forked from OpenRA/OpenRA
/
AddEditorPlayer.cs
49 lines (43 loc) · 1.42 KB
/
AddEditorPlayer.cs
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#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class AddEditorPlayer : UpdateRule
{
public override string Name { get { return "Add EditorPlayer"; } }
public override string Description
{
get
{
return "Map editor now requires an EditorPlayer to avoid loading unnecessary player traits.\n" +
"A warning is displayed if this actor has not been defined.";
}
}
bool warningRequired = true;
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (warningRequired)
{
warningRequired = false;
yield return "The map editor now requires an EditorPlayer actor.\n" +
"Please add an EditorPlayer with the traits AlwaysVisible and Shroud to player.yaml\n(or a different rules yaml file of your choice).";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
if (actorNode.KeyMatches("EditorPlayer"))
warningRequired = false;
yield break;
}
}
}