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GungeonCraft: A mechanics-focused mod for Enter the Gungeon

Features

  • 104 new items, including
    • 52 new guns
    • 35 new passive items
    • 17 new active items
  • Lore for all new guns and items
  • 85 stylish cosmetic hats, accessible via a new hat room near Winchester in the Breach
  • Companion Shop: sells 3 random unlocked companions at a 30% discount. Guaranteed to spawn on the first floor each run
  • Bartering Shop: trades 3 random D-A tier items for any higher-tiered item. Guaranteed to spawn on the second or third floor each run
  • Insurance Shop: sells insurance policies that let you carry items over to the next run. Guaranteed to spawn after starting a floor holding an A or S tier item
  • Hecked Mode: randomize enemies' guns for a truly hecked playing experience. Enable it in Options -> Mod Config -> GungeonCraft -> Hecked Mode
  • A new boss!
  • Vanilla bugfixes
  • You can pet Junior \o/
  • You can become the greatest janitor the Gungeon has ever seen O:
  • And more!

Goals

  • Balance and Diversity: all items and guns should be both fun and useful without being overpowered
  • Fun New Mechanics: most items and guns should offer their own distinct ways of interacting with the Gungeon
  • Playstyle Variety: defensive and strategic play should feel as rewarding as aggressive and proactive play

Known Bugs

  • None at the moment! If you find any, please let me know!

Vanilla Bugs Fixed

  • In co-op Turbo Mode, the 2nd player now has the same speed as the first player without having to die first
  • When saving and reloading a run, guns no longer lose any other guns duct-taped to them
  • Rooms that can only spawn once per run (e.g., specialty shops) are now properly marked as "not spawned this run" after a Quick Restart
  • Certain algorithms for shuffling the order of a list (e.g., for floor generation) will now randomly shuffle the first and last items in the list

FAQ

  • Found a Bug?
    • Open an Issue on GitHub! Please bear in mind that I work on this in my free time for fun, so I might not fix every bug, but I'll do my best to get to all of the important ones. C:
  • Where do I find the new boss?
    • Try talking to Bello a few dozen times! He'll give you a hint eventually (dialogue is RNG and I can't find a way around it D: ).
  • Why does my gun say "Normal" above it?
    • Try beating the new boss :>

Wiki

All of the information and lore you'll ever need can be found in-game in the Ammonomicon. O:

That said, the GungeonCraft wiki page contains detailed information about the mod's weapons, items, and NPCs, and can be found here!

Changelog

See the changelog page!

Credits

See the credits page!

About

A mechanics-focused content mod for Enter the Gungeon :D

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