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minesweeper_mini.py
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minesweeper_mini.py
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# casio-minesweeper
# A simple minesweeper python script for CASIO calculator (9860G3)
# by @pdjdev (https://github.com/pdjdev/)
k='Replay? (Yes=+)> '
j='*'
d='+'
a='.'
Z=input
V=int
U=str
K=False
E=range
D=''
B=True
A=print
import random as S
F=21
G=5
W=B
def X():B='+-------------------+';A(B);A('| MINE SWEEPER |');A('| by @PDJDEV |');A(B)
def b(mapdata):
for C in mapdata:
for B in C:
if B==0:A(a,end=D)
elif B==-1:A(j,end=D)
else:A(U(B),end=D)
A()
def e(mapdata,clickdata):
I=clickdata;H=mapdata
for B in E(G):
for C in E(F):
if I[B][C]==0:A('L',end=D)
elif I[B][C]==-1:A('#',end=D)
elif H[B][C]==-1:A(j,end=D)
elif H[B][C]==0:A(a,end=D)
else:A(U(H[B][C]),end=D)
A()
def L(mapdata,y,x):
A=mapdata
if y>=0 and y<G and x>=0 and x<F:
if A[y][x]!=-1:A[y][x]+=1
def M(clickdata,y,x):
A=clickdata
if y>=0 and y<G and x>=0 and x<F:
if A[y][x]==1:return K
A[y][x]=1;return B
def f(mapdata,clickdata,y,x):
I=mapdata;A=clickdata
if Q:
if A[y][x]==-1:A[y][x]=0
else:A[y][x]=-1
return B
if I[y][x]==-1:return K
else:
if A[y][x]==1:0
elif A[y][x]==0:
A[y][x]=1
if I[y][x]==0:
C=B
while C:
C=K
for D in E(G):
for H in E(F):
if A[D][H]==1 and I[D][H]==0:
if M(A,D-1,H-1):C=B
if M(A,D-1,H):C=B
if M(A,D-1,H+1):C=B
if M(A,D,H-1):C=B
if M(A,D,H+1):C=B
if M(A,D+1,H-1):C=B
if M(A,D+1,H):C=B
if M(A,D+1,H+1):C=B
return B
def g(mapdata,clickdata):
for A in E(G):
for C in E(F):
if mapdata[A][C]!=-1:
if clickdata[A][C]!=1:return K
return B
def h(clickdata):
A=0
for B in E(G):
for C in E(F):
if clickdata[B][C]==-1:A+=1
return A
while W:
X();C=[];N=[];O=D;P=D;Q=K;A('Number of mines?(~99)\n');J=B
while J:
try:
T=V(Z('> '))
if T<1 or T>99:X();A(' Please enter\n between 1 to 99');J=B;continue
J=K
except:X();A(' Please enter\n valid value ');J=B
for c in E(G):
R=[]
for i in E(F):R.append(0)
C.append(R)
for c in E(G):
R=[]
for i in E(F):R.append(0)
N.append(R)
for c in E(T):
H=S.randrange(0,F);I=S.randrange(0,G)
while C[I][H]==-1:H=S.randrange(0,F);I=S.randrange(0,G)
C[I][H]=-1
for I in E(G):
for H in E(F):
if C[I][H]==-1:L(C,I-1,H-1);L(C,I-1,H);L(C,I-1,H+1);L(C,I,H-1);L(C,I,H+1);L(C,I+1,H-1);L(C,I+1,H);L(C,I+1,H+1)
J=K
while B:
if not J:A('[W:'+U(F)+' H:'+U(G)+' MINE: '+U(T-h(N))+']====')
e(C,N)
if O==D or P==D:A('Enter (x.y)',end=D)
else:A('Prev:'+O+a+P,end=D)
if Q:A(' Flag',end=D)
Y=Z(' > ')
if d in Y:
Q=not Q;J=B
if Q:A('[Flag mode ON]=======')
else:A('[Flag mode OFF]======')
continue
try:
if Y==D:A('[Enter x.y location]=');J=B;continue
O,P=Y.split(a)
if V(O)>F or V(P)>G:A('[Out of range!]======');J=B;continue
if not f(C,N,V(P)-1,V(O)-1):
A('[GAME OVER]==========');b(C)
if Z(k)!=d:W=K
break
if g(C,N):
A('[GAME CLEAR]=========');b(C)
if Z(k)!=d:W=K
break
except:A('[Try Again]==========');J=B;continue
J=K