-
Notifications
You must be signed in to change notification settings - Fork 0
ModPE Script Dump
Vertex Client edited this page Jan 4, 2019
·
8 revisions
- addItemInventory(par1int, par2int, par3int);
- bl_setMobSkin(par1Object, par2String);
- bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
- clientMessage(par1String);
- explode(par1double, par2double, par3double, par4double, par5boolean);
- getCarriedItem();
- getLevel();
- getPitch(par1Object);
- getPlayerEnt();
- getPlayerX();
- getPlayerY();
- getPlayerZ();
- getTile(par1int, par2int, par3int);
- getYaw(par1Object);
- preventDefault();
- print(par1String);
- rideAnimal(par1Object, par2Object);
- setNightMode(par1boolean);
- setPosition(par1Object, par2double, par3double, par4double);
- setPositionRelative(par1Object, par2double, par3double, par4double);
- setRot(par1Object, par2double, par3double);
- setTile(par1int, par2int, par3int, par4int, par5int);
- setVelX(par1Object, par2double);
- setVelY(par1Object, par2double);
- setVelZ(par1Object, par2double);
- spawnChicken(par1double, par2double, par3double, par4String);
- spawnCow(par1double, par2double, par3double, par4String);
- spawnPigZombie(par1double, par2double, par3double, par4int, par5String);
- ModPE.dumpVtable(par1String, par2int);
- ModPE.getBytesFromTexturePack(par1String);
- ModPE.getI18n(par1String);
- ModPE.getLanguage();
- ModPE.getMinecraftVersion();
- ModPE.getOS();
- ModPE.langEdit(par1String, par2String);
- ModPE.leaveGame();
- ModPE.log(par1String);
- ModPE.openInputStreamFromTexturePack(par1String);
- ModPE.overrideTexture(par1String, par2String);
- ModPE.readData(par1String);
- ModPE.removeData(par1String);
- ModPE.resetFov();
- ModPE.resetImages();
- ModPE.saveData(par1String, par2String);
- ModPE.selectLevel(par1String);
- ModPE.setCamera(par1Object);
- ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
- ModPE.setFov(par1double);
- ModPE.setGameSpeed(par1double);
- ModPE.setGuiBlocks(par1String);
- ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
- ModPE.setItems(par1String);
- ModPE.setTerrain(par1String);
- ModPE.setUiRenderDebug(par1boolean);
- ModPE.showTipMessage(par1String);
- ModPE.takeScreenshot(par1String);
- Level.addParticle(par1Object, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
- Level.biomeIdToName(par1int);
- Level.canSeeSky(par1int, par2int, par3int);
- Level.destroyBlock(par1int, par2int, par3int, par4boolean);
- Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
- Level.executeCommand(par1String, par2boolean);
- Level.explode(par1double, par2double, par3double, par4double, par5boolean, par6boolean, par7double);
- Level.getAddress();
- Level.getBiome(par1int, par2int);
- Level.getBiomeName(par1int, par2int);
- Level.getBrightness(par1int, par2int, par3int);
- Level.getChestSlot(par1int, par2int, par3int, par4int);
- Level.getChestSlotCount(par1int, par2int, par3int, par4int);
- Level.getChestSlotCustomName(par1int, par2int, par3int, par4int);
- Level.getChestSlotData(par1int, par2int, par3int, par4int);
- Level.getData(par1int, par2int, par3int);
- Level.getDifficulty();
- Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
- Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
- Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
- Level.getGameMode();
- Level.getGrassColor(par1int, par2int);
- Level.getLightningLevel();
- Level.getRainLevel();
- Level.getSignText(par1int, par2int, par3int, par4int);
- Level.getSpawnerEntityType(par1int, par2int, par3int);
- Level.getTile(par1int, par2int, par3int);
- Level.getTime();
- Level.getWorldDir();
- Level.getWorldName();
- Level.isRemote();
- Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
- Level.playSoundEnt(par1Object, par2String, par3double, par4double);
- Level.setBlockExtraData(par1int, par2int, par3int, par4int);
- Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
- Level.setChestSlotCustomName(par1int, par2int, par3int, par4int, par5String);
- Level.setDifficulty(par1int);
- Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
- Level.setGameMode(par1int);
- Level.setGrassColor(par1int, par2int, par3int);
- Level.setLightningLevel(par1double);
- Level.setNightMode(par1boolean);
- Level.setRainLevel(par1double);
- Level.setSignText(par1int, par2int, par3int, par4int, par5String);
- Level.setSpawn(par1int, par2int, par3int);
- Level.setSpawnerEntityType(par1int, par2int, par3int, par4int);
- Level.setTile(par1int, par2int, par3int, par4int, par5int);
- Level.setTime(par1int);
- Level.spawnChicken(par1double, par2double, par3double, par4String);
- Level.spawnCow(par1double, par2double, par3double, par4String);
- Level.spawnMob(par1double, par2double, par3double, par4int, par5String);
- Player.addExp(par1int);
- Player.addItemCreativeInv(par1int, par2int, par3int);
- Player.addItemInventory(par1int, par2int, par3int);
- Player.canFly();
- Player.clearInventorySlot(par1int);
- Player.enchant(par1int, par2int, par3int);
- Player.getArmorSlot(par1int);
- Player.getArmorSlotDamage(par1int);
- Player.getCarriedItem();
- Player.getCarriedItemCount();
- Player.getCarriedItemData();
- Player.getDimension();
- Player.getEnchantments(par1int);
- Player.getEntity();
- Player.getExhaustion();
- Player.getExp();
- Player.getHunger();
- Player.getInventorySlot(par1int);
- Player.getInventorySlotCount(par1int);
- Player.getInventorySlotData(par1int);
- Player.getItemCustomName(par1int);
- Player.getLevel();
- Player.getName(par1Object);
- Player.getPointedBlockData();
- Player.getPointedBlockId();
- Player.getPointedBlockSide();
- Player.getPointedBlockX();
- Player.getPointedBlockY();
- Player.getPointedBlockZ();
- Player.getPointedEntity();
- Player.getPointedVecX();
- Player.getPointedVecY();
- Player.getPointedVecZ();
- Player.getSaturation();
- Player.getScore();
- Player.getSelectedSlotId();
- Player.getX();
- Player.getY();
- Player.getZ();
- Player.isFlying();
- Player.isPlayer(par1Object);
- Player.setArmorSlot(par1int, par2int, par3int);
- Player.setCanFly(par1boolean);
- Player.setExhaustion(par1double);
- Player.setExp(par1double);
- Player.setFlying(par1boolean);
- Player.setHealth(par1int);
- Player.setHunger(par1double);
- Player.setInventorySlot(par1int, par2int, par3int, par4int);
- Player.setItemCustomName(par1int, par2String);
- Player.setLevel(par1int);
- Player.setSaturation(par1double);
- Player.setSelectedSlotId(par1int);
- Entity.addEffect(par1Object, par2int, par3int, par4int, par5boolean, par6boolean);
- Entity.getAll();
- Entity.getAnimalAge(par1Object);
- Entity.getArmor(par1Object, par2int);
- Entity.getArmorCustomName(par1Object, par2int);
- Entity.getArmorDamage(par1Object, par2int);
- Entity.getCarriedItem(par1Object);
- Entity.getCarriedItemCount(par1Object);
- Entity.getCarriedItemData(par1Object);
- Entity.getEntityTypeId(par1Object);
- Entity.getExtraData(par1Object, par2String);
- Entity.getHealth(par1Object);
- Entity.getItemEntityCount(par1Object);
- Entity.getItemEntityData(par1Object);
- Entity.getItemEntityId(par1Object);
- Entity.getMaxHealth(par1Object);
- Entity.getMobSkin(par1Object);
- Entity.getNameTag(par1Object);
- Entity.getOffhandSlot(par1Object);
- Entity.getOffhandSlotCount(par1Object);
- Entity.getOffhandSlotData(par1Object);
- Entity.getPitch(par1Object);
- Entity.getRenderType(par1Object);
- Entity.getRider(par1Object);
- Entity.getRiding(par1Object);
- Entity.getTarget(par1Object);
- Entity.getUniqueId(par1Object);
- Entity.getVelX(par1Object);
- Entity.getVelY(par1Object);
- Entity.getVelZ(par1Object);
- Entity.getX(par1Object);
- Entity.getY(par1Object);
- Entity.getYaw(par1Object);
- Entity.getZ(par1Object);
- Entity.isSneaking(par1Object);
- Entity.remove(par1Object);
- Entity.removeAllEffects(par1Object);
- Entity.removeEffect(par1Object, par2int);
- Entity.rideAnimal(par1Object, par2Object);
- Entity.setAnimalAge(par1Object, par2int);
- Entity.setArmor(par1Object, par2int, par3int, par4int);
- Entity.setArmorCustomName(par1Object, par2int, par3String);
- Entity.setCape(par1Object, par2String);
- Entity.setCarriedItem(par1Object, par2int, par3int, par4int);
- Entity.setCollisionSize(par1Object, par2double, par3double);
- Entity.setExtraData(par1Object, par2String, par3String);
- Entity.setFireTicks(par1Object, par2int);
- Entity.setHealth(par1Object, par2int);
- Entity.setImmobile(par1Object, par2boolean);
- Entity.setMaxHealth(par1Object, par2int);
- Entity.setMobSkin(par1Object, par2String);
- Entity.setNameTag(par1Object, par2String);
- Entity.setOffhandSlot(par1Object, par2int, par3int, par4int);
- Entity.setPosition(par1Object, par2double, par3double, par4double);
- Entity.setPositionRelative(par1Object, par2double, par3double, par4double);
- Entity.setRenderType(par1Object, par2Object);
- Entity.setRot(par1Object, par2double, par3double);
- Entity.setSneaking(par1Object, par2boolean);
- Entity.setTarget(par1Object, par2Object);
- Entity.setVelX(par1Object, par2double);
- Entity.setVelY(par1Object, par2double);
- Entity.setVelZ(par1Object, par2double);
- Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);
- Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
- Item.addFurnaceRecipe(par1int, par2int, par3int);
- Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
- Item.defineArmor(par1int, par2String, par3int, par4String, par5String, par6int, par7int, par8int);
- Item.defineThrowable(par1int, par2String, par3int, par4String, par5int);
- Item.getCustomThrowableRenderType(par1int);
- Item.getMaxDamage(par1int);
- Item.getMaxStackSize(par1int);
- Item.getName(par1int, par2int, par3boolean);
- Item.getTextureCoords(par1int, par2int);
- Item.getUseAnimation(par1int);
- Item.internalNameToId(par1String);
- Item.isValidItem(par1int);
- Item.setAllowOffhand(par1int, par2boolean);
- Item.setCategory(par1int, par2int);
- Item.setEnchantType(par1int, par2int, par3int);
- Item.setHandEquipped(par1int, par2boolean);
- Item.setMaxDamage(par1int, par2int);
- Item.setProperties(par1int, par2Object);
- Item.setStackedByData(par1int, par2boolean);
- Item.setUseAnimation(par1int, par2int);
- Item.translatedNameToId(par1String);
- Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
- Block.defineLiquidBlock(par1int, par2String, par3Object, par4Object);
- Block.getAllBlockIds();
- Block.getDestroyTime(par1int, par2int);
- Block.getFriction(par1int, par2int);
- Block.getRenderLayer(par1int);
- Block.getRenderType(par1int);
- Block.getTextureCoords(par1int, par2int, par3int);
- Block.setColor(par1int, par2Scriptable);
- Block.setDestroyTime(par1int, par2double);
- Block.setExplosionResistance(par1int, par2double);
- Block.setFriction(par1int, par2double);
- Block.setLightLevel(par1int, par2int);
- Block.setLightOpacity(par1int, par2int);
- Block.setRedstoneConsumer(par1int, par2boolean);
- Block.setRenderLayer(par1int, par2int);
- Block.setRenderType(par1int, par2int);
- Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
- Server.getAddress();
- Server.getAllPlayerNames();
- Server.getAllPlayers();
- Server.getPort();
- Server.joinServer(par1String, par2int);
- Server.sendChat(par1String);
- // can use preventDefault()
- function attackHook(attacker, victim)
- // can use preventDefault()
- function chatHook(str)
- // can use preventDefault()
- function continueDestroyBlock(x, y, z, side, progress)
- // can use preventDefault()
- function destroyBlock(x, y, z, side)
- function projectileHitEntityHook(projectile, targetEntity)
- function eatHook(hearts, saturationRatio)
- function entityAddedHook(entity)
- // can use preventDefault()
- function entityHurtHook(attacker, victim, halfhearts)
- function entityRemovedHook(entity)
- // can use preventDefault()
- function explodeHook(entity, x, y, z, power, onFire)
- // can use preventDefault()
- function serverMessageReceiveHook(str)
- // can use preventDefault()
- function deathHook(attacker, victim)
- // can use preventDefault()
- function playerAddExpHook(player, experienceAdded)
- // can use preventDefault()
- function playerExpLevelChangeHook(player, levelsAdded)
- function redstoneUpdateHook(x, y, z, newCurrent, someBooleanIDontKnow, blockId, blockData)
- function screenChangeHook(screenName)
- function newLevel()
- // can use preventDefault()
- function startDestroyBlock(x, y, z, side)
- function projectileHitBlockHook(projectile, blockX, blockY, blockZ, side)
- function modTick()
- // can use preventDefault()
- function useItem(x, y, z, itemid, blockid, side, itemDamage, blockDamage)
- ChatColor.AQUA;
- ChatColor.BEGIN;
- ChatColor.BLACK;
- ChatColor.BLUE;
- ChatColor.BOLD;
- ChatColor.DARK_AQUA;
- ChatColor.DARK_BLUE;
- ChatColor.DARK_GRAY;
- ChatColor.DARK_GREEN;
- ChatColor.DARK_PURPLE;
- ChatColor.DARK_RED;
- ChatColor.GOLD;
- ChatColor.GRAY;
- ChatColor.GREEN;
- ChatColor.LIGHT_PURPLE;
- ChatColor.RED;
- ChatColor.RESET;
- ChatColor.WHITE;
- ChatColor.YELLOW;
- ItemCategory.DECORATION;
- ItemCategory.FOOD;
- ItemCategory.INTERNAL;
- ItemCategory.MATERIAL;
- ItemCategory.TOOL;
- ParticleType.angryVillager;
- ParticleType.bubble;
- ParticleType.carrotboost;
- ParticleType.cloud;
- ParticleType.crit;
- ParticleType.dripLava;
- ParticleType.dripWater;
- ParticleType.enchantmenttable;
- ParticleType.fallingDust;
- ParticleType.flame;
- ParticleType.happyVillager;
- ParticleType.heart;
- ParticleType.hugeexplosion;
- ParticleType.hugeexplosionSeed;
- ParticleType.ink;
- ParticleType.itemBreak;
- ParticleType.largeexplode;
- ParticleType.lava;
- ParticleType.mobFlame;
- ParticleType.note;
- ParticleType.portal;
- ParticleType.rainSplash;
- ParticleType.redstone;
- ParticleType.slime;
- ParticleType.smoke;
- ParticleType.smoke2;
- ParticleType.snowballpoof;
- ParticleType.spell;
- ParticleType.spell2;
- ParticleType.spell3;
- ParticleType.splash;
- ParticleType.suspendedTown;
- ParticleType.terrain;
- ParticleType.waterWake;
- ParticleType.witchspell;
- EntityType.ARROW;
- EntityType.BAT;
- EntityType.BLAZE;
- EntityType.BOAT;
- EntityType.CAVE_SPIDER;
- EntityType.CHICKEN;
- EntityType.COW;
- EntityType.CREEPER;
- EntityType.EGG;
- EntityType.ENDERMAN;
- EntityType.EXPERIENCE_ORB;
- EntityType.EXPERIENCE_POTION;
- EntityType.FALLING_BLOCK;
- EntityType.FIREBALL;
- EntityType.FISHING_HOOK;
- EntityType.GHAST;
- EntityType.IRON_GOLEM;
- EntityType.ITEM;
- EntityType.LAVA_SLIME;
- EntityType.LIGHTNING_BOLT;
- EntityType.MINECART;
- EntityType.MUSHROOM_COW;
- EntityType.OCELOT;
- EntityType.PAINTING;
- EntityType.PIG;
- EntityType.PIG_ZOMBIE;
- EntityType.PLAYER;
- EntityType.PRIMED_TNT;
- EntityType.RABBIT;
- EntityType.SHEEP;
- EntityType.SILVERFISH;
- EntityType.SKELETON;
- EntityType.SLIME;
- EntityType.SMALL_FIREBALL;
- EntityType.SNOWBALL;
- EntityType.SNOW_GOLEM;
- EntityType.SPIDER;
- EntityType.SQUID;
- EntityType.THROWN_POTION;
- EntityType.VILLAGER;
- EntityType.WOLF;
- EntityType.ZOMBIE;
- EntityType.ZOMBIE_VILLAGER;
- EntityRenderType.arrow;
- EntityRenderType.bat;
- EntityRenderType.blaze;
- EntityRenderType.boat;
- EntityRenderType.camera;
- EntityRenderType.chicken;
- EntityRenderType.cow;
- EntityRenderType.creeper;
- EntityRenderType.egg;
- EntityRenderType.enderman;
- EntityRenderType.expPotion;
- EntityRenderType.experienceOrb;
- EntityRenderType.fallingTile;
- EntityRenderType.fireball;
- EntityRenderType.fishHook;
- EntityRenderType.ghast;
- EntityRenderType.human;
- EntityRenderType.ironGolem;
- EntityRenderType.item;
- EntityRenderType.lavaSlime;
- EntityRenderType.lightningBolt;
- EntityRenderType.map;
- EntityRenderType.minecart;
- EntityRenderType.mushroomCow;
- EntityRenderType.ocelot;
- EntityRenderType.painting;
- EntityRenderType.pig;
- EntityRenderType.player;
- EntityRenderType.rabbit;
- EntityRenderType.sheep;
- EntityRenderType.silverfish;
- EntityRenderType.skeleton;
- EntityRenderType.slime;
- EntityRenderType.smallFireball;
- EntityRenderType.snowGolem;
- EntityRenderType.snowball;
- EntityRenderType.spider;
- EntityRenderType.squid;
- EntityRenderType.thrownPotion;
- EntityRenderType.tnt;
- EntityRenderType.unknownItem;
- EntityRenderType.villager;
- EntityRenderType.villagerZombie;
- EntityRenderType.witch;
- EntityRenderType.wolf;
- EntityRenderType.zombie;
- EntityRenderType.zombiePigman;
- ArmorType.boots;
- ArmorType.chestplate;
- ArmorType.helmet;
- ArmorType.leggings;
- MobEffect.absorption;
- MobEffect.blindness;
- MobEffect.confusion;
- MobEffect.damageBoost;
- MobEffect.damageResistance;
- MobEffect.digSlowdown;
- MobEffect.digSpeed;
- MobEffect.effectIds;
- MobEffect.fatalPoison;
- MobEffect.fireResistance;
- MobEffect.harm;
- MobEffect.heal;
- MobEffect.healthBoost;
- MobEffect.hunger;
- MobEffect.invisibility;
- MobEffect.jump;
- MobEffect.levitation;
- MobEffect.movementSlowdown;
- MobEffect.movementSpeed;
- MobEffect.nightVision;
- MobEffect.poison;
- MobEffect.regeneration;
- MobEffect.saturation;
- MobEffect.waterBreathing;
- MobEffect.weakness;
- MobEffect.wither;
- DimensionId.NETHER;
- DimensionId.NORMAL;
- BlockFace.DOWN;
- BlockFace.EAST;
- BlockFace.NORTH;
- BlockFace.SOUTH;
- BlockFace.UP;
- BlockFace.WEST;
- UseAnimation.bow;
- UseAnimation.normal;
- Enchantment.AQUA_AFFINITY;
- Enchantment.BANE_OF_ARTHROPODS;
- Enchantment.BLAST_PROTECTION;
- Enchantment.DEPTH_STRIDER;
- Enchantment.EFFICIENCY;
- Enchantment.FEATHER_FALLING;
- Enchantment.FIRE_ASPECT;
- Enchantment.FIRE_PROTECTION;
- Enchantment.FLAME;
- Enchantment.FORTUNE;
- Enchantment.FROST_WALKER;
- Enchantment.INFINITY;
- Enchantment.KNOCKBACK;
- Enchantment.LOOTING;
- Enchantment.LUCK_OF_THE_SEA;
- Enchantment.LURE;
- Enchantment.MENDING;
- Enchantment.POWER;
- Enchantment.PROJECTILE_PROTECTION;
- Enchantment.PROTECTION;
- Enchantment.PUNCH;
- Enchantment.RESPIRATION;
- Enchantment.SHARPNESS;
- Enchantment.SILK_TOUCH;
- Enchantment.SMITE;
- Enchantment.THORNS;
- Enchantment.UNBREAKING;
- EnchantType.all;
- EnchantType.axe;
- EnchantType.book;
- EnchantType.bow;
- EnchantType.fishingRod;
- EnchantType.flintAndSteel;
- EnchantType.hoe;
- EnchantType.pickaxe;
- EnchantType.shears;
- EnchantType.shovel;
- EnchantType.weapon;
- BlockRenderLayer.alpha;
- BlockRenderLayer.alpha_seasons;
- BlockRenderLayer.alpha_single_side;
- BlockRenderLayer.blend;
- BlockRenderLayer.doubleside;
- BlockRenderLayer.far;
- BlockRenderLayer.opaque;
- BlockRenderLayer.opaque_seasons;
- BlockRenderLayer.seasons_far;
- BlockRenderLayer.seasons_far_alpha;
- BlockRenderLayer.water;