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aflax.js
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aflax.js
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/**
* @projectDescription
* <p>AFLAX(tm) is a JavaScript library for the Macromedia Flash(tm) Platform</p>
*
* <p>AFLAX is a trademark of Paul Colton. All Rights Reserved.</p>
*
* <p>The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/</p>
*
* <p>Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.</p>
*
* <p>The Original Code is The AFLAX Library.</p>
*
* <p>The Initial Developer of the Original Code is Paul Colton.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.</p>
*
* <p>Contributor(s):</p>
* <ul>
* <li>Rui Lopes <rgl at ruilopes.com></li>
* </ul>
*
* <p>(End of contributor(s) list.)</p>
*
* <p>Paul Colton can be contacted at paul at aflax dot org or write to
* Paul Colton, c/o AFLAX, 14677 Via Bettona, #110-111, San Diego, CA 92127</p>
*
* <p>For more information, updates and demos, visit http://www.aflax.org</p>
*
* @author Paul Colton
* @version 1.00
*
*/
/**
* This is the main AFLAX class.
*
* @constructor
* @param {Boolean} trace Whether or not tracing should be turned on. Default is off.
* @param {String} path The path to the aflax.swf file
*
* @return {AFLAX} A new AFLAX object.
*/
function AFLAX(path, trace, enableFlashSettings, localStoreReadyCallback)
{
if(path != null) AFLAX.path = path;
if(trace != null) AFLAX.tracing = trace;
if(localStoreReadyCallback == undefined || localStoreReadyCallback == null) localStoreReadyCallback = "";
this.id = "aflax_obj_" + AFLAX.count++;
if(enableFlashSettings != undefined || enableFlashSettings == true)
{
if(document.getElementById("flashSettings") == null && arguments.length > 0)
{
var flashSettingsStyle = "width: 215px; height: 138px; position: absolute; z-index: 100;left: -500px; top: -500px";
document.write('<div id="flashSettings" style="' + flashSettingsStyle + '"\>Flash Settings Dialog</div\>\n');
AFLAX.settings = new AFLAX();
AFLAX.settings.addFlashToElement("flashSettings", 215, 138, "#FFFFFF", localStoreReadyCallback, true);
}
}
}
/**
* The version of the library.
*/
AFLAX.version = "0.41";
/**
* Set whether or not tracing is on. Also can be set in the constructor of the AFLAX object (i.e. new AFLAX(true))
*/
AFLAX.tracing = false;
/**
* @ignore
*/
AFLAX.count = 0;
/**
* @ignore
*/
AFLAX.path = "aflax.swf";
/**
* Reference to the AFLAX instance that is used for displaying the Flash settings dialog.
*/
AFLAX.settings = null;
/**
* @ignore
*/
AFLAX.prototype.id = null;
/**
* @ignore
*/
AFLAX.prototype.flash = null;
/**
* @ignore
*/
AFLAX.prototype.root = null;
/**
* @ignore
*/
AFLAX.prototype.stage = null;
/**
* @ignore
*/
AFLAX.prototype.getHTML = function(width, height, bgcolor, callback, transparent, absolutePosition)
{
var requiredVersion = new com.deconcept.PlayerVersion([8,0,0]);
var installedVersion = com.deconcept.FlashObjectUtil.getPlayerVersion();
if(installedVersion.versionIsValid(requiredVersion) == false)
{
// TODO: this should set a CSS class, and not use a inline style.
return "<div style='border:2px solid #FF0000'>To see this contents you need to install <a target='_blank' href='http://www.macromedia.com/go/getflashplayer'>Flash Player</a> version 8.0 or higher.</div>";
}
bgcolor = bgcolor || "#FFFFFF";
callback = callback || "_none_";
var content = '\
<object width="' + width + '" height="' + height + '" id="' + this.id + '" type="application/x-shockwave-flash" data="' + AFLAX.path + '?callback=' + callback + '"';
if(absolutePosition)
content += 'style="position: absolute"';
content += '>\
<param name="allowScriptAccess" value="sameDomain" />\
<param name="bgcolor" value="' + bgcolor + '" />\
<param name="movie" value="' + AFLAX.path + '?callback=' + callback + '" />\
<param name="scale" value="noscale" />\
<param name="salign" value="lt" />\
';
if(transparent)
content += '<param name="wmode" value="transparent" />';
content += '</object>';
if(AFLAX.tracing)
content += '<div style="border:1px solid #ddd;padding: 4px;background-color: #fafafa;font-size: 8pt;" id="aflaxlogger"></div>';
return content;
}
/**
* This method create the HTMLElement required to embed the Flash object into your page.
* This method replaces the child nodes of a given node with the flash HTMLElement.
*
* @param {HTMLElement, String} parentElementOrId The parent HTMLElement (or its id).
* @param {Number} width The width of the Flash object.
* @param {Number} height The height of the Flash object.
* @param {String} [bgcolor] The background color of the Flash object as a hex RGB value (i.e. #FF00AA), default value is 0xFFFFFF. (optional)
* @param {String} [callback] The function to call when the Flash object is ready. No parameters are passed in. (optional)
* @param {Boolean} [transparent] If set to true, makes the Flash movie transparent and allows it to float over or under other divs. (optional)
*
* @return {HTMLElement} Returns the HTMLElement that contains the Flash object.
*/
AFLAX.prototype.addFlashToElement = function(parentElementOrId, width, height, bgcolor, callback, transparent)
{
var parentNode =
typeof parentElementOrId == "string"
? document.getElementById(parentElementOrId)
: parentElementOrId;
var content = this.getHTML(width, height, bgcolor, callback, transparent);
var container = document.createElement("div");
container.innerHTML = content;
var element = container.removeChild(container.firstChild);
while(parentNode.firstChild)
parentNode.removeChild(parentNode.firstChild);
parentNode.appendChild(element);
return element;
}
/**
* This method inserts the HTML required to embed the Flash object into your page.
*
* @param {Number} width The width of the Flash object.
* @param {Number} height The height of the Flash object.
* @param {String} [bgcolor] The background color of the Flash object as a hex RGB value (i.e. #FF00AA), default value is 0xFFFFFF. (optional)
* @param {String} [callback] The function to call when the Flash object is ready. No parameters are passed in. (optional)
* @param {Boolean} [transparent] If set to true, makes the Flash movie transparent and allows it to float over or under other divs. (optional)
* @param {Boolean} [absolutePosition] If set to true, sets the position style of the object to absolute. (optional)
*
* @return {HTMLElement} Returns the HTMLElement that contains the Flash object.
*/
AFLAX.prototype.insertFlash = function(width, height, bgcolor, callback, transparent, absolutePosition)
{
var content = this.getHTML(width, height, bgcolor, callback, transparent, absolutePosition);
document.write(content);
if(AFLAX.tracing)
AFLAX.trace("AFLAX Logger initialized.");
return document.getElementById(this.id);
}
/**
* Returns reference to the Flash _root object.
*
* @return {MovieClip} Returns the '_root' MovieClip from the Flash object.
*/
AFLAX.prototype.getRoot = function()
{
if(this.root == null)
{
this.root = new AFLAX.MovieClip(this, null, "_root");
}
return this.root;
}
/**
* Returns reference to the Flash Stage object.
*
* @return {MovieClip} Returns the 'Stage' MovieClip from the Flash object.
*/
AFLAX.prototype.getStage = function()
{
if(this.stage == null)
{
this.stage = new AFLAX.MovieClip(this, null, "_stage");
this.stage.exposeProperty("width", this.stage);
this.stage.exposeProperty("height", this.stage);
this.stage.exposeProperty("scaleMode", this.stage);
this.stage.exposeProperty("showMenu", this.stage);
this.stage.exposeProperty("align", this.stage);
}
return this.stage;
}
/**
* Returns reference to the embedded Flash object.
*
* @return {HTMLElement} Returns the HTMLElement that represents the embedded Flash object.
*/
AFLAX.prototype.getFlash = function()
{
if(this.flash == null)
{
this.flash = document[this.id];
}
return this.flash;
}
AFLAX.returnsHash = {
"true" : true,
"false" : false,
"undefined" : undefined,
"null" : null,
"NaN" : NaN
};
/**
* Call a Flash function directly.
*
* @param {Object} name The name of the function to call
* @return {Object,String,Number} Return value of function call
*/
AFLAX.prototype.callFunction = function(name)
{
var ret = this.getFlash().CallFunction("<invoke name=\"" +
name + "\" returntype=\"javascript\">" +
__flash__argumentsToXML(arguments, 1) + "</invoke>");
if(AFLAX.returnsHash.hasOwnProperty(ret))
{
ret = AFLAX.returnsHash[ret];
}
else if(ret.charAt(0) == '"')
{
if(ret.charAt(ret.length-1) == '"')
ret = ret.substring(1, ret.length-1);
}
else
{
// convert to number
ret = ret - 0;
}
return ret;
}
/**
* Store a value into the Flash persistent data store.
* @param {String} key The key name of the data
* @param {Object} value The actual value of the data
* @param {String} statusCallback A callback function for the status of the storing
* @param {Boolean} serialize Whether or not to serialize (JSON) the inbound value
* @return {Object} Returns the result of the call
*/
AFLAX.prototype.storeValue = function(key, value, statusCallback, serialize)
{
if(serialize == true)
value = "[JSON]" + JSON.stringify(value);
if(statusCallback == undefined || statusCallback == null)
return this.callFunction("aflaxStoreValue", [key, value]);
else
return this.callFunction("aflaxStoreValue", [key, value, statusCallback]);
}
/**
* Gets the value from the Flash persistent data store
* @param {Object} key The key name of the data
* @return {Object} The stored value
*/
AFLAX.prototype.getStoredValue = function(key)
{
var value = this.callFunction("aflaxGetValue", [key]);
value = value.split('\\"').join('"');
value = value.split("\\'").join("'");
alert(value);
if(value.substring(0,6) == "[JSON]")
return JSON.parse(value.substring(6));
else
return value;
}
/**
* Hides the Flash settings dialog
* @static
*/
AFLAX.hideFlashSettings = function()
{
var flashDiv = document.getElementById("flashSettings");
flashDiv.style.left = -500 + "px";
flashDiv.style.top = -500 + "px";
}
/**
* Show the Flash settings dialog
* @static
* @param {Object} [x] The X position of the dialog
* @param {Object} [y] The Y position of the dialog
* @param {Object} [mode] The mode to start the dialog in (see Flash docs)
*/
AFLAX.showFlashSettings = function(x, y, mode)
{
if(x == undefined) x = 100;
if(y == undefined) y = 100;
if(mode == undefined) mode = 1;
var flashDiv = document.getElementById("flashSettings");
// set the centered position
flashDiv.style.left = x + "px";
flashDiv.style.top = y + "px";
AFLAX.settings.callStaticFunction("System", "showSettings", mode);
}
/**
* Call a static Flash function (i.e. Mouse.hide()).
*
* @param {String} objectName The name of the object whos static method you will be calling.
* @param {String} func The name of the static method you want to call.
* @return {Object} Returns whatever the static method returns, which might be nothing.
*/
AFLAX.prototype.callStaticFunction = function(objectName, func)
{
var args = new Array();
args[0] = objectName;
args[1] = func;
for(var i=2;i<arguments.length;i++)
{
args[i] = arguments[i];
}
return this.callFunction("aflaxCallStaticFunction", args);
}
/**
* Get the value of a static property from Flash
* @param {String} objectName
* @param {String} property
* @return {Object} The value of the static property
*/
AFLAX.prototype.getStaticProperty = function(objectName, property)
{
return this.callFunction("aflaxGetStaticProperty", [objectName, property]);
}
/**
* Attach and event listener to an object
* @param {String} obj
* @param {String} event
* @param {String} handler
*/
AFLAX.prototype.attachEventListener = function(obj, event, handler)
{
var id = obj;
if(obj.id != undefined)
id = obj.id;
this.callFunction("aflaxAttachEventListener", [id, event, handler]);
}
/**
* Allow for the calling of many commands at once.
* @param {Array} funcs The list of functions to call with the paramers
*/
AFLAX.prototype.callBulkFunctions = function(funcs)
{
var s = new Array(funcs.length);
for(var i=0, j=funcs.length;i<j;i++)
{
var func = funcs[i];
s[i] = func.join("\1");
}
var commands = s.join("\2");
this.callFunction("aflaxBulkCallFunction", commands);
}
/**
* Calls the Flash UpdateAfterEvent function, which refreshes the screen for
* smoother performance.
*/
AFLAX.prototype.updateAfterEvent = function()
{
this.callFunction("aflaxUpdateAfterEvent");
}
/**
* Creates an Array that lives in the Flash domain
*
* @param {Array} elements An Array of initialization elements (optional)
* @return {AFLAX.FlashObject} The object that represents the Flash array
*/
AFLAX.prototype.createFlashArray = function(elements)
{
var _array = new AFLAX.FlashObject(this, "Array")
_array.exposeFunction("push", _array);
_array.exposeFunction("reverse", _array);
_array.exposeProperty("length", _array);
var len = elements.length;
for(var i=0;i<len;i++)
_array.push(elements[i]);
return _array;
}
/**
* Extends an object to inherit from the passed base class.
*
* @static
* @param {Function} baseClass The base 'class' to extend
* @param {Function} newClass The new 'class'
* @return {Object} Reference to newClass
*/
AFLAX.extend = function(baseClass, newClass)
{
var pseudo = function() {};
pseudo.prototype = baseClass.prototype;
newClass.prototype = new pseudo();
newClass.prototype.baseConstructor = baseClass;
newClass.prototype.superClass = baseClass.prototype;
newClass.prototype._prototype = newClass.prototype;
if (baseClass.prototype.superClass == undefined) {
baseClass.prototype.superClass = Object.prototype;
}
return newClass;
}
/**
* Extracts a subset of an Array from a passed in Array.
*
* @static
* @param {Array} args The array in which you want to extract from.
* @param {Number} startIndex The start index from where to start extracting.
* @return {Array} Returns a new Array which contains the subset of the passed in Array.
*/
AFLAX.extractArgs = function(args, startIndex)
{
var newArgs = new Array();
for(var i=startIndex;i<args.length;i++)
{
newArgs[i-startIndex] = args[i];
}
return newArgs;
}
/**********************************************************************************/
/* FlashObject Class */
/**********************************************************************************/
/**
* Construct a new FlashObject.
*
* @constructor
* @param {AFLAX} aflaxRef The AFLAX object that new Flash objects will be created against.
* @param {String} flashObjectName The name of the Flash object to create. Can be fully qualified (i.e. 'flash.geom.ColorTransform').
* @param {Array} [objectArgs] The arguments to send to the newly created object (optional)
* @param {String} [objectID] Specify the ID of this object manually. (optional)
* @return {AFLAX.FlashObject} A new AFLAX.FlashObject object.
*/
AFLAX.FlashObject = function(aflaxRef, flashObjectName, objectArgs, objectID)
{
if(arguments.length == 0) return;
this.aflax = aflaxRef;
this.flash = this.aflax.getFlash();
this._prototype = AFLAX.FlashObject.prototype;
if(objectArgs == null || objectArgs == undefined)
objectArgs = new Array();
if(flashObjectName != null && flashObjectName != undefined)
{
var args = new Array();
args[0] = flashObjectName;
for(i = 0;i<objectArgs.length;i++)
{
var a = objectArgs[i];
//TODO: handle complex object references (i.e. object.subObject)
if(a.id != undefined)
{
a = "ref:" + a.id;
}
args[i+1] = a;
}
this.id = this.aflax.callFunction("aflaxCreateObject", args);
}
else
{
if(objectID != null && objectID != undefined)
{
this.id = objectID;
// AFLAX.trace(this.id);
}
}
if(this.bound == false)
{
// TODO:
}
}
/**
* @ignore
*/
AFLAX.FlashObject.prototype.bound = false;
/**
* @ignore
*/
AFLAX.FlashObject.prototype.id = null;
/**
* @ignore
*/
AFLAX.FlashObject.prototype._prototype = null;
/**
* @ignore
*/
AFLAX.FlashObject.prototype.aflax = null;
/**
* @ignore
*/
AFLAX.FlashObject.prototype.flash = null;
/**
* Calls an arbitrary function on a FlashObject.
*
* @param {String} functionName The function to call on the object.
* @return {Object} May or may not return something based on the function called.
*/
AFLAX.FlashObject.prototype.callFunction = function(functionName)
{
var args = new Array();
args[0] = this.id;
args[1] = functionName;
for(i = 1;i<arguments.length;i++)
{
var val = arguments[i];
// Expand out val if it is null of a ref type
if(val == null)
{
val = "null";
}
if(typeof(val) == "string")
{
if(val.substring(0,4) == "ref:")
{
var varPart = val.substring(4);
var restPart = null;
if(varPart.indexOf(".") != -1)
{
restPart = varPart.substring(varPart.indexOf("."));
varPart = varPart.substring(0, varPart.indexOf("."));
}
val = "ref:" + eval(varPart).id;
if(restPart != null)
val += restPart;
}
}
if(val.id != undefined)
{
val = "ref:" + val.id;
}
args[i+1] = val;
}
var retval = this.aflax.callFunction("aflaxCallFunction", args);
//AFLAX.trace(functionName + "(" + args.join() + ") = " + retval);
return retval;
}
/**
* Takes a list of Flash object properties and functions and creates JavaScript wrappers
* on the calling object.
*
* @param {Array} properties An Array of property names to expose.
* @param {Array} functions An Array of function names to expose.
* @param {Array} mappings An Array of function names to map.
*
*/
AFLAX.FlashObject.prototype.bind = function(properties, functions, mappings)
{
if(properties != null && properties != undefined)
{
for(var pn=0; pn < properties.length; pn++)
{
this.exposeProperty(properties[pn]);
}
}
if(functions != null && functions != undefined)
{
for(var fn=0; fn < functions.length; fn++)
{
this.exposeFunction(functions[fn]);
}
}
if(mappings != null && mappings != undefined)
{
for(var mn=0; mn < mappings.length; mn++)
{
this.mapFunction(mappings[mn]);
}
}
}
/**
*
* Exposes a Flash property to JavaScript. This method exposes both a setter
* and a getter for the named property.
*
* @param {String} propertyName The name of the Flash property that you want to expose.
* @param {String} [targetPrototype] The prototype to assign the function to. (optional)
*
*/
AFLAX.FlashObject.prototype.exposeProperty = function(propertyName, targetPrototype)
{
var methodSuffix = propertyName.substring(0,1).toUpperCase() + propertyName.substring(1);
var target = this._prototype;
if(targetPrototype != null)
target = targetPrototype;
target["get" + methodSuffix] = function()
{
var r = this.aflax.callFunction("aflaxGetProperty", [this.id, propertyName]);
if(r == null) return null;
if(r == undefined) return;
if(typeof(r) == "string")
return r.split("\\r").join("\r").split("\\n").join("\n");
else
return r;
}
target["set" + methodSuffix] = function(val)
{
this.aflax.callFunction("aflaxSetProperty", [this.id, propertyName, val]);
}
}
/**
*
* Exposes a Flash function to JavaScript.
*
* @param {String} functionName The name of the Flash function that you want to expose.
* @param {String} [targetPrototype] The prototype to assign the function to. (optional)
*
*/
AFLAX.FlashObject.prototype.exposeFunction = function(functionName, targetPrototype)
{
var target = this._prototype;
if(targetPrototype != null)
target = targetPrototype;
target[functionName] = function()
{
var args = new Array();
args[0] = this.id;
args[1] = functionName;
for(var i=0;i<arguments.length;i++)
args[i+2] = arguments[i];
return this.aflax.callFunction("aflaxCallFunction", args);
}
}
/**
* Maps custom AFLAX Flash functions to JavaScript.
*
* @param {String} functionName The name of the Flash function that you want to map.
* @param {String} targetPrototype The prototype to assign the function to. (optional)
*/
AFLAX.FlashObject.prototype.mapFunction = function(functionName, targetPrototype)
{
var target = this._prototype;
if(targetPrototype != null)
target = targetPrototype;
target[functionName] = function()
{
var args = new Array();
args[0] = this.id;
for(var i=0;i<arguments.length;i++)
{
var a = arguments[i];
if(a.id != undefined) a = a.id;
args[i+1] = a;
}
var fName = "aflax" + functionName.substring(0,1).toUpperCase() + functionName.substring(1);
//AFLAX.trace("Calling " + fName + "(" + args.join() + ")");
return this.aflax.callFunction(fName, args);
}
}
/**********************************************************************************/
/* MovieCLip Class */
/**********************************************************************************/
/**
* Construct a new MovieClip.
*
* @constructor
* @extend AFLAX.FlashObject
* @param {AFLAX} aflaxRef The AFLAX object that new Flash objects will be created against.
* @param {String} [parentClipID] The ID of the parent clip. (optional)
* @param {String} [clipID] Specify the ID of this object manually. (optional)
* @return {AFLAX.MovieClip} A new AFLAX.MovieClip object.
*/
AFLAX.MovieClip = function(aflaxRef, parentClipID, clipID)
{
if(arguments.length == 0) return;
// Start by calling the base class constructor
arguments.callee.prototype.baseConstructor.call(this, aflaxRef, null, null, clipID);
if(clipID == undefined || clipID == null)
{
if(parentClipID != undefined && parentClipID != null &&
this.flash.aflaxCreateEmptyMovieClip != undefined && this.flash.aflaxCreateEmptyMovieClip != null)
this.id = this.aflax.callFunction("aflaxCreateEmptyMovieClip", [parentClipID]);
else
this.id = this.aflax.callFunction("aflaxCreateEmptyMovieClip", ["_root"]);
}
if(AFLAX.MovieClip.bound == false)
{
this.bind(AFLAX.MovieClip.movieClipProperties, AFLAX.MovieClip.movieClipFunctions, AFLAX.MovieClip.movieClipMappings);
AFLAX.MovieClip.bound = true;
}
//AFLAX.trace("MovieClip created. id: " + this.id )
}
/**
* @ignore
*/
AFLAX.extend(AFLAX.FlashObject, AFLAX.MovieClip);
/**
* Draw a circle
* @param {Object} x
* @param {Object} y
* @param {Object} radius
*/
AFLAX.MovieClip.prototype.drawCircle = function(x,y,radius)
{
var r = radius;
var degToRad = Math.PI/180;
var n= 8;
var theta = 45*degToRad;
var cr = radius/Math.cos(theta/2);
var angle = 0;
var cangle = angle-theta/2;
var commands = new Array(n+1);
var commandIndex = 0;
commands[commandIndex++] = [ this.id, "moveTo", x+r, y ];
for (var i=0;i < n;i++)
{
angle += theta;
cangle += theta;
var endX = r*Math.cos (angle);
var endY = r*Math.sin (angle);
var cX = cr*Math.cos (cangle);
var cY = cr*Math.sin (cangle);
commands[commandIndex++] = [ this.id, "curveTo", x+cX,y+cY, x+endX,y+endY ];
}
this.aflax.callBulkFunctions(commands);
}
/**
* @ignore
*/
AFLAX.MovieClip.bound = false;
/**
* The properties to expose from Flash on the MovieClip object.
*/
AFLAX.MovieClip.movieClipProperties = [
"_x",
"_y",
"_height",
"_width",
"_rotation",
"_xmouse",
"_ymouse",
"_xscale",
"_yscale",
"_alpha",
"blendMode",
"_visible",
"cacheAsBitmap"
];
/**
* The functions to expose from Flash on the MovieClip object.
*/
AFLAX.MovieClip.movieClipFunctions = [
"moveTo",
"lineTo",
"curveTo",
"lineStyle",
"beginFill",
"endFill",
"clear",
"getURL",
"removeMovieClip"
];
/**
* The functions to map from the AFLAX Flash file to the MovieClip object.
*/
AFLAX.MovieClip.movieClipMappings = [
"attachVideo",
"createTextField",
"addEventHandler",
"attachBitmap",
"applyFilter",
"loadMovie"
];
/**
* Clones the movieclip
*
* @return {AFLAX.MovieClip} The cloned MovieClip
*/
AFLAX.MovieClip.prototype.clone = function()
{
var newClip = this.aflax.callFunction("aflaxDuplicateMovieClip", [this.id]);
var mc = new AFLAX.MovieClip(this.aflax, null, newClip);
return mc;
}
/**********************************************************************************/
/* CameraClip Class */
/**********************************************************************************/
/**
* The CameraClip class
*
* @constructor
* @param {Object} aflaxRef
* @param {Object} parentClipID
*/
AFLAX.CameraClip = function(aflaxRef, parentClipID)
{
if(arguments.length == 0) return;
arguments.callee.prototype.baseConstructor.call(this, aflaxRef, parentClipID, null);
if(parentClipID == undefined || parentClipID == null)
{
parentClipID = "_root";
}
this.id = this.aflax.callFunction("aflaxCreateVideoClip", [parentClipID]);
var cam = this.aflax.callFunction("aflaxGetCamera");
// Attach the Camera to our MovieClip
this.attachVideo(cam);
}
/**
* Returns the list of cameras available.
* @param {Object} aflaxRef A reference to an AFLAX object
* @return {String} The list of cameras
*/
AFLAX.CameraClip.GetCameras = function(aflaxRef)
{
return aflaxRef.getFlash().aflaxGetStaticProperty(["Camera", "names"]);
}
/**
* @ignore
*/
AFLAX.extend(AFLAX.MovieClip, AFLAX.CameraClip);
/**********************************************************************************/
/* VideoClip Class */
/**********************************************************************************/
/**
* Construct a new VideoClip.
*
* @constructor
* @extend AFLAX.MovieClip
* @param {AFLAX} aflaxRef The AFLAX object that new Flash objects will be created against.
* @param {String} parentClipID The ID of the parent clip.
* @param {String} url The URL of the video to play
* @param {String} [cueCallback] Callback for cues encountered in video (i.e. "onCue") (optional)
* @param {String} [loadCallback] Callback for when video is loaded (i.e. "onLoad") (optional)
* @return {AFLAX.VideoClip} A new AFLAX.VideoClip object.
*/
AFLAX.VideoClip = function(aflaxRef, parentClipID, url, cueCallback, loadCallback)
{
if(arguments.length == 0) return;
arguments.callee.prototype.baseConstructor.call(this, aflaxRef, parentClipID, null);
if(parentClipID == undefined || parentClipID == null)
{
parentClipID = "_root";
}
this.id = this.aflax.callFunction("aflaxCreateVideoClip", [parentClipID]);
// Create NetConnection and call connect(null) on it