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move ghost line to separate folder
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doofus-01 committed Apr 29, 2022
1 parent 1ac0564 commit 961b8a3
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32 changes: 16 additions & 16 deletions data/core/units/undead/Spirit_Ghost.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
id=Ghost
name= _ "Ghost"
race=undead
image="units/undead/ghost-s-2.png"
image="units/undead-spirit/ghost-s-2.png"
profile=portraits/undead/ghost.png
hitpoints=18
movement_type=undeadspirit
Expand Down Expand Up @@ -41,13 +41,13 @@
[if]
direction=s,se,sw
[frame]
image=units/undead/ghost-s-2.png:1,units/undead/ghost-s-attack-1.png:250,units/undead/ghost-s-2.png:1
image=units/undead-spirit/ghost-s-2.png:1,units/undead-spirit/ghost-s-attack-1.png:250,units/undead-spirit/ghost-s-2.png:1
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image=units/undead/ghost-n-2.png:1,units/undead/ghost-n-attack-1.png:250,units/undead/ghost-n-2.png:1
image=units/undead-spirit/ghost-n-2.png:1,units/undead-spirit/ghost-n-attack-1.png:250,units/undead-spirit/ghost-n-2.png:1
[/frame]
[/else]
[/defend]
Expand Down Expand Up @@ -82,22 +82,22 @@
[if]
direction=s,se,sw
[frame]
image="units/undead/ghost-s-2.png:25"
image="units/undead-spirit/ghost-s-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-s-attack-[1,2,1].png:[75,150,75]"
image="units/undead-spirit/ghost-s-attack-[1,2,1].png:[75,150,75]"
[/frame]
[frame]
image="units/undead/ghost-s-2.png:25"
image="units/undead-spirit/ghost-s-2.png:25"
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image="units/undead/ghost-n-2.png:25"
image="units/undead-spirit/ghost-n-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-n-attack-[1,2,1].png:[75,150,75]"
image="units/undead-spirit/ghost-n-attack-[1,2,1].png:[75,150,75]"
[/frame]
[/else]
attack_sound_start_time=-100
Expand All @@ -117,25 +117,25 @@
[if]
direction=s,se,sw
[frame]
image="units/undead/ghost-s-2.png:25"
image="units/undead-spirit/ghost-s-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-s-attack-[1~3,2,1].png:[175*2,100,75*2]"
image="units/undead-spirit/ghost-s-attack-[1~3,2,1].png:[175*2,100,75*2]"
[/frame]
[frame]
image="units/undead/ghost-s-2.png:25"
image="units/undead-spirit/ghost-s-2.png:25"
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image="units/undead/ghost-n-2.png:25"
image="units/undead-spirit/ghost-n-2.png:25"
[/frame]
[frame]
image="units/undead/ghost-n-attack-[1~3,2,1].png:[175*2,100,75*2]"
image="units/undead-spirit/ghost-n-attack-[1~3,2,1].png:[175*2,100,75*2]"
[/frame]
[frame]
image="units/undead/ghost-n-2.png:25"
image="units/undead-spirit/ghost-n-2.png:25"
[/frame]
[/else]

Expand All @@ -153,15 +153,15 @@
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
image="units/undead/ghost-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
image="units/undead-spirit/ghost-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
[/frame]
[/standing_anim]
[standing_anim]
direction=n,ne,nw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
image="units/undead/ghost-n-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
image="units/undead-spirit/ghost-n-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
[/frame]
[/standing_anim]
[/unit_type]
10 changes: 5 additions & 5 deletions data/core/units/undead/Spirit_Nightgaunt.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
id=Nightgaunt
name= _ "Nightgaunt"
race=undead
image="units/undead/nightgaunt.png"
image="units/undead-spirit/nightgaunt.png"
profile=portraits/undead/nightgaunt.png
hitpoints=35
movement_type=undeadspirit
Expand All @@ -17,15 +17,15 @@
usage=scout
description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe."
die_sound=wail-long.wav
{DEFENSE_ANIM "units/undead/nightgaunt-defend.png" "units/undead/nightgaunt.png" wail.wav }
{DEFENSE_ANIM "units/undead-spirit/nightgaunt-defend.png" "units/undead-spirit/nightgaunt.png" wail.wav }
[abilities]
{ABILITY_NIGHTSTALK}
{ABILITY_SKIRMISHER}
[/abilities]
[death]
start_time=0
[frame]
image="units/undead/nightgaunt-die-[1~5].png:200"
image="units/undead-spirit/nightgaunt-die-[1~5].png:200"
[/frame]
[/death]
[attack]
Expand All @@ -46,11 +46,11 @@
[/filter_attack]
start_time=-200
[frame]
image="units/undead/nightgaunt-[attack,attack2].png:[100,150]"
image="units/undead-spirit/nightgaunt-[attack,attack2].png:[100,150]"
[/frame]
{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -100}
[frame]
image="units/undead/nightgaunt-defend.png:150"
image="units/undead-spirit/nightgaunt-defend.png:150"
[/frame]
[/attack_anim]
[/unit_type]
22 changes: 11 additions & 11 deletions data/core/units/undead/Spirit_Shadow.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
id=Shadow
name= _ "Shadow"
race=undead
image="units/undead/shadow-s-2.png"
image="units/undead-spirit/shadow-s-2.png"
profile=portraits/undead/shadow.png
hitpoints=24
movement_type=undeadspirit
Expand Down Expand Up @@ -46,13 +46,13 @@ That is a question which is easily answered by a necromancer."
[if]
direction=s,se,sw
[frame]
image=units/undead/shadow-s-2.png:1,units/undead/shadow-s-attack-1.png:250,units/undead/shadow-s-2.png:1
image=units/undead-spirit/shadow-s-2.png:1,units/undead-spirit/shadow-s-attack-1.png:250,units/undead-spirit/shadow-s-2.png:1
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image=units/undead/shadow-n-2.png:1,units/undead/shadow-n-attack-1.png:250,units/undead/shadow-n-2.png:1
image=units/undead-spirit/shadow-n-2.png:1,units/undead-spirit/shadow-n-attack-1.png:250,units/undead-spirit/shadow-n-2.png:1
[/frame]
[/else]
[/defend]
Expand Down Expand Up @@ -81,25 +81,25 @@ That is a question which is easily answered by a necromancer."
[if]
direction=s,se,sw
[frame]
image="units/undead/shadow-s-2.png:25"
image="units/undead-spirit/shadow-s-2.png:25"
[/frame]
[frame]
image="units/undead/shadow-s-attack-[1~6,2,1].png:[75*2,50*2,75,200,100*2]"
image="units/undead-spirit/shadow-s-attack-[1~6,2,1].png:[75*2,50*2,75,200,100*2]"
[/frame]
[frame]
image="units/undead/shadow-s-2.png:25"
image="units/undead-spirit/shadow-s-2.png:25"
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
image="units/undead/shadow-s-2.png:25"
image="units/undead-spirit/shadow-s-2.png:25"
[/frame]
[frame]
image="units/undead/shadow-s-attack-[1~6,2,1].png:[75*2,50*2,75,200,100*2]"
image="units/undead-spirit/shadow-s-attack-[1~6,2,1].png:[75*2,50*2,75,200,100*2]"
[/frame]
[frame]
image="units/undead/shadow-s-2.png:25"
image="units/undead-spirit/shadow-s-2.png:25"
[/frame]
[/else]
attack_sound_start_time=-325
Expand All @@ -126,15 +126,15 @@ That is a question which is easily answered by a necromancer."
start_time=0
alpha=0.4~0.8:1400,0.8~0.6:600,0.6~0.8:600,0.8~0.4:1400
[frame]
image="units/undead/shadow-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
image="units/undead-spirit/shadow-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
[/frame]
[/standing_anim]
[standing_anim]
direction=n,ne,nw
start_time=0
alpha=0.4~0.8:1400,0.8~0.6:600,0.6~0.8:600,0.8~0.4:1400
[frame]
image="units/undead/shadow-n-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
image="units/undead-spirit/shadow-n-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
[/frame]
[/standing_anim]
[/unit_type]
12 changes: 6 additions & 6 deletions data/core/units/undead/Spirit_Spectre.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
id=Spectre
name= _ "Spectre"
race=undead
image="units/undead/spectre.png"
image="units/undead-spirit/spectre.png"
small_profile=portraits/undead/spectre.png~CROP(0,0,390,390)
profile=portraits/undead/spectre.png
hitpoints=33
Expand All @@ -24,7 +24,7 @@ The creation of these is itself no mean feat, but the real danger in encounterin
start_time=0
alpha=0.8~0.4:1100,0.4~0.6:450,0.6~0.4:450,0.4~0.8:1100
[frame]
image="units/undead/spectre-se-bob-[1~3,2,1~3,2,1~3,2,1~3,2].png:200"
image="units/undead-spirit/spectre-se-bob-[1~3,2,1~3,2,1~3,2,1~3,2].png:200"
[/frame]
[/standing_anim]
[attack]
Expand All @@ -46,19 +46,19 @@ The creation of these is itself no mean feat, but the real danger in encounterin
damage=6
number=3
[/attack]
{DEFENSE_ANIM "units/undead/spectre-se-defend-2.png" "units/undead/spectre-se-defend-1.png" wail.wav }
{DEFENSE_ANIM "units/undead-spirit/spectre-se-defend-2.png" "units/undead-spirit/spectre-se-defend-1.png" wail.wav }
[attack_anim]
[filter_attack]
name=wail
[/filter_attack]
{MISSILE_FRAME_WAIL}
start_time=-250
[frame]
image="units/undead/spectre.png:50"
image="units/undead-spirit/spectre.png:50"
[/frame]
[frame]
sound=wail.wav
image="units/undead/spectre-se-attack-1.png:250"
image="units/undead-spirit/spectre-se-attack-1.png:250"
[/frame]
[/attack_anim]
[attack_anim]
Expand All @@ -68,7 +68,7 @@ The creation of these is itself no mean feat, but the real danger in encounterin
offset=0.0~0.1,0.1~0.0
start_time=-400
[frame]
image="units/undead/spectre-se-attack-[1~12].png:60"
image="units/undead-spirit/spectre-se-attack-[1~12].png:60"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
Expand Down
14 changes: 7 additions & 7 deletions data/core/units/undead/Spirit_Wraith.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
id=Wraith
name= _ "Wraith"
race=undead
image="units/undead/wraith-s.png"
image="units/undead-spirit/wraith-s.png"
profile=portraits/undead/wraith.png
hitpoints=25
movement_type=undeadspirit
Expand Down Expand Up @@ -39,7 +39,7 @@
start_time=0
alpha=0.8~0.4:1100,0.4~0.6:450,0.6~0.4:450,0.4~0.8:1100
[frame]
image="units/undead/wraith-s-[1~4,1~4,1~4,1~4].png:200"
image="units/undead-spirit/wraith-s-[1~4,1~4,1~4,1~4].png:200"
[/frame]
[/standing_anim]
[defend]
Expand All @@ -65,7 +65,7 @@
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[frame]
image=units/undead/wraith-s-2.png:1,units/undead/wraith-s-attack-1.png:250,units/undead/wraith-s-2.png:1
image=units/undead-spirit/wraith-s-2.png:1,units/undead-spirit/wraith-s-attack-1.png:250,units/undead-spirit/wraith-s-2.png:1
[/frame]
[/defend]

Expand All @@ -76,10 +76,10 @@
{MISSILE_FRAME_WAIL}
start_time=-250
[frame]
image="units/undead/wraith-s.png:50"
image="units/undead-spirit/wraith-s.png:50"
[/frame]
[frame]
image="units/undead/wraith-s-defend-1.png:250"
image="units/undead-spirit/wraith-s-defend-1.png:250"
sound=wail-sml.wav
[/frame]
[/attack_anim]
Expand All @@ -91,11 +91,11 @@
offset=0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0
start_time=-250
[frame]
image="units/undead/wraith-s-attack-[1~5].png:[150,100*2,90,80]"
image="units/undead-spirit/wraith-s-attack-[1~5].png:[150,100*2,90,80]"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[frame]
image="units/undead/wraith-s-defend-1.png:50"
image="units/undead-spirit/wraith-s-defend-1.png:50"
[/frame]
[/attack_anim]
[/unit_type]

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