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Extract shaders from AssetBundle, fix them up to support Single Pass Stereo Instancing, patch the fixed shaders back into the original bundle. Voila.

  1. Build HLSLcc, use CMake to generate a solution or something.
  2. Set hardcoded paths in FixShader/Program.cs
  3. Run FixShader with Visual Studio

Requirements:

  • Unity 2017 installation
  • Unity 2018 installation
  • Unity 2019 installation
  • CMake

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Patch shaders in AssetBundles to support Single Pass Stereo Instancing

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