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This repository has been archived by the owner on Jan 21, 2023. It is now read-only.
Before you skip this issue, yes I have already installed Visual C++ 2015 Redistributable (both x86 and x64), and I'm totally aware that someone has already asked this, yet this problem still occurs when I try to preview or extract some specific Texture2D (others work smoothly), and Unity Studio crashes every time I try to extract it.
I'm currently using Window 8.1, I wonder if that's the problem...
Here's the error message:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.DllNotFoundException: Unable to load DLL 'PVRTexLibWrapper.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Unity_Studio.UnityStudioForm.DecompressPVR(Byte[] buffer, IntPtr bmp, Int32 len)
at Unity_Studio.UnityStudioForm.PreviewAsset(AssetPreloadData asset)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
The text was updated successfully, but these errors were encountered:
So it seems like I need other Redistributable packages (in my case is 2013) installed too. Problem solved by now. Anyway, thanks for this useful software,
Before you skip this issue, yes I have already installed Visual C++ 2015 Redistributable (both x86 and x64), and I'm totally aware that someone has already asked this, yet this problem still occurs when I try to preview or extract some specific Texture2D (others work smoothly), and Unity Studio crashes every time I try to extract it.
I'm currently using Window 8.1, I wonder if that's the problem...
Here's the error message:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.DllNotFoundException: Unable to load DLL 'PVRTexLibWrapper.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Unity_Studio.UnityStudioForm.DecompressPVR(Byte[] buffer, IntPtr bmp, Int32 len)
at Unity_Studio.UnityStudioForm.PreviewAsset(AssetPreloadData asset)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
Unity Studio
Assembly Version: 0.6.4.0
Win32 Version: 0.6.4.0
CodeBase: file:///D:/Unity%20Studio/Unity%20Studio.exe
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
System.Web.Extensions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll
Tao.DevIl
Assembly Version: 1.6.8.3
Win32 Version: 1.6.8.3
CodeBase: file:///D:/Unity%20Studio/Tao.DevIl.DLL
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
The text was updated successfully, but these errors were encountered: