forked from Warzone2100/warzone2100
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Makefile.am
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Makefile.am
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SUBDIRS = music
stamp:
touch stamp
%.wz: $(abs_srcdir)/% stamp
(cd $(srcdir)/$(notdir $<) && $(ZIP) -X -r0 $(ZIP_UPDATE) $(abs_builddir)/$@ $$(find $(filter-out stamp,$(filter-out $<,$(^:$</%=%))) -type f | LC_ALL=C sort) -x '*svn*' -x '*Makefile*' -x '*.svg' || [ $$? -eq 12 ] && true) # zip returns 12 on "nothing to do"
$(ZIP) -T $@
rm -f stamp
BASELIST = \
palette.txt \
audio \
campaigns \
components \
effects \
features \
gamedesc.lev \
ruleset.json \
images \
messages \
misc \
fonts \
script \
sequenceaudio \
shaders\
stats \
structs \
texpages \
tileset \
wrf
PATCHLIST = \
addon.lev \
ruleset.json \
anims \
challenges \
tests \
components \
effects \
messages \
multiplay \
stats \
structs \
wrf
BASEARCHIVE = base.wz
PATCHARCHIVE = mp.wz
CLEANFILES = $(BASEARCHIVE) $(PATCHARCHIVE)
$(BASEARCHIVE): $(BASELIST:%=$(abs_srcdir)/$(basename $(BASEARCHIVE))/%)
$(PATCHARCHIVE): $(PATCHLIST:%=$(abs_srcdir)/$(basename $(PATCHARCHIVE))/%)
nodist_pkgdata_DATA = $(BASEARCHIVE) $(PATCHARCHIVE)
dist-hook: $(BASEARCHIVE) $(PATCHARCHIVE)
$(UNZIP) -u $(BASEARCHIVE) -d $(DESTDIR)$(distdir)/$(basename $(BASEARCHIVE))
$(UNZIP) -u $(PATCHARCHIVE) -d $(DESTDIR)$(distdir)/$(basename $(PATCHARCHIVE))