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As written, the skeleton-tracking bridge does not work when there is more than one user in the scene. This appears to be due to a dependence on a max buffer size of 28000 characters, which is exceeded once two people are tracked. A fix will affect both the server in Kinect2ServerService.cs and in the client in startBody.cpp.
The text was updated successfully, but these errors were encountered:
As written, the skeleton-tracking bridge does not work when there is more than one user in the scene. This appears to be due to a dependence on a max buffer size of 28000 characters, which is exceeded once two people are tracked. A fix will affect both the server in Kinect2ServerService.cs and in the client in startBody.cpp.
The text was updated successfully, but these errors were encountered: