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changelog.md

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Version 1.18.2-8.2.2-154
  • Fix world loading crash with Create Crafts & Additions installed (BluSunrize)
Version 1.18.2-8.2.1-152
  • Add the Collapsible Glider, an early game, less powerful Elytra
    • Sound for the glider taking damage are by Iain McCurdy, licensed under CC BY 4.0
  • Add spoil to the Excavator, instead of empty buckets, it collects cobble and gravel instead (Silfryi)
    • In the nether you get netherack, gravel and basalt
  • Add new mineral veins in the nether! (Silfryi)
    • Archaic Digsite now contains various blackstone blocks
    • Cooled Lava Tubes provide magma, obsidian and smooth basalt
    • Soul Silt provides soul sand, soul soil and gravel
  • Add recipes to strip insulation from LV and MV wires again (Silfryi)
  • Fix fluid pump showing as 2x in the required materials of the bottling machine (BluSunrize)
  • Fix sawblade accidentally silktouching leaves (BluSunrize)
  • Fix iron golems dropping shader bags reserved for bosses (BluSunrize)
  • Fix diesel generator running endlessly without particles and animation (BluSunrize)
  • Fix error being thrown in log when Pneumatricraft reads our villager trades (BluSunrize)
  • Fix crusher not accelerating if it is given enough power (BluSunrize)
Version 1.18.2-8.2.0-151
  • Overhauled the Bottling Machine (BluSunrize)
    • Had its internals adjusted to match other multiblocks
    • Now allows for multiple inputs in its recipes
    • Allows holding items until full
    • Improved documentation in the manual!
  • Updated recipe for empty shells for revolver cartridges (BluSunrize)
    • Can now be made with resin in the bottling machine
    • In exchange, the normal recipe outputs a little less
  • Change mineral survey tools to send positive messages to chat, makes it easier to look back on them (BluSunrize)
  • Change a bunch of recipes! (BluSunrize & Silfryi)
    • Various tool upgrades got cheaper
    • Revolver recipe more closes matches the pattern of other tools
    • Many electrical blocks (transformers, tesla coils, external heaters) had their recipes changed
    • Connectors and relays now accept all colours of terracotta
    • Insulating glass is now made in the alloy kiln
    • Metal wallmounts are now crafted in larger amounts
  • Add the Grinding Disk for the Buzzsaw, allowing it to quickly cut through metal (BluSunrize)
    • Also behaves like an axe when rightclicking, so it can strip woods and clean copper
  • Add a blacklist for buzzsaw treecapitation (BluSunrize)
    • This is done with the block tag "immersiveengineering:buzzsaw/tree_blacklist"
    • By default, this blacklists Dynamic Trees, because they have their own mechanic for felling
  • Add Ersatz Leather, a leather alternative crafted with hemp fabric and beeswax or plant oil (BluSunrize)
  • Add recipes to break down prismarine blocks and press blaze powder into rods (BluSunrize)
  • Add additional uses for slag (BluSunrize, Silfryi)
    • Slag glass blocks 50% of light passing through it and works as an insulator for HV relays
    • Slag gravel speeds up water plants growing on it (kelp) and can be crushed into sand
    • Slag recycling is now documented in the manual
  • Improve the railgun (BluSunrize)
    • End rods are now valid projectiles, they are super effective against Endermen
    • All railgun projectiles have perfect accuracy now (but are still affected by gravity)
    • Tridents now have greatly increased speed (and thus range) when fired from a railgun
    • The manual now documents the various types of ammunition in more detail
  • Change assembler to only use a single tank for a fluid, to allow better "filtering" (BluSunrize)
  • Change Diesel Generator consume fuel every 10 ticks, allowing for more granular burntime configurations (Silfryi)
  • Fix assembler creating buckets from nowhere for recipes that would consume them (BluSunrize)
  • Fix advancements for upgrading drill, railgun, buzzsaw and revolver to being triggered (BluSunrize)
  • Fix windmill sails not being saved properly (BluSunrize)
  • Fix crash with CraftTweaker (BluSunrize)
  • Fix crash with Minecolonies pathfinding (BluSunrize, Raycoms)
  • Translations Added/Updated: ja_jp (karakufire)
Version 1.18.2-8.1.0-150
  • The Plastics update! (BluSunrize)
    • New fluids:
      • Acetaldehyde, made from ethanol in the refinery with a silver plate catalyst
      • Phenolic Resin, made from ethanol and creosote in the refinery
    • New material: Duroplast, made from filling molds with resin in the bottling machine!
    • New crating components: Electronic components
      • Replaces circuit boards in a bunch of recipes, made some things cheaper, some more expensive
      • Shifts the tech tree a bit, places turrets and railgun behind the creation of duroplast
      • Textures courtesy of SteelBlue8!
    • Fiberboard blocks
      • Made from sawdust and resin, they can be used like wooden planks in all recipes!
  • The Manual got an update! (BluSunrize)
    • Early furnaces and workbenches have their own category
    • Some entries got re-written / clarified
    • Bottling and Mixing recipes now display in the manual
  • The Advancements got overhauled! (BluSunrize)
    • IE now has 54 different advancements
    • Some boring ones were removed
    • Some cool new ones were added
    • A new secret advancement got added too
    • Advancements have been split into 3 different tabs to make them more readable
  • Add IMPLY and NIMPLY logic circuits (sashafiesta)
  • Add a bunch of extra tools to the toolbox (BluSunrize & Silfryi)
    • Spyglass, Clock, Compass, Fishing Rod
    • Engineer's Manual, various wrenches from other mods
  • Remove unused config options (Malte)
  • Add a new tag to blacklist certain armor for attaching the Accumulator Backpack (Malte)
    • "immersiveengineering:powerpack/forbid_attach"
  • Add new tags to control which mods drop shader grabbags (BluSunrize)
    • By default, any mob with 100 or more HP (Wither, Ender Dragon, Warden) will drop a bag
    • "immersiveengineering:shaderbag/blacklist" is for EntityTypes that shouldn't drop a bag despite having so much health
      • The Wither is on that blacklist by default, but it can be removed from it with a data pack
    • "immersiveengineering:shaderbag/whitelist" is for EntityTypes that should drop a bag even if their health is lower than 100
      • This list is empty by default, can be added to with a data pack
  • Allow items to be added to the toolbox by right-clicking, just like vanilla bundles (BluSunrize)
  • Use ToolActions to identify tools for the toolbox, adding support for TConstruct items (BluSunrize)
  • Add a recipe to crush amethyst blocks into crystals (BluSunrize)
  • Add a new recipe type for adding biome-based modifiers to the windmill (BluSunrize)
    • By default, windmills now spin 15% faster in ocean biomes, as an example implementation
    • The rest is up to data pack makers!
  • Fix crashes as a result of empty potion recipes (Malte)
  • Fix crashes triggered by wires burning (Malte)
  • Reduce size of share tag for wooden crates (Malte)
  • Fix arc recycling tags accidentally using "forge" namespace instead of "immersiveengineering" (BluSunrize)
  • Fix stackable fluid containers duplicating when crafting treated wood (BluSunrize)
  • Fix dupe bug when repairing hammers or wirecutters (BluSunrize)
  • Fix revolver pieces from villager trades not showing their perks (BluSunrize)
  • Fix "inventory" label being poorly positioned in various GUIs (BluSunrize)
  • Fix OC2 compat using an old name (leedagee)
  • Translations Added/Updated: ru_ru (Smollet777)
Version 1.18.2-8.0.2-149
  • Re-add compat for Craftweaker (Malte)
  • Add coal coke to the "minecraft:coals" tag, allowing it to be used in crafting campfires (BluSunrize)
    • Unfortunately, vanilla torches don't use that tag, so they can't be made with coke. It's very silly.
  • Allow the hammer, wirecutters and faraday suit to be repaired with their respective materials (BluSunrize)
  • Add new tags to interact with arc furnace recycling: (BluSunrize)
    • "immersiveengineering:recycling/whitelist" -> Items to be made recycle-able
    • "immersiveengineering:recycling/blacklist" -> Items to exclude from recycling
    • "immersiveengineering:recycling/ignored_components" -> Items to ignore as components (such as tools used in crafting)
  • Restructure some manual entries for better flow and no weird page breaks (BluSunrize)
  • Change Fluid & Item Routers to keep their configuration when broken, so they can be moved more easily (BluSunrize)
  • Fix display of fluid tanks in JEI (BluSunrize)
  • Fix container items being lost in the alloy kiln (Malte)
  • Fix desync of the blueprint in the automated workbench (Malte)
  • Fix rotation issues with transformers and razor wire (Malte)
  • Fix crash with other mods adding new levels of Rarity for shaders (Malte)
  • Fix suggestions for the mineral command crashing clients in multiplayer (Malte)
  • Fix crash on the core sample tooltip (Malte)
  • Fix crafting table not dropping its contents (Malte)
  • Fix hammer-crushing recipes only working once until the game is restarted (BluSunrize)
  • Fix shaders not unlocking in the manual (BluSunrize)
  • Fix engineer villager houses being too common now since 5 unique variations were added (BluSunrize)
  • Fix some recipes having an unachievable unlock condition (BluSunrize)
  • Correctly tag slabs, stairs and tools (Malte)
Version 1.18.2-8.0.1-147
  • Add signal-threshold function for probe connectors (BluSunrize)
  • Add cloche growing for glow berries (BluSunrize)
  • Add ethanol fermentation for honey, glow berries and sweet berries (BluSunrize)
  • Add beds to all engineer's villager houses (BluSunrize)
    • Also, all houses are now guaranteed to have a workstation in them
  • Add sneak + right-click feature to swap mining drill to single-block mode (BluSunrize)
  • Add new textures for copper items (Silfryi)
  • Add the Multimeter (MalkContent)
    • It replaces the Voltmeter and can now read Redstone levels!
    • It can be put in the "tools" area of the toolbox now!
  • Add bundle tooltips for storage crates and the toolbox (BluSunrize)
  • Change recycling code to be a little less hacky (Malte)
  • Change sounds for metal press and diesel gen to be mono (ArchieBeepBoop)
    • This fixes them not reducing in volume over distance
  • Change hemp fiber to be compostable with a 15% chance (BluSunrize)
  • Fix some hard incompatabilities with Optifine (Malte)
  • Fix engineer's crafting table losing its inventory (Malte)
  • Fix placement and colour of various "Inventory" texts (BluSunrize)
  • Fix faraday suit incorrectly accepting enchantments in the anvil (BluSunrize)
  • Translations Added/Updated: ru_ru (Michael-Soyka)
Version 1.18.2-8.0.0-146
  • Re-add compat for OpenComputers2 (Malte)
  • Add support for running gametests in development (Malte)
  • Change herbicide recipe to use sulfur instead of nitrate (BluSunrize)
  • Clean up wire collision code (Malte)
  • Change wire rendering to render wires as part of the chunks they pass through (Malte)
  • Change crates to extend vanilla loot containers (Malte)
  • Change JEI GUI for Blast Furnace recipes to show the process time (BluSunrize)
  • Fix in-hand GUI for Drill & Buzzsaw rendering their head/blade too dark (BluSunrize)
  • Fix sync issues and dupe bug in the buzzsaw (BluSunrize)
  • Fix incorrect collision box on Concrete Chunk (BluSunrize)
  • Fix circuit table not dropping its contents (BluSunrize)
  • Fix JEI not showing refinery recipes when checking the uses of a catalyst (BluSunrize)
  • Fix manual not resetting when reloading resources (Malte)
  • Fix silo item handler not fully complying with method contracts (Malte)
  • Fix floodlight not using its active texture (Malte)
  • Fix tags for storage blocks and ores (Malte)
  • Fix fluid pipes voiding fluid on chunks (un-)loading (Malte)
  • Fix turrets not facing the way they are placed (Malte)
  • Fix dupe bugs in the Engineer's Crafting Table (Malte)
  • Fix incorrect outputs in the logic unit when inverting gates are involved (Malte)
  • Fix left-hand rendering for drill, chemthrower, buzzsaw (Malte)
  • Fix selection box of covered extracting conveyor (BluSunrize)
  • Fix alloy smelter not handling swapped input slots (BluSunrize)
  • Mirror models in code rather than using separate OBJ files (Malte)
Version 1.18.1-7.1.0-145
  • The "Chemical Engineering" update! (BluSunrize)
    • Refineries now use a catalyst, Biodiesel uses Nitrate Dust
    • Add a manual entry for Nitrate and Sulfur to explain where to get them and what they are for
  • Add some fake JEI recipes for filling buckets in the bottling machine (BluSunrize)
  • Add a new API interface that allows pressurized fluid in- and output above normal levels (BluSunrize)
  • Add fermentation recipe to turn beetroots into ethanol (BluSunrize)
  • Add arc smelting recipe for raw metal blocks (BluSunrize)
  • Change Electrician villager workstation to be the Circuit Table (BluSunrize)
  • Update JEI handlers for Coke Oven, Blast Furnace and Alloy Smelter to have some animated doodads (BluSunrize)
  • Update manual entry for fluid pipes to document that they can be dyed (BluSunrize)
  • Fix Lightning Rod crashing when built (BluSunrize)
  • Fix texture glitches on Refinery model (BluSunrize)
  • Fix pipes and pumps transferring fluids much slower than planned, because pressurization didn't work (BluSunrize)
  • Fix manual entries referring to "Engineer's Hammer" when "Engineer's Screwdriver" is the correct tool (Vapaman)
  • Fix banner patterns crashing in the loom (BluSunrize)
  • Fix sawmill not updating its visuals while processing (BluSunrize)
  • Fix accumulator backpack not being equippable with rightclick (BluSunrize)
  • Fix tooltips for tool upgrades being white instead of grey (BluSunrize)
Version 1.18.1-7.0.1-144
  • Overhaul liquid concrete (BluSunrize)
    • Only dries into full blocks or slabs
    • Dries from teh outside inwards so it doesn't kill its source first
    • Dries much slower so it has more time to fill an area
    • Partial concrete blocks are made in the stonecutter
  • Change "Capacitors" to "Accumulators" (BluSunrize)
    • They now require redstone acid, which has some interesting interaction with copper
    • The lore changed a bit!
  • Allow Circuit Table to edit the color configuration of existing circuits (BluSunrize)
  • Fix missing normals on models, making them look too dark (Malte)
  • Fix various JEI integrations (BluSunrize)
    • Move "show recipes" button in the mixer
    • Fix ghost slot handling in the assembler
  • Fix crash when trying to use a manual on a lectern (BluSunrize)
  • Fix incorrect placement for conveyors (BluSunrize)
  • Fix assembler not consuming fluids correctly (BluSunrize)
  • Fix rendering for the bucket wheel not showing its contents (BluSunrize)
  • Translations Added/Updated: ru_ru (Bytegm), ja_jp (karakufire)
Version 1.18.1-7.0.0-142
  • First (beta) release for 1.18.1
  • Fix ALL the issues that came with these updates (Malte)
  • Add deepslate ores, raw ores and update textures for IE ores (BluSunrize & Malte)
    • Raw ores crush into grit, with a 33% chance for double output
    • Raw ores smelt in the arc furnace with a 50% chance for double output
    • Ore blocks can still be crushed for guaranteed double output (and secondary grits)
    • IE oregen is still highly configurable
  • Remove copper ore, since vanilla adds it (Malte)
  • Change recipes for the precision scope to use the vanilla spyglass (BluSunrize)
    • The scope can also be mounted on the revolver now
  • Add snow to the thermoelectric generator, buff ice a little as a result (BluSunrize)
  • Add manual entry for Villagers (BluSunrize)
  • Add chance-based outputs for the Arc Furnace (Malte)
  • Add full tag support for the toolbox slots (Malte)
  • Add expanded recycling support for vanilla metal items & IE blocks (BluSunrize)
  • Overhaul villager trades (BluSunrize)
    • Inventory of the structural engineer changed quite a bit
    • Other trades had their XP values and max uses changed
    • Price modifiers where changed resulting in less drastic discounts
  • Fix issues with the hammer, allowing it to break scaffolding quicker and be enchanted at an anvil (BluSunrize)
Version 1.16.5-5.0.6-141
  • Re-add the fan animation on blast furnace preheaters (Malte)
  • Add compat for Jade (Malte)
  • Allow drill- and generator fuels to be added using datapacks (Malte)
  • Allow water wheels to work when placed facing away from the dynamo (Malte)
  • Fix earmuffs stacking to 64 (Malte)
  • Fix wire rendering on the capacitor backpack (Malte)
  • Fix blocks with side configuration rendering their model 7 times (Malte)
  • Fix broken workbench GUI rendering (Malte)
  • Fix shift-click placing items in output slots (MalkContent)
  • Fix redstone interface connectors not resetting their output when broken (Malte)
  • Fix Xaero's world map breaking post models (Malte)
  • Fix lag with very full crushers (Malte)
  • Fix desync of item stack sizes on entities (Malte)
  • Fix dupe bug with the metal press (Malte)
  • Fix some recipes not showing in the manual (BluSunrize)
  • Potentially fix rare wire crashes (Malte)
  • Re-enable Chisels&Bits compat (Malte)
  • Translations Added/Updated: ko_kr (PixVoxel, FreddyYJ), it_it (maicol07), ja_jp (karakufire), fr_fr (Juknum)
Version 1.16.5-5.0.5-140
  • Fix comparators not working on IE blocks (Malte)
  • Fix rendering of wires connected to razor wire (Malte)
  • Fix rendering of colored conveyor stripes (Malte)
  • Fix additional open spot on chutes with upward-sloping conveyors (Malte)
  • Reduce redstone wire network update spam (Malte)
  • Fix wrong branch being used for update JSON (Malte)
  • Add wires to forge:wires tag (Malte)
  • Add potion effect descriptions for compat with Just Enough Effect Descriptions (BeepSterr)
  • Translations Added/Updated: ko_kr (Taki_B, PixelQuest), es_* (FrannDzs), en_us (Tiyth, hechtiQ)
Version 1.16.5-5.0.4-139
  • Improve behavior of conveyors near unloaded/non-ticking chunks (Malte)
  • Fix inconsistent redstone behavior of strip curtains (Malte)
  • Fix redstone connectors not working on the main input of comparators (Malte)
  • Fix logic units not clearing registers between cycles (Malte)
  • Fix issues when adding or removing boards from the logic unit (Malte)
  • Fix rare crash involving redstone wires (Malte)
  • Fix race condition when addons add config getters (Malte)
  • Fix issues with the workbench UI (Malte)
  • Fix item entity output location for the auto-workbench (Malte)
  • Fix wire desync (Malte)
  • Fix render layer for diesel generator (Malte)
  • Fix revolver bullet desync (Malte)
  • Fix invisible fluid splash particles (Malte)
  • Fix crash when building an excavator without a vein (Malte)
  • Fix some recipes damaging instead of consuming their ingredients (Malte)
  • Fix pump vanishing when the bottling machine is broken (Malte)
  • Reduce block updates on multiblocks (Malte)
  • Fix Spanish translation for lightning rods (TwistedGate)
  • Fix recipes for graphite dust not loading with newer versions of JEI (BluSunrize)
Version 1.16.5-5.0.3-138
  • Add Nether Fungi to the sawmill's recipes (BluSunrize)
  • Change Engineer's Workbench, Circuit Table and Crafting Table to be waterloggable (Malte)
  • Change Transformers to make attaching wires easier (Malte)
  • Fix crash when breaking a feedthrough (Malte)
  • Fix crash with empty ingredients in JEI (Malte)
  • Fix shaders not working on minecarts (Malte)
  • Fix table rendering in the manual (Malte)
  • Fix comparator updates on multiblocks (Malte)
  • Various performance improvements, crash protection and logging (Malte)
  • Translations Added/Updated: es_* (docanuto)
Version 1.16.5-5.0.2-137
  • Fix dedicated server crash with charging stations and cloches (Malte)
Version 1.16.5-5.0.1-136
  • Move potion buckets to vanilla brewing tab (Malte)
  • Store connections in vanilla structure/template files (Malte)
  • Allow connections to be cut mid-air even when a block is highlighted (Malte)
  • Re-add particles for overloaded wires (Malte)
  • Changed brass recipe to require less copper and match Create (BluSunrize)
  • Fix villager houses not generating (Malte)
  • Fix inconsistent behavior of the fluid router (Malte)
  • Fix the maintenance kit not configuring earmuffs and fluorescent tubes (Malte)
  • Fix the bottling machine not breaking the pump correctly when disassembled (Malte)
  • Fix particles for the charging station partially not rendering (Malte)
  • Fix rockcutter blade not working for the first block after switching blades (Malte)
Version 1.16.5-5.0.0-135
  • Clean up the API (Malte)
    • THIS IS A BREAKING CHANGE!
    • Don't expect addons to work without being updated!
  • Add buckets for potion fluids (Malte)
  • Add ComputerCraft compat (Malte)
  • Add Redstone Logic system (BluSunrize)
    • New Block: Circuit Table, use it to make logic circuits!
    • New Block: Logic Unit, it plugs into redstone wires to do logic operations!
    • Changed recipes for circuit boards!
  • Add missing death message for punching someone into a live wire (BluSunrize)
  • Add crusher recipe for netherwart blocks (BluSunrize)
  • Add TConstruct compat, allowing Hemp to be harvested with a kama (BluSunrize)
  • Change Item Routers: (BluSunrize)
    • Allow items to pass into unfiltered outputs if the filtered location is full
    • Change "OreDictionary" to "Tags", and update icons & manual documentation
  • Improve documentation for Feedthrough Insulators (IKnewOne)
  • Improve container logic for the Workbench (MalkContent)
  • Adjust internal handling of Cloche recipes, allowing more dynamic recipes for mod compat (InfinityRaider)
  • Fix servers kicking players for flying when using the skyhook or standing on conveyors (Malte)
  • Fix the skyhook moving players to NaN coordinates in some cases (Malte)
  • Fix particles indicating garden cloche power state (Malte)
  • Fix issues with arc recycling recipe generation (Malte)
  • Fix mineral veins not being generated in some areas (Malte)
  • Fix structural arms not using their blockstate property (Malte)
    • This made them near unusable in structure files
  • Fix dupe bug when interacting with barrels with stacked fluid containers (Malte)
  • Fix duplicate files being included in the IE jar (Malte)
  • Fix inconsistent wire length checks (Malte)
  • Fix drills breaking stone without heads or fuel (Malte)
  • Fix the metal press dropping two molds when broken with a drill (Malte)
  • Fix the sawmill not dropping its sawblade when broken (Malte)
  • Fix IE recipes involving water buckets not working in some scenarios (Malte)
  • Fix issues with multithreaded loading (Malte)
  • Fix material list for the combined excavator (Malte)
  • Fix registering of potion fluid and recipes (Malte)
  • Fix drill speed exploit in water (Malte)
  • Fix issues related to removed mineral veins (Malte)
  • Fix multiblocks not forming when blocks are waterlogged (Malte)
  • Fix visual disconnects on fluid pipes (Malte)
  • Fix workbench deleting adjacent blocks (BluSunrize)
  • Fix powered lanterns not being flipable (BluSunrize)
  • Fix villager requiring IE steel ingots instead of config preference (BluSunrize)
  • Fix turret GUI not allowing unfired bullets to be removed (BluSunrize)
  • Fix transparency render glitch with razor wire (BluSunrize)
  • Fix drill being usable without fuel (BluSunrize)
  • Fix dupe bug with capacitor backpacks (BluSunrize)
  • Fix craftweaker compat allowing invalid fluid inputs (BluSunrize)
    • They now crash during Craftweaker loading, causing an appropriate error in the CT log
  • Fix posts having different bounding boxes on different levels, making them hard to climb (TwistedGate)
  • Fix performance issue with empty fluid outlets (Malte)
  • Potentially fix lanterns and floodlights with OptiFine (Malte)
  • Translations Added/Updated: de_de (astrutz)
Version 1.16.5-4.2.4-134
  • Fix issues with the manual (BluSunrize)
Version 1.16.5-4.2.3-133
  • Add Curios compat for the ear defenders (BluSunrize)
  • Remove unused option for crushing (BluSunrize)
  • Change teslacoil to apply anti-teleport debuff before applying damage (BluSunrize)
  • Fix a crash in recycling, occured with Silent Gear (BluSunrize)
  • Fix drill and buzzsaw not working (Malte)
  • Fix issues with Russian and Chinese translations (BluSunrize)
  • Fix capacitor backpack not working when equipped as a Curios (BluSunrize)
  • Fix metal ladders not being climable on newer Forge versions (BluSunrize)
Version 1.16.5-4.2.2-132
  • Added/updated compatability for Tinkers Construct (BluSunrize)
  • Added Curios compatability for the capacitor backpack (BluSunrize)
  • Added a manual entry for Herbicide, describing what it does and how to get it (BluSunrize)
  • Changed villagers to respect the ore preference config for trades (BluSunrize)
  • Changed fluid outlet to allow inverting the redstone signal (BluSunrize)
    • Also fixed buggy area detection
  • Replaced config option for arc furnace recycling with documentation on how to use a datapack instead (BluSunrize)
    • It was broken anyway, the option didn't work. Using configs for recipes is an outdated practice.
    • Datapacks are the future (right now anyway), so deal with it.
  • Fixed crash related to fluid pipe extraction (Malte)
  • Fixed crusher not accepting items in top layer (Malte)
  • Fixed crashes related to tag loading (Malte)
  • Fixed missing particles on some blocks (Malte)
  • Fixed errors when using the buzzsaw as a weapon (Malte)
  • Fixed potion bullets crashing when fired from turrets (BluSunrize)
  • Fixed crash related to using a railgun offhanded (BluSunrize)
  • Fixed coresample drill incorrectly starting its animation (BluSunrize)
  • Fixed flipped faces on metal press model (BluSunrize)
  • Fixed arc furnace particle crash (Malte)
  • Fixed refinery wasting fluid (Malte)
  • Fixed localization of Minecart entities (SkySom)
  • Fixed crash with Mekanism in fluid recipes (Malte)
  • Fixed jerrycan (and other things) crashing on Forge minor version 40+ (BluSunrize)
  • Fixed jerrycan disappearing when used in crafting (ConductiveFoam)
  • Fixed manual not scaling its GUI up, making it hard to read (BluSunrize)
    • Also adds a client config option for manual scale
  • Made post connections more reliable to floating-point errors in voxel shapes (Malte)
  • Fixed formatting on links in the manual (BluSunrize)
  • Translations Added/Updated: es_es (FrannDzs), zh_cn (frank89722), ru_ru (DonorTrap, Alepod)
Version 1.16.5-4.2.1-131
  • Added missing mixer recipe for herbicide (BluSunrize)
  • Added Craftweaker compatability for Mineral Veins, improved documentation (Jared)
  • Added compatability for TheOneProbe (RobustProgram)
  • Fixed crash related right-click events (Malte)
  • Fixed missing particle textures for waterwheel, windmill and excavator (Malte)
  • Fixed current transformers calculating wrong values (Malte)
  • Fixed tanks and silos being set to output by default (BluSunrize)
Version 1.16.5-4.2.0-130
  • First 1.16.5 release
  • Allowed CC:Tweaked computers to emit bundled redstone signals using interface connectors (Malte)
  • Allowed IE projectiles to trigger target blocks (BluSunrize)
  • Allowed the Engineer's Manual to be placed on a lectern (BluSunrize)
  • Added full Craftweaker compatability (kindlich, Jared, SkySom)
  • Changed redstone connectors to no longer power other connectors of the same color on the same network (BluSunrize)
  • Changed redstone connectors to not emit weak signals through their "tip" (BluSunrize)
  • Changed redstone connectors GUI to be closed with the "Inventory" keybind (BluSunrize)
  • Changed common config to explain that all the options are in world configs now (BluSunrize)
  • No longer crash the game if manual loading fails (Malte)
  • Fixed crash related to the drill (Malte)
  • Fixed logged exceptions when attacking entities with a drill with a shader (Malte)
  • Fixed coke oven etc showing progress if the GUI is reopened after the process is done (Malte)
  • Fixed CME with villager registration code (Malte)
  • Fixed tesla coil destroying blocks when placed sideways (Malte)
  • Added tags to determine what items can go into crates (Malte)
    • These also contain crate minecarts now
  • Fixed crash when opening the manual when a key is bound to \ or $ (Malte)
  • Fixed crash when crafting torches from creosote (Malte)
  • Fixed broken special characters (Malte)
  • Fixed some performance issues with pipes (Malte)
  • Fixed water wheel placement (Malte)
  • Fixed inverting of breaker switches (Malte)
  • Fixed crash with posts and smooth lighting (Malte)
  • Fixed crash with invalid multiblock selection tags on the hammer (Malte)
  • Fixed modded ores sometimes being used instead of the vanilla ones (Malte)
  • Fixed crash related to turrets (Malte)
  • Fixed rotation of the external heater to match description in the manual (BluSunrize)
  • Fixed crashes when the time modifier for refinery recipes was changed to <1 (BluSunrize)
  • Fixed spamming error in the shield magnet feature (BluSunrize)
  • Fixed potential infinite loop in workbench renderer (BluSunrize)
  • Fixed rotation issue with bottling machine renderer (BluSunrize)
  • Fixed rare crash when breaking some blocks with a drill (BluSunrize)
  • Fixed crushers not accepting input from hoppers at the top (BluSunrize)
  • Translations Added/Updated: zh_cn (Fodoth-jinzi89, RMSCA), ja_jp (karakufire, koh-gh)
Version 1.16.4-4.1.2-129
  • Re-added client side commands to clear render caches and reset the manual (Malte)
  • Replaced JS coremods and access transformers with Mixins (Malte)
  • Changed Dropping Conveyors to be able to drop into other blocks, if collision allows (TeamSpen)
  • Changed Sawblades and Drillheads to not allow enchantments (ConductiveFoam)
  • Changed Sawmill to output a comparator signal based on the integrity of the saw (BluSunrize)
  • Limit creosote-burning in furnaces to buckets to avoid issues with other containers (Malte)
  • Fixed issues with crafting recipes involving fluid and tanks from other mods (Malte)
  • Fixed crashes on login related to multiblock rendering (Malte)
  • Fixed obscure crash when holding the voltmeter in empty chunk sections (Malte)
  • Fixed the front part of the floodlight not rendering (Malte)
  • Fixed missing page in excavator manual entry (Malte)
  • Fixed some pathfinding issues with MineColonies NPCs (Malte)
  • Fixed concurrency issues with the manual (Malte)
  • Fixed connectors and multiblock parts being picked up by Mekanism cardboard boxes (Malte)
  • Fixed overflow issue with mineral veins far away from the player (Malte)
  • Fixed item batchers not dropping their contents when broken (Malte)
  • Fixed a crash with the tesla coil (Malte)
  • Fixed a bug with conveyor belts and structure blocks (Malte)
  • Fixed scrolling in the turret GUI (Malte)
  • Fixed default mineral dimension blacklist in the config (Malte)
  • Fixed crash related to projectiles fired by turrets (Malte)
  • Fixed CraftTweaker's addJSONRecipe for IE recipes (SkySom)
  • Fixed buzzsaw not updating its enchantments until a block is broken (Malte)
  • Fixed mineral veins crashing on world load (SkySom)
  • Many minor performance improvements (Malte)
Version 1.16.4-4.1.1-128
  • First 1.16.4 release
  • Includes the changes from 1.16.3-4.1.1-127
Version 1.16.3-4.1.1-127
  • Fixed Arc Recycling accessing Tags too early (Malte)
  • Fixed null calls in IE's config for item max damage (BluSunrize)
  • Fixed electrodes not taking and displaying damage properly (BluSunrize)
  • Fixed retrogen crashing (BluSunrize)
  • Also includes the changes from 1.16.1-4.1.1-126
Version 1.16.1-4.1.1-126
  • Added Basalt and Blackstone to the blocks that the survey tool works on (BluSunrize)
  • Changed Ancient Debris to produce twice the netherite scrap in the Arc Furnace (BluSunrize)
  • Fixed steel hoes doing too much damage. As a result of this fix, all other steel tools now match diamond in damage (BluSunrize)
  • Fixed missing localization for metal barrel minecart (BluSunrize)
  • Fixed transparency issues with banners (BluSunrize)
  • Fixed redstone connector GUI opening for everyone on a LAN world (BluSunrize)
  • Also includes the changes from 1.15.2-4.1.1-125
Version 1.15.2-4.1.1-125
  • Added sawdust flooring! It's a snow-like block made from sawdust! (BluSunrize)
  • Added indicators for attached Preheaters to the Blast Furnace GUI (BluSunrize)
  • Changed recipe for Pressurized Air Tank to use blue dye instead of lapis (BluSunrize)
  • Changed item and fluid routers to not output to unfiltered sides, if a filter exists (BluSunrize)
    • This behavior now matches what is described in the manual
    • Existing systems using routers may now derp up a little
  • Changed drill overlay to not show all targeted blocks when sneaking (BluSunrize)
  • Fixed spawn interdiction code for lanterns (Malte)
  • Fixed flickering when the bucket wheel is formed (MalkContent)
  • Fixed dispensers not being able to use IE buckets (BluSunrize)
  • Fixed missing backwards faces for the windmill (BluSunrize)
  • Fixed output amounts for structural arm recipes (BluSunrize)
  • Fixed sawmill dropping the wrong item when broken (BluSunrize)
  • Fixed firework and wolfpack cartridges crashing in turrets (BluSunrize)
  • Fixed dispensers not being able to use IE buckets (BluSunrize)
  • Fixed various issues with gunpowder barrels (BluSunrize)
  • Fixed additional crashes with connectors loading (Malte)
  • Fixed secondary output on the sawmill (Malte)
  • Fixed derpy splitting of energy on the dieselgen (BluSunrize)
  • Fixed multiple crashes due to Forge making breaking changes to a running version (Malte)
  • Fixed assembler not handling certain Craftweaker recipes properly (Malte)
  • Fixed cacti and sugarcane not growing on red sand in the cloche (MalkContent)
  • Fixed red sandstone crushing into normal sand (MalkContent)
  • Fixed a crash in turret GUIs (TwistedGate)
  • Translations Added/Updated: pt_br (felipeboff), zh_cn (AethLi)
Version 1.16.3-4.1.0-124
  • Fixed crash with gunpowder barrels (BluSunrize)
  • Also includes the changes from 1.16.1-4.1.0-123
Version 1.16.1-4.1.0-123
  • Fixed further issues with wires loading (Malte)
  • Fixed issues with ItemStack NBTs, caused problems with Mekanism (Malte)
  • Also includes the changes from 1.15.2-4.1.0-122
Version 1.15.2-4.1.0-pre
  • Added the sawmill! It strips logs and cuts them into planks! (BluSunrize)
  • Added blue ice to be used by the Thermoelectric Generator, nerfed packed ice in response (BluSunrize)
  • Experimental recipe changes: (BluSunrize)
    • Doubled the burntime of Diesel in the generator
    • Allowed creosote to be very inefficient generator fuel
    • Increase sulfur output from coal, lapis and quartz
    • Increase gunpowder output from sulfur & saltpeter recipe
    • Reduced ethanol output from melon slices
  • Allowed multiblock structures to be changed by data packs (Malte)
  • Changed the renders for waterwheels, windmills and bucket wheel to use VBOs (Malte)
  • Fixed GUI model for the alloy smelter (BluSunrize)
  • Fixed crash with mineral veins being saved (BluSunrize)
  • Fixed infinite crafting of firework rockets in the assembler (Malte)
  • Fixed lighting in the assembler GUI (Malte)
  • Fixed connectors being pushed by pistons if quark is installed (Malte)
  • Fixed connectors accepting too much energy sometimes (Malte)
  • Fixed recipes for steel, electrum and constantan dust (Malte)
Version 1.16.3-4.0.1-121
  • Initial release for 1.16.3
Version 1.16.1-4.0.1-120
  • Fixed crashes with wires under certain conditions (Malte)
  • Also includes the changes from 1.15.2-4.0.1-119
Version 1.15.2-4.0.1-119
  • Added Enderpeals as valid Railgun projectiles! (BluSunrize)
  • Changed recipes for mixer and arc furnace to be synced properly (Malte)
  • Fixed model issues with the metal press and refinery (Malte)
  • Fixed the metal press piston vanishing at certain angles (Malte)
  • Fixed wires rendering too many segments near chunk boundaries (Malte)
  • Fixed broken lighting on split models (Malte)
  • Fixed each block of the garden cloche rotating on its own (Malte)
  • Fixed soil blocks not rendering in the garden cloche (Malte)
  • Fixed the hemp plant blocks appearing in the creative menu (Malte)
  • Fixed blueprints not showing up in the creative menu and JEI (Malte)
  • Fixed turrets being rotated incorrectly (Malte)
  • Fixed mixers voiding one tick worth of output (Malte)
  • Fixed screwdriver not being able to sneak+rightclick blocks (BluSunrize)
  • Fixed heavy shield not being repairable with a steel ingot (BluSunrize)
  • Fixed rendering issues with CTM (Malte)
  • Fixed rendering issues with IE's shaders & model caching (Malte)
  • Fixed slabs dropping only one item (Malte)
  • Fixed Arc Furnace not syncing its electrode render (Malte)
Version 1.16.1-4.0.0-118
  • Re-added custom banner patterns. Craft the blueprint, make patterns, then use them on the loom! (BluSunrize)
  • Added a warning when switching to "fabulous" graphics while stencil is enabled (Malte)
  • Fixed log spam caused by wire sync issues (Malte)
  • Fixed manual page for shaders (BluSunrize)
  • Also includes the changes from 1.15.2-4.0.0-117
Version 1.15.2-4.0.0-117
  • Changed rendering of multiblocks to split models into blocks;
    • This should address weird issues with shadows and disappearing models (Malte)
  • Fixed broken rendering of components on the Automated Workbench (BluSunrize)
  • Fixed rendering of mirrored multiblocks (Malte)
  • Fixed rendering of conveyors in the manual; this caused confusion when building multiblocks (Malte)
  • Also includes the changes from 1.14.4-4.0.0-116
Version 1.14.4-4.0.0-116
  • Added dyed sheetmetal & slabs, textured by Rorax! (BluSunrize)
  • Changed various recipes: (BluSunrize)
    • Engineering blocks got cheaper
    • MV architecture now uses electrum
    • Gunpowder has more output
    • Press molds need less steel
  • Changed the Railgun (BluSunrize)
    • New model!
    • New types of ammo!
    • More energy storage!
    • New advancements!
  • Changed the pump to be configured for input on the bottom by default (Malte)
  • Changed nugget to ingot/ingot to block recipes to only trigger when an IE ingot is used in the middle slot (Malte)
    • If more mods adopt this convention it will mean that crafting a storage block from a specific mod will be possible
  • Changed ItemHandler for the Silo to hopefully cooperate better with Refined Storage (BluSunrize)
  • Fixed continued depletion of already depleted mineral veins (BluSunrize)
  • Fixed RTFM advancement not being announced (BluSunrize)
  • Fixed crashes with Building Gadgets & JEI (BluSunrize)
  • Fixed incorrect waterlogging of dummy blocks for pump, posts and others (BluSunrize)
  • Fixed mineral survey tools not breaking when exceeding their damage (BluSunrize)
  • Fixed recipe list positions in squeezer & fermenter GUI (BluSunrize)
  • Fixed some threading issues with recipes (BluSunrize)
  • Fixed missing details for the IKELOS shader (BluSunrize)
  • Fixed more concurrency exceptions with mineral veins (BluSunrize)
  • Fixed alloy grit recipes outputting too little (BluSunrize)
Version 1.16.1-3.2.0-115
  • Fixed some derpy rendering in the manual (BluSunrize)
  • Also includes the changes from 1.15.2-3.2.0-114
Version 1.15.2-3.2.0-114
  • Fixed mirrored machines rendering incorrectly (Malte)
  • Fixed bucket wheels in mirrored excavators rendering incorrectly (Malte)
  • Fixed crash when holding a drill with a damaged head (Malte)
  • Also includes the changes from 1.14.4-3.2.0-113
Version 1.14.4-3.2.0-113
  • Added waterlogging to various IE blocks (BluSunrize)
  • Added processing compat for Fluorite, Cobalt and Ardite (BluSunrize)
  • Re-Added recipe for patrons & contributers to cycle through revolver skins (BluSunrize)
  • Fixed various issues with the manual (Malte)
  • Fixed CMEs while loading dynamic models (Malte)
  • Fixed warning about missing command argument serializer (Malte)
  • Fixed multiblocks not forming when using the wrong steel blocks (Malte)
  • Fixed priority system for recipe outputs not working (Malte)
  • Fixed recipes sometimes not getting added to JEI on servers (Malte)
  • Fixed fences obstructing connections in counterintuitive ways (Malte)
  • Fixed crashes with the manual (Malte)
  • Fixed assembler logic once again to properly handle concrete recipes (BluSunrize)
  • Fixed flare cartridge colours to match the dye they were crafted with (BluSunrize)
  • Fixed assembler connecting to pipes in wrong places (BluSunrize)
  • Translations Added/Updated: zh_zn (masakitenchi)
Version 1.16.1-3.1-112
  • Require Forge version 32.0.99 or later
  • Moved to new version numbering system
  • Fixed a crash with railgun & chemthrower projectiles (BluSunrize)
  • Fixed manual rendering for blueprint recipes (BluSunrize)
  • Fixed scaffolding causing a suffocation overlay (BluSunrize)
  • Fixed crashes with the drill & sawblade overlay (BluSunrize)
  • Fixed crashes with wires (Malte)
  • Fixed crashes with explosions (Malte)
  • Also includes the changes from 1.15.2-3.1-111
Version 1.15.2-3.1-111
  • Moved to new version numbering system
  • Fixed broken HUD of the Heavy Plated Shield upgrades (BluSunrize)
  • Fixed crash when bottling potions (Malte)
  • Fixed rotation for structural connectors (BluSunrize)
  • Also includes the changes from 1.14.4-3.1-110
Version 1.14.4-3.1-110
  • Moved to new version numbering system
  • Automatically load all manual entries listed in a central JSON (Malte)
    • This allows resource packs to add entries to the manual
  • Added "Hero of the Village" rewards to villagers (BluSunrize)
  • Fixed various errors with wires (Malte)
  • Fixed crash with fluid pipes (BluSunrize)
  • Fixed bugs with cached redstone values (Malte)
  • Fixed crash related to shader banners (TeamSpen210)
  • Fixed Hemp seeds not being plantable by various autoplanters (BluSunrize)
  • Fixed Tesla Coils crashing when trying to zap blocks with no bounding boxes (BluSunrize)
  • Fixed rare concurrency exception with mineral veins (BluSunrize)
  • Fixed snow buildup stopping windmills (BluSunrize)
  • Fixed one of the rendering issues with transformers (BluSunrize)
Version 0.16-109 - BUILT
  • Requires Forge version 32.0.67 or later (BluSunrize)
  • Fixed formatting not persisting across linebreaks in the manual (Malte)
  • Fixed tooltips crashing in the manual (Malte)
  • Fixed recipes not loading on dedicated servers (BluSunrize)
  • Fixed fluid tank backgrounds being wrongly offset in JEI (BluSunrize)
  • Fixed revolver causing a crash with its attribute map (BluSunrize)
  • Also includes the changes from 0.14-107
Version 0.15-108 - BUILT
  • Also includes the changes from 0.14-107
Version 0.14-107 - BUILT
  • Changed conveyor behavior; any conveyor can only have 3 stacks of items on it (Malte)
  • Changed keybindings to their have their own category "Immersive Engineering" (BluSunrize)
  • Fixed dropping conveyors requiring a high redstone signal to work (BluSunrize)
  • Fixed calculation of expected yield on coresamples (BluSunrize)
  • Fixed potential crash on loading mineral veins (BluSunrize)
  • Fixed diesel generator forgetting about its redstone signal inversion (BluSunrize)
  • Fixed shader dupe bug with banners (BluSunrize)
Version 0.16-106 - BUILT
  • Initial port to 1.16
  • Added mineral vein, crusher & arc furnace integration for the new Nether materials
  • Also includes all changes from 0.15-105
Version 0.15-105 - BUILT
  • Fixed invisible connectors with Optifine (Malte)
  • Fixed metal ladders rendering as solid (Malte)
  • Fixed shield rendering in 3rd person (BluSunrize)
  • Fixed incorrect sounds on certain blocks (BluSunrize)
  • Also includes the changes from 0.14-104
Version 0.14-104 - BUILT
  • Added the new Mineral System! (BluSunrize)
    • Minerals are no longer chunk based
    • Survey Tools help discover veins
    • Veins can overlap and produce multiple results!
  • Added JSON "recipes" for Cloche Fertilizer (BluSunrize)
  • Added IE's metal items to various generic tags (Malte)
  • Added holding animation for the buzzsaw (BluSunrize)
  • Added the ability for the chemthrower to hydrate vanilla concrete powder (BluSunrize)
  • Added the ability for fluidpipes to extract from tanks (experimental, might break stuff) (BluSunrize)
  • Added mouseover for maps showing mineral locations (only works with NEW maps!) (BluSunrize)
  • Added comparator output for the crusher (BluSunrize)
  • Cleaned up some wire network code (Malte)
  • Changed hammer to allow rotating Redstone Repeaters (experimental, might break stuff) (BluSunrize)
  • Changed buzzsaw to take less damage when breaking leaves (BluSunrize)
  • Changed various blocks to have their redstone interaction configured by the Screwdriver instead of the Hammer (BluSunrize)
  • Changed herbicide to kill tall grass and crops (BluSunrize)
  • Fixed feedthroughs not dropping the middle block when it's broken (Malte)
  • Fixed IE allowing clients to join servers with mismatched IE versions (Malte)
  • Fixed diesel generators still not allowing levers to be placed in all cases (Malte)
  • Fixed toolbox facing the wrong way when placed (Malte)
  • Fixed transforms for non-covered metal ladders (Malte)
  • Fixed translation of the middle block of feedthroughs (Malte)
  • Fixed coresamples not marking maps (Malte)
  • Fixed "pick block" not working correctly on hemp (Malte)
  • Fixed mineral commands not working with specified coordinates (Malte)
  • Fixed item duplication when repairing hammers or wirecutters (Malte)
  • Fixed rotating and inverting the breaker switch with a hammer (Malte)
  • Fixed wires not updating correctly when rotating a redstone breaker (Malte)
  • Fixed desyncing in the workbench (Malte)
  • Fixed crash related to dyeing earmuffs (Malte)
  • Fixed dupebug related to wire recycling (BluSunrize)
  • Fixed coke oven desync when not processing (BluSunrize)
  • Fixed shears not counting as tools for the toolbox (BluSunrize)
  • Fixed rendering and boundingboxes on vertical conveyors (BluSunrize)
  • Fixed IE hud elements overlapping with subtitles, but this time better (BluSunrize)
  • Fixed height calculations for tables in the manual (Malte)
  • Fixed strip curtains not storing their strong/weak signal setting (Malte)
  • Fixed crash when transferring energy through very-high-loss connections (Malte)
  • Fixed issues with hemp seeds not dropping (Malte)
  • Fixed crash with chemthrower (Malte)
  • Fixed crash with Mekanism (Malte)
  • Implemented a few minor performance improvements (Malte)
  • Translations Added/Updated: ru_ru (Sergo 467), pt_pt (Codified-Vexing)
Version 0.15-103 - BUILT
  • Fixed wires no longer transferring energy after release 101 (Malte)
Version 0.14-102 - BUILT
  • Fixed wires no longer transferring energy after release 100 (Malte)
Version 0.15-101 - BUILT
  • Fixed hemp rendering as solid (Malte)
  • Fixed Optifine shader packs crashing with the IEOBJ item renderer (Vaelzan)
  • Fixed crashes when using the buzzsaw or drill (Malte)
  • Fixed missing connectors on feedthrough models (Malte)
  • Fixed missing tooltips in various GUIs (Malte)
  • Also includes the changes from 0.14-100
Version 0.14-100 - BUILT
  • Added different sounds for blocks of different materials (BluSunrize)
  • Added "forge:ores" tag to all IE ores (Malte)
  • Re-Added packing and unpacking recipes for the metal press (BluSunrize)
  • Added cloche recipe to grow bamboo (BluSunrize)
  • Added composting for hempseeds (BluSunrize)
  • Added missing recipe for the "Common Projectiles" blueprint (BluSunrize)
  • Re-Added homing cartridges, these use eyes of ender now (BluSunrize)
  • Re-Added a recipe for wolfpack cartridges; also buffed their damage (requires a fresh config file) (BluSunrize)
  • Added a mixer recipe for concrete, using slag (BluSunrize)
  • Changed textures on kinetic dynamo to better represent its ability to output on all sides (BluSunrize)
  • Changed recipe for blast bricks to use magma blocks instead of blaze powder, making it available on peaceful (BluSunrize)
  • Changed redstone and probe connectors to be configured with the Engineer's Screwdriver instead of Hammer (BluSunrize)
  • Changed plated shield to store more energy and consume less of it for its upgrades (BluSunrize)
  • Fixed bounding boxes for vertical covered conveyors (Malte)
  • Fixed metal press not forming when mirrored (Malte)
  • Fixed extracting conveyors not saving their extract direction (BluSunrize)
  • Fixed manual freezing when dealing with long tokens (Malte)
  • Fixed bounding boxes for some multiblocks (Malte)
  • Fixed visual connection of fluid pipes on refinery (BluSunrize)
  • Fixed silver bullets not doing extra damage to undead (BluSunrize)
  • Fixed missing recipes for the "Crafting Components" blueprint in the manual (BluSunrize)
  • Fixed crashes with coresamples created before IE 0.14-96 (Malte)
  • Fixed diesel generator not allowing levers to be attached (Malte)
  • Fixed turrets not firing at entities (BluSunrize)
  • Fixed a crash when clicking the list of names in the turret GUI (BluSunrize)
  • Fixed vertical and splitting conveyors not inserting correctly (BluSunrize)
  • Fixed concrete recipe consuming the water bucket (BluSunrize)
  • Fixed shader bags causing registry mismatches (Malte)
  • Fixed assembler ignoring redstone signals (Malte)
  • Fixed mining levels for ores and storage blocks (Malte)
  • Fixed fluids not applying effects to entities in them (Malte)
  • Fixed IE hud elements overlapping with subtitles (BluSunrize)
  • Improved performance of wire-damage code (Malte)
Version 0.15-99 - BUILT
  • Initial alpha release for Minecraft 1.15.2
  • Highlight the trigger block for multiblocks in the manual
Version 0.14-97 - BUILT
  • Added fuel gauge for the buzzsaw (BluSunrize)
  • Added a covered version of the splitting conveyor (BluSunrize)
  • Added a steel hoe (BluSunrize)
  • Changed buzzsaw blade quiver to keep the sawblades when removed (BluSunrize)
  • Fixed a crash triggered by other mod's automatic recipe unlocks (BluSunrize)
  • Fixed a crash with the wirecoil tooltips (Malte)
  • Fixed a crash when rendering coresamples with Optifine installed (Malte)
  • Fixed buzzsaw upgrade achievement not triggering (BluSunrize)
  • Fixed buzzsaw and drill not taking damage or requiring fuel when used as weapons (BluSunrize)
  • Fixed wrong transformations for steel tools (Malte)
  • Fixed fluid gauge for the drill going over (Malte)
  • Fixed broken recipe syncing (Malte)
Version 0.14-96 - BUILT
  • All IE recipes are now JSON based! (BluSunrize)
    • This includes the excavator's mineral veins. ALL EXISTING VEINS WILL BE BROKEN. The last release was an Alpha, so this has to be expected
    • Mineral veins have also been changed and rebalanced
  • Overhauled the turntable, to allow side-based redstone input to produce different rotations (MalkContent)
  • Added furnace fuel values for coke coal and coke coal blocks (Malte)
  • Re-Added automatic changelog generation (Malte)
  • Re-Added Graphite Electrode blueprints (BluSunrize)
  • Changed and improved Multiblock bounding boxes (Malte)
  • Changed dropping conveyors to not drop downwards when given redstone signal (MalkContent)
  • Changed hammers and wirecutters to allow repairing (BluSunrize)
  • Changed high-explosive cartridge to not destroy blocks (BluSunrize)
  • Fixed IE ores not generating in non-vanilla biomes (Malte)
  • Fixed IE ores generating in blacklisted dimensions (Malte)
  • Fixed refinery not accepting input fluids when only one tank is filled (Malte)
  • Fixed crashes when using railguns or revolvers with shaders on a dedicated server (Malte)
  • Fixed some texture and model loading errors (Malte)
  • Fixed scaffolding not acting as a ladder (Malte)
  • Fixed fontrendering issues with Optifine (Malte)
  • Fixed refinery accepting fluid pipes from all sides (BluSunrize)
  • Fixed Voltmeter being broken (Malte)
  • Fixed renders for Bottling Machine and Mixer (Malte)
  • Fixed collision on diagonal covered conveyors (BluSunrize)
  • Fixed recipes for sheetmetal not accepting other mods' plates (BluSunrize)
Version 0.14-95 - BUILT
  • Added the Buzzsaw! It cuts Trees! (BluSunrize)
  • Added full support for the new Villages! (BluSunrize)
    • Different houses based on biome
    • 5 different IE Villagers and their workstations:
      • Structural Engineer, using the new Engineer's Crafting Table
      • Machinist, using an Anvil
      • Electrician, using a Current Transformer
      • Gunsmith, using the Engineer's Workbench
      • Outfitter, using IE's Shader Banner
    • All IE villagers vary their outfit based on profession and biome
  • Re-Added Revolver Perks (BluSunrize)
  • Re-Added the Fluid Outlet (Malte)
  • Added the Firework Cartridge for the Revolver (BluSunrize)
  • Re-Added IE's Advancements (BluSunrize)
  • Re-Added the Maintenance Kit (BluSunrize)
  • Added the Engineer's Screwdriver (BluSunrize)
  • Added herbicide fluid. It kills leaves and grass (BluSunrize)
  • Re-Added Chutes (BluSunrize)
  • Added the Redstone Controlled conveyor (BluSunrize)
    • Normal conveyors now ignore redstone
    • This special one can be disabled with a signal
  • Added the Item Batcher! It collects items until a specified amount is reached, then sends them on (BluSunrize)
  • Added the Redstone Interface Connector! It allows blocks (like the Item Batcher) to send bundled redstone signals (BluSunrize)
  • Re-Added Ore Retrogeneration (phit / Malte)
  • Added "Igneous Rock" mineral vein which contains Granite, Diorite, Andesite and Obsidian (BluSunrize)
  • Changed Ear Protectors and Capacitor Backpack to no longer provide armor (BluSunrize)
  • Changed Dieselgen to emit more appropriate smoke particles (TwistedGate)
  • Changed Quarzite vein to only show up in the Nether (BluSunrize)
  • Enabled text overlay (previously colourblind mode) by default (BluSunrize)
  • Enabled metal blocks to be used as Beacon bases (BluSunrize)
  • Expanded available methods for addons (Malte)
  • Fixed countless bits of rendering (Malte & BluSunrize)
  • Fixed a few recipes (BluSunrize)
  • Fixed rendering for revolver cartridges (BluSunrize)
  • Fixed bug in Shaderbag distribution (BluSunrize)
  • Fixed faulty ore gen (Malte)
  • Fixed sync issues (Malte)
  • Fixed worldgen lag (Malte)
  • Fixed recipes for Crusher (Malte)
  • Fixed Probe Connectors (Malte)
  • Fixed Windmills's obstruction code (Malte)
  • Fixed collision on slabs (Malte)
  • Fixed Conveyors crashing on servers (Malte)
  • Fixed connections on Current Transformers (Malte)
  • Fixed missing particles (Malte)
  • Fixed furnace heater being oriented wrong (Malte)
  • Fixed crafting of treated wood with jerrycans (Malte)
  • Fixed Manual entries for Shaders, and other entries (BluSunrize)
  • Fixed wires not being craftable in metal press (Malte)
  • Fixed crashes in the Manual (Malte)
  • Fixed wrong sound when breaking hemp (gyroplast)
  • Fixed glitches with the Skyhook (Malte)
  • Fixed missing recipes for String and Torches (gyroplast)
  • Fixed drops from metal press breaking (Malte)
  • Fixed recipes not being added properly (Malte)
  • Fixed crash with razorwire (Malte)
  • Fixed distance limit on Dieselgen Sounds (BluSunrize)
  • Fixed conveyors crashing when dyed (BluSunrize)
  • Fixed in- & output on the assembler, and bugged recipe handling (BluSunrize)
  • Fixed various issues with the wire network (Malte)
  • Fixed an issue where some blocks allowed too many wires to be attached (Malte)
  • Fixed workbench, cloche and turret not dropping their inventory when their dummy blocks are broken (BluSunrize)
Version 0.14-94 - BUILT
  • Added Minecarts!
    • Wooden crates, reinforced crates, wooden barrels and metal barrels can be put in carts
    • IE's conveyors can load and unload (extracting conveyor) Minecarts (including vanilla ones!)
  • Re-Added Steel Armor
  • Added vanilla recycling (1 nugget!) for steel tools, steel armor and the faraday suit
  • Change minimum Forge version to 28.2.3
  • Fixed crash due to Minecart render
  • Fixed various rendering glitches
  • Fixed buckets not working
  • Fixed cloche and other dummy-constructed blocks replacing existing blocks
  • Fixed links in the manual's search function
  • Fixed extracting conveyors not being able to rotate their input points
  • Fixed missing vanilla materials in excavator minerals
Version 0.14-93 - BUILT
  • Initial alpha release for Minecraft 1.14.4
Version 0.12-90 - BUILT
  • Items on conveyors now despawn after the usual time when stuck against a block (Malte)
  • Fixed wires sometimes attaching to the wrong parts of transformers (Malte)
  • Fixed wires connecting to the transformer when clicking on the lower blocks (Malte)
  • Fixed some ghostloading issues (Malte, with help from Barteks2x)
  • Fixed the assembler not crafting recipes added using CraftTweaker (Malte)
Version 0.12-89 - BUILT
  • Added a covered dropping conveyor (BluSunrize)
  • Added recipes to break down Clay blocks (crusher) and Melon blocks (unpacking mold) (BluSunrize)
  • Added Cinnabar vein, containing Redstone, Cinnabar, Ruby and Sulfur (BluSunrize)
  • Changed Config to feature range values (Malte)
  • Changed Compat Modules to register recipes on the registry event (BluSunrize)
  • Fixed crash when placing blocks that shouldn't be used as a grid on lightning rods (Malte)
  • Fixed Balloon shaders (Malte)
  • Fixed Steel Axe having overly high damage (BluSunrize)
  • Fixed potential crashes related to the new blueprint renders (BluSunrize)
  • Fixed coresample markers disappearing off maps after restarting (BluSunrize)
  • Fixed snow collecting on partial concrete blocks (Voidi)
  • Fixed Extracting Conveyors not resetting their cooldowns when toggled by redstone (MalkContent)
  • Translations Added/Updated: pt_br (chico3434), es_es(rogama25), zh_cn (mcBegins2Snow)
Version 0.12-88 - BUILT
  • Changed Multiblocks to accept redstone-ignoring conveyors as well as default ones. They will revert to normal ones when the multiblock is broken. (BluSunrize)
  • Fixed crashes when opening a toolbox or a revolver GUI (Malte)
  • Fixed side solidity on conveyors, prevents snow on places it shouldn't be (BluSunrize)
Version 0.12-87 - BUILT
  • Added a "Distribute Inputs" button to the ArcFurnace GUI. It keeps splitting the biggest stacks in the input if there is space available (BluSunrize)
  • Added the Maintenance Kit, an on-the-go option to modify tools, like changing drillheads or configuring the Ear Defenders (BluSunrize)
  • Changed the skyhook in multiple ways (Malte)
    • The speed now depends on gravity
    • The skyhook will not drag players into blocks any more
    • Many other smaller changes
  • Changed connectors to accept multiple "bursts" of energy if they (in total) don't exceed the max IO rate (Malte)
  • Changed internal logic of the Assembler to be a lot more straightforward, allowing bucket-like items for fluid ingredients (BluSunrize)
  • Changed the Engineer's Workbench around (BluSunrize)
    • Lots of internal fixes to improve reliability and performance, as well as code style
    • Fancy new render features, showing the blueprints on the table and the ingredients being used
  • Changed Fluid Pipes to no longer automatically connect to pipes that have been dyed a different colour (BluSunrize)
  • Changed recipe for Revolver Barrel to be (hopefully) less conflicting (BluSunrize)
  • Changed Excavator to work over void (BluSunrize)
  • Removed clickable JEI areas from the Assembler because they were blocking the output slots and were unnecessary anyway (BluSunrize)
  • Fixed wires not showing particles when burning (Malte)
  • Fixed recipes for structural arms conflicting with stairs (Malte)
  • Fixed structural arms being invisible due to a conflict with CTM (Malte)
  • Fixed minor issues where certain enemy network setups made powered lanterns flicker (Malte)
  • Fixed Dragon's Breath shader using hte wrong description in the manual (BluSunrize)
  • Fixed connectors not rendering as part of manual multiblock previews (Malte)
  • Fixed Ingredient Recipe not transposing the index correctly, causing loss of items (BluSunrize)
  • Fixed Item Router voiding items when used to extract (BluSunrize)
  • Fixed an annoying consolespam with the Cartographer trades (BluSunrize)
  • Fixed various GUIs still using "RF" instead of "IF" (BluSunrize)
  • Fixed Lightningrod resulting in a crash on very specific setups (BluSunrize)
  • Fixed dupebug with ArcFurnace recycling (BluSunrize)
  • Fixed the Garden Cloche accepting Fluids it can't work with (BluSunrize)
  • Fixed connectors duping small amounts of energy (Malte)
  • Fixed lighting on capacitors (Malte)
  • Fixed excessive render latency in JEI (Malte)
  • Fixed OpenComputers integration (sargunv)
  • Fixed Covered Extracting Conveyor not applying magnet protection (BluSunrize)
  • Translations Added/Updated: ja_jp (karakufire), es_es(Dorzar & rogama25), zh_cn (mcBegins2Snow)
Version 0.12-86 - BUILT
  • Added support for JEI ghost ingredients to the assembler and routers (Malte)
  • Re-Added razor wires hurting players trying to break them without wirecutters (Malte)
  • Re-Added coloured pipes (Malte)
  • Re-Added structural arms (Malte)
  • Added clickable areas for JEI to the IE machine GUIs (TeamSpen210)
  • Added the ability to apply Shaders to banners! (BluSunrize)
  • Added a Silt vein for the Excavator, contains clay, sand and gravel (BluSunrize)
  • Removed the additional http request for the changelog in the manual (Malte)
  • Changed Mixer to allow the use of other mods' sheetmetal in its construction (tgstyle)
  • Changed the way wire & connector models work internally (Malte)
  • Feedthrough insulators can now be formed while wires are attached to the connectors (Malte)
  • Fixed arc recycling calculations failing in rare cases (Malte)
  • Fixed lag with certain setups of routers (Malte)
  • Fixed conveyors sometimes showing the wrong model (Malte)
  • Fixed crashes with recent Forge versions (Malte)
  • Fixed the arc furnace not recycling damaged tools (BluSunrize)
  • Fixed a crash with recent Forge versions (Malte)
  • Fixed Wooden Posts connecting to Vines (BluSunrize)
  • Translations Added/Updated: ru_ru (gri3229), ko_kr (mindy15963)
Version 0.12-85 - BUILT
  • Re-Added Thaumcraft compat (BluSunrize)
    • Added hammering of plates for Brass, Thaumium and Void Metal
    • Golems can farm hemp
    • Purifying Fluid and Liquid Death work in the Chemthrower
    • Made the External Heater work with the Essentia Smelter
  • Added a tooltip-display to Speedloaders and Revolvers to display their currently loaded ammo (BluSunrize)
  • Re-Added the "Super Secret BluPrintz" easteregg (BluSunrize)
  • Added the ability to use the Capacitor Backpack as a Bauble (BluSunrize)
  • Fixed up the skyhook, including one crash (Malte)
  • Fixed some rare crashes when closing a world (Malte)
  • Fixed redstone connectors not closing doors using weak signals (Malte)
  • Fixed the mixer crashing if the recipe is trying to process too much fluid (Malte)
  • Fixed Machinist selling iron and steel drills in the wrong order (BluSunrize)
  • Fixed balloon colouring on dedicated servers (Malte)
  • Fixed a dupe bug (Malte)
  • Fixed a crash involving metal ladders (Malte)
  • Fixed Crafttweaker Integration to allow removing Potion mixing recipes (BluSunrize)
  • Fixed an edgecase crash with Cartographer Maps (BluSunrize)
  • Fixed ArcFurnace requiring additional inputs to start a recipe (BluSunrize)
  • Fixed upgrades vanishing in the Workbench (Malte)
  • Fixed Lightningrod not playing nice with other mods' energy transport (BluSunrize)
Version 0.12-84 - BUILT
  • Changed handling of Potions in the mixer: (BluSunrize)
    • Now supports MixPredicates as well as custom brewing recipes
    • Shows properly in JEI, based on Potion output, rather than input
    • Bottling recipes are consistent, anything you can mix, you can bottle (ideally)
    • Added tooltips to Potion fluids to show which mod added the PotionType
    • Added compat for KnightMiner's Inspirations, allowing their Splash and Lingering bottles to be filled
  • Added a separate JEI Handler for Arc-Recycling (BluSunrize)
  • Added a particle trail to Minecarts that use fancy shaders (e.g. IKELOS) (BluSunrize)
  • Added the ability to pop Balloons by hitting them with a Projectile (BluSunrize)
  • Added Shader Particles to the Railgun and Drill (BluSunrize)
  • Added a "Noise" component to the revolver, which will make it attract nearby mobs when fired (BluSunrize)
    • Adding a bit of a stealth/survival aspect
    • Probably not super impactful in normal singleplayer, but could be fun for pack makers
    • This will play into a larger customization system for the Revolver, to be implemented in the future
  • Re-Added some shader textures that got lost in the 1.11 update (BluSunrize)
  • Changed Arc-Recycling to run in init and be overall cleaner (Malte)
  • Changed the recipe for Vacuum Tubes to use Nickel Plates (BluSunrize)
  • Fixed compatability with ActuallyAdditions and AttainedDrops (Shadows-of-Fire)
  • Fixed out-of-thread call to JEI functions causing crashes (BluSunrize)
  • Fixed depth-rendering issues in JEI handlers (BluSunrize)
  • Fixed shiftclicking on IE's containers (BluSunrize)
  • Translations Added/Updated: zh_cn (DYColdWind)
Version 0.12-83 - BUILT
  • Added the Extracting Conveyor. It pulls from inventories like a Hopper (BluSunrize)
  • Added even fancier Shaders with pulsing colours and dynamic rendering. Quite open for addon devs, too! (BluSunrize)
    • Added the IKELOS shader to make use of this
  • Added maps to the vanilla Catographer which lead to Mineral Veins (BluSunrize)
  • Added a config option to disable all use of the stencil buffer for old Intel GPUs (Malte)
  • Added normal tools (Axe, Pick, Shovel, Sword) made from Steel and Treated Wood. Good durability & efficiency, iron harvest level (BluSunrize)
  • Added a new rarity, "Masterwork". Currently only for Shaders (grabbags gained from secret advancements) but will have more use in the future! (BluSunrize)
  • Changed ItemRouters to allow pulling as well, allowing for filtered extraction (BluSunrize)
  • Changed BlastFurnace to not start using a new piece of coke if there is nothing left to smelt (Malte)
  • Changed the Excavator's Mineral Veins to consider the chunks in a radius of two around them, to avoid duplicate veins (BluSunrize)
  • Changed Chemical Thrower to factor in player-momentum to projectiles (TeamSpen210)
  • Fixed wires sometimes leaving behind the damage sources when broken (Malte)
  • Fixed the TConstruct compat module failing (Malte)
  • Fixed Hammers and Wirecutters to be properly repairable (Malte)
  • Fixed Wirecutters to be enchantable (Malte)
  • Fixed texture and model errors being spammed (Malte)
  • Fixed dropping conveyor spawning countless fake items in certain setups (Malte)
  • Fixed conveyors causing infinite loops in rare cases (Malte)
  • Fixed a crash when breaking a connector after dying (Malte)
  • Fixed wires connected to transformers breaking when they shouldn't (Malte)
  • Fixed horizotal wires on the breaker switch (Malte)
  • Fixed crashes with the Core Sample Drill in some dimensions (Malte)
  • Fixed pipes accessing the world from wrong threads (Malte)
  • Fixed a dupe bug (Malte)
  • Fixed the skyhook for vertical wires (Malte)
  • Fixed placing blocks against pipes not working as expected (Malte)
  • Fixed the garden cloche accepting any item into the fertilizer slot (Malte)
  • Fixed the workbench creating excess items (codewarrior0)
  • Fixed obstructed connections not rendering properly in LAN worlds (JamiesWhiteShirt)
  • Fixed Razor Wire not having collision on upper wall section (TeamSpen210)
  • Fixed Arc Furnace recycling being broken (BluSunrize)
  • Fixed Squeezer and Fermenter not updating the GUI when filling buckets (BluSunrize)
  • Improved log output when a compat module fails (Malte)
  • Translations Added/Updated: ja_jp (iceink001), ru_ru (kellixon ), zh_tw (vongola12324)
Version 0.12-82 - BUILT
  • Added compat for farming Hemp to ActuallyAddition's farmer (BluSunrize)
  • Fixed Wirecutter getting consumed when cutting plates (BluSunrize)
  • Fixed Alloy Kiln consuming fuelsource container items (BluSunrize)
  • Fixed uncovered FluidPipes allowing mobspawns (BluSunrize)
  • Fixed spawn interdictors (Electric Lanterns, etc) not being removed on chunk unload (codewarrior0)
  • Fixed Metal Press animations and sounds with customized recipe times (codewarrior0)
  • Fixed some potential crashes in networking and reduced packet size (JamiesWhiteShirt)
  • Fixed 'removeRecipesForInput' in Crusher Craftweaker compat not working (BluSunrize)
  • Reduced the amount of ItemStacks being copied in rendering and recipe checking (Malte)
  • Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)
Version 0.12-81 - BUILT
  • Added the functionality for the Faraday Suit to protect against live wiring (Malte)
  • Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize)
  • Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize)
  • Added Efficiency, Unbreaking and Mending enchantments to the Engineer's Hammer and Wirecutter (BluSunrize)
    • Made those tools take damage when used to break blocks
  • Added compatibility for Forge's update checker (Malte)
  • Added support for Forge's memory Maven repo, this makes deleting old coremod versions unnecessary in Forge 2656+ (latest) (Malte)
  • Changed fences to allow torches on top and prevent mobspawns (Malte)
  • Changed animated item models to use Item-TESRs rather than rebaking (Malte)
    • Made the Fluorescent tube to be really fancy again! (Malte)
  • Changed renderdistance config to work as described (Malte)
  • Changed the images of wiring in the manual to use up-to-date pictures and feature connectors and relays (BluSunrize)
  • Shift-clicking is no longer needed to connect wires to breaker switches etc (Malte)
  • Failed wire connection attempts no longer spam the chat (Malte)
  • Changed Thermoelectric generator to cache its output values, improving performance (BluSunrize)
  • Fixed wires being invisible when logging into a server for the first time (Malte)
  • Fixed localization for treated wood banners (Malte)
  • Fixed the mineral command not workign with Vein names that contain a space (Malte)
  • Fixed shield having a really trippy enchantment glow (Malte)
  • Fixed conveyor recipe (Malte)
  • Fixed Skyhook crashing servers (Malte)
  • Fixed lag with redstone connectors (Malte)
  • Fixed blocks somtimes taking longer to break with the hammer (Malte)
  • Fixed a divide-by-zero issue in the ExcavatorHandler for blacklisted dimensions (BluSunrize)
Version 0.12-80 - BUILT
  • Fixed multiblock rendering in the manual with Optifine and texture packs (Malte)
  • Fixed pre-IE-79 multiblocks not working on IE 79 (Malte)
  • Fixed FluidContainer slots not accepting empty containers (BluSunrize)
  • Fixed Villager trades for Shader bags being inverted (BluSunrize)
  • Fixed Multiblocks dropping themselves as illegal items (BluSunrize)
  • Fixed ugly high-rez textures on Engineering blocks when CTM isn't loaded (BluSunrize)
  • Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)
Version 0.12-79 - BUILT
  • Added the ability for Wirecutters to cut wires from anywhere (Malte)
  • Added Craftweaker support for the Thermolelectric Generator (BluSunrize)
  • Added documentation for metal ladders (BluSunrize)
  • Added Squeezer recipe for beetroot seeds (pap1723)
  • Re-Enabled OpenComputers compat (Malte)
  • Changed Feedthrough Connectors to break like normal multiblocks (Malte)
  • Changed Feedthrough Connectors to form regardless of connector face clicked (BluSunrize)
  • Changed codebase for wire coils to allow easier extension (AntiBlueQuirk)
  • Changed Multiblocks to only move FluidContainers to the output slots when they are full (BluSunrize)
  • Made the IE config react to changes from the in-game GUI
  • Fixed a crash with Optifine and feedthrough connectors (Malte)
  • Fixed wire rendering in edgecases (Malte)
  • Fixed issues with the Skyhook (Malte)
  • Fixed missing textures on conveyors (Malte)
  • Fixed dupebug with Jerrycans (Malte)
  • Fixed stackoverflow with routers (Malte)
  • Fixed Feedthrough Connectors functionality (Malte)
  • Fixed Coresamples not dropping when broken (Malte)
  • Fixed missing revolver sounds (BluSunrize)
  • Fixed broken audio-subtitles (lgthibault)
  • Fixed crash with windmills (lgthibault)
  • Fixed crash with metal ladders (lgthibault)
  • Fixed Craftweaker removal function of MetalPress (BluSunrize)
  • Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)
Version 0.12-78 - BUILT
  • Added a preliminary connection render to debug obstructions (Malte)
  • Added Craftweaker function to remove Crusher recipes by input (BluSurize)
  • Fixed crash when breaking middle block of Feedthrough connector (Malte)
  • Fixed errors related to floating point accuracy (Malte)
  • Fixed Blastfurnace not working at all (Malte)
  • Fixed raytracing on vertical connections (Malte)
  • Fixed Sampledrill render (Malte)
  • Fixed J8U25 message showing on dimension change (Malte)
  • Fixed Feedthrough connectors connecting to themselves (Malte)
  • Fixed wires dropping in the wrong location (Malte)
Version 0.12-77 - BUILT
  • Various changes to the wiring system (Malte):
    • Uninsulated energy wires cause damage now
    • Wires don't need clear line-of-sight but a clear path along the wire as it is rendered
    • Placing blocks that obstruct wires will cause the wire to break/drop
    • The skyhook can attach to the middle of connections, rather than just the endpoints
    • Added a feedthrough insulator as a way to get wires through walls
    • Addons using wires will have to adapt to these changes!
  • IE now prints a message to chat if Java 8 update 25 is used since it causes unfixable crashes (Malte)
  • Changed Drill to have the "Shovel" tool class (primetoxinz)
  • Changed Excavator to show Cobblestone instead of missing texture when digging items instead of blocks (BluSunrize)
  • Fixed the drill not properly accepting its head (Malte)
  • Fixed broken deserialization of boolean properties, this caused some potential issues with Buildcraft (Malte)
  • Fixed some TESR blockstate crashes (Malte)
  • Fixed IE projectiles (chemthrower, railgun) not working (Malte)
  • Fixed wire loss being higher than intended in some cases (Malte)
  • Fixed fluid pipes losing fluid and not accepting small amounts (Malte)
  • Non-IE wires can no longer be connected to IE connectors (Malte)
  • Fixed arc furnace particles rendering when the arc furnace isn't active (Malte)
  • Fixed some capability crashes (Malte)
  • Fixed mobs trying to jump over IE fences (Malte)
  • Re-fixed the blast furnace using slightly more coke coal than it should (Malte)
  • Fixed Vertical Conveyor recipes returning too little (BluSunrize)
  • Fixed Nullpointer on Redstone Probes (BluSunrize)
  • Fixed Output slots not being blocked (BluSunrize)
  • Translations Added/Updated: en_ud (The-Fireplace), ja_jp (iceink001)
Version 0.12-76 - BUILT
  • added various config options for the Belljar, to adjust growthspeeds and fertilizer effects
  • re-added partivles and animation for the Arc Furnace (thanks Malte)
  • added TOP compat for the Sheetmetal Tank (thanks SirWindfield)
  • added Metal Ladders and Scaffold covered versions
  • fixed wires connected to razorwire not rendering (thanks Malte)
  • fixed missing comparator output on the Current Transformer (thanks Malte)
  • fixed the drill accidentally modifying its NBT on sharing (thanks Malte)
  • fixed the Bucket Wheel having rotation issues (thanks Malte)
  • fixed crashes related to newer Forge versions (thanks Malte)
  • fixed rendering issues with the Floodlight and improved its performance (thanks Malte)
  • fixed Carrots and Potoes not working in the Cloche (thanks SirWindfield)
  • fixed crash when the Teslacoil destroys a piece of Faraday armor
  • fixed Chisel compat
  • fixed AA compat, Canola in the squeezer
  • fixed TCon compat, mixup of Constantan and Uranium (thanks tgstyle)
  • fixed TCon compat, Arc Furnace for alloying
  • fixed a crash with the Slippery potion
  • fixed derpyness with Mineral Veins (at least for the most part), regarding CraftTweaker
  • fixed links to Biodiesel in the manual pointing to a nonexistant page
  • fixed a minor texture warning in the console
  • Translations Added/Updated: zh_CN (DYColdWind)
Version 0.12-75 - BUILT
  • Relicensed IE, because it was about time. It's not perfect but it's better than uncertainty
  • added a basic description to the mcmodinfo (thanks carstorm)
  • added a configurable, global, modifier for the Cloche's Fertilizer effectiveness
  • cleaned up internal BlockState logic a bit (thanks Malte)
  • changed Chisel compat to use proper IMC keys
  • changed Stone Multiblocks to be immovable to pistons
  • changed RedtoneBreakers to not visually connect to non-direct redstonedust
  • fixed broken rendering for blocks in non-standard layers (thanks Malte)
  • fixed config checks for @Mapped values causing issues (thanks Malte)
  • fixed issues with invalid block rotations (thanks Malte)
  • fixed Autoworkbench not disassembling properly (thanks Malte)
  • fixed crashes caused by empty ItemStacks (thanks Malte)
  • fixed Multiblocks not firing visual updates properly (thanks Malte)
  • fixed Eletrode Blueprints not being craftable
  • fixed Fluid Pump and Sheetmetal Tank not preserving NBT data
  • fixed Storage Crates writing empty enchantment tags on pickup
  • fixed Wire connections not synchronizing properly when switching between worlds (thanks Malte)
  • fixed Assembler consuming too much fluid in edgecases (thanks Malte)
  • fixed desync issues with the Workbench in multiplayer (thanks Malte)
  • fixed waterwheel rotation issues (thanks Malte)
  • fixed shooting non-living entities with the Chemthrower (thanks Malte)
  • fixed Mixer recpies not showing tooltips in JEI
  • fixed Cloche voiding seeds
Version 0.12-74 - BUILT
  • changed IE to ACTUALLY load on all 1.12 subversions
Version 0.12-73 - BUILT
  • added whitelist configs for the toolbox
  • re-enabled WAILA compat
  • re-enabled OpenComputers compat (not sure if it works)
  • changed IE to load on all 1.12 subversions
  • changed Metal Press render to have items sink a bit down to hide blocks
  • changed IE blocks to allow states for directional setting (thanks Malte)
  • changed Crushers to have a limited size queue to avoid login crashes
  • fixed toolbox crashing when placed (thanks Malte)
  • fixed lighting of the chemthrower particles (thanks Malte)
  • fixed drill and revolver looking derpy when fancy animations are disabled
  • fixed the Miló Shader's name (thanks Malte)
  • fixed client-access exceptions with TOP handler
  • fixed Foresty compat errors
  • fixed cycle animations for the gunturret
  • fixed issues with Botania compat
Version 0.12-72 - BUILT
  • added a recipe to fill the Speedloader in a crafting table
  • added Packing and Unpacking molds to the Metal Press
  • added Jar Signing to comply with Forge's coremod guidelines (thanks Malte)
  • added support for amounts on OreDict ingredients in Crafttweaker compat (thanks MatrixN1)
  • added Crafttweaker compat for the Dieselgenerator + Drill (thanks Faxn)
  • changed IE's items with internal storage to use ItemHandler capabilities (thanks Malte)
  • changed IE's OBJ models to generate less comparative objects (thanks Malte)
  • changed IE to register its recipes on the proper event, fixing Crafttweaker compat
  • changed Alloy Kiln and Blastfurnace to tick down their active fuel even when not smelting (like vanilla furnaces)
  • changed Pumpkin and Melon seeds to have reduce oil outputs, and reduced their growthrate
  • changed Metal Press molds to be crafted in the Workbench
  • changed Metal Barrels to not output fluid when receiving a redstone signal, to work as valves (thanks Berinhardt)
  • changed dummies on Multiblocks to be removed from the list of ticking tiles (thanks Malte)
  • changed Windmills to rotate in in accordance to wind from the north or west, rather than fixed clockwise
  • fixed issues with dummyblocks spawning outside world borders (thanks Malte)
  • fixed crates and toolboxes losing their inventory (thanks Malte)
  • fixed various desync issues with the Engineer's Workbench (thanks Malte)
  • fixed render issues with multiblock TESRs (thanks Malte)
  • fixed Botania compat
  • fixed various desync issues with the Revolver & Speedloader HUD displays (thanks Malte)
  • fixed Multiblocks not dropping their contents
  • fixed Diesel Generators not allowing levers to be attached
  • fixed tooltip localisation for Alloy Kiln and Automatic Workbench
  • fixed Stripcurtains not notifying the strong signal to turn off
  • fixed Railgun projectiles not colliding with entities properly
  • fixed Fluid Pipes not showing their covers with CTM installed
  • fixed inventory models for Engineering blocks with CTM installed
Version 0.12-71 - BUILT
  • added missing recipes for Scaffold Slabs & Stairs
  • added Albedo compat for Flare Cartridges
  • added a recipe to make torches out of wool and creosote
  • added the "Ancient" shader
  • added the Covered Vertical Conveyor
  • added the Chemthrower Multitank upgrade
  • re-added the Hemp to String recipe
  • changed logging to use separate logger rather than FMLLog (thanks Malte)
  • changed Garden Coche to allow Podzol as a mushroom soil
  • changed the Cloche to run at a reduced speed
  • changed all multi- and dummyblocks to be immovable by Pistons, because Quark
  • fixed Core Sample Drill animation (thanks Malte)
  • fixed a bunch of Capability errors (thanks Malte)
  • fixed turrets causing issues in target acquisition (thanks Malte)
  • fixed client disconnecting due to NBT overflow in crates and toolboxes (thanks Malte)
  • fixed broken remapper (thanks Malte)
  • fixed conveyor recipes requiring single inputs (thanks Malte)
  • fixed Tesla Coil animation not getting reset (thanks Malte)
  • fixed Chisel compat conflicting with CTM
  • fixed HarvestCraft compat not handling water and milk in the assembler properly
  • fixed auto-breakers causing issues with Storage Crates and others
  • fixed shiftclicking being broken in the Cloche GUI
  • fixed Manual not reopening on the selected page
  • fixed Railgun not working on Ender Dragon, Crystals and non-living entities (thanks Malte)
  • fixed Bullets not loading the damage from the config properly
  • fixed deprecated uses of getDrops
  • fixed Splitting Conveyor being derpy after being rotated
Version 0.12-70 - BUILT
  • added Shader-capabilities to the Heavy Plated Shield
  • added Scaffolding Slabs and Stairs
  • added a tiny bit of Albedo compat. Makes fancy lights happen on the Tesla Coils!
  • changed Mystical Agriculture compat to work for Inferium seeds
  • changed bullets to have increased speed
  • changed HE cartridges to travel in an arc and make a different sound
    • API update, cartridges can define custom sounds
  • changed, updated and improved the CTM compatability (thanks InsomniaKitten)
  • fixed Treated Wood recipes not consuming creosote
  • fixed up fence-connections for some IE blocks
  • fixed duplication glitch within the Refinery
  • fixed particle issues with some Multiblocks
Version 0.12-69 - BUILT
  • fixed TConstruct dependency
  • fixed Assembler not properly handling Fluid Ingredients from IE and CoFH
  • fixed Revolver GUI not properly syncing
  • fixed model loading error (thanks PaleoCrafter)
Version 0.12-68 - BUILT
  • re-added TConstruct compat
  • added Fertilizer compat for ActuallyAdditions, BetterWithMods and IC2
  • changed player arms for certain IE items to also affect armor
  • changed shield to use Forge's new provided shield method
  • changed Mystical Agriculture compat to not output seeds anymore
  • changed Arc Furnace, Squeezer and Fermenter to only output comparator signals for their input
  • changed revolver GUI to allow display of dual-wielded revolvers
  • fixed cloche not accepting power from the bottom block
  • fixed speedloader recipe mistakenly crafting a revolver
  • fixed gunpowder recipe being active even when there isn't any charcoal dust
  • fixed shield only equipping on the clientside with the magnet glove
  • fixed shield flickering when recharging in offhand
  • fixed back button in the manual failing
  • fixed shaders resulting in invisible revolver grips
  • fixed crafttweaker integration
  • fixed various AABBs errors causign projectiles to miss
  • fixed cloche having incorrect item handling (leading to trouble with EIO conduits)
  • fixed Forestry compat not loading
  • fixed Fluid Router allowing for an infinite loop
  • fixed Assembler not handling some recipes properly
Version 0.12-67 - BUILT
  • added the Probe Connector. It can read Comparator Overrides on Inventories and stuff!
  • added fancy animations for the reload with a speeloader and opening the revolver GUI
  • added the Circuit Board material, requires for Probe Connector and Turrets
  • added Comparator interfacing to a lot of IE multiblocks (using the RS controlpanel)
  • re-added animations for the drill. It rotates again \o/
  • changed TE OreDict comapt to run in init phase
  • changed Revolvers to aim at enemies properly
  • changed re-equip animations for Revolver to look better
  • changed the Speedloader to a separate item, added a unique reload sound
  • changed the link system in the manual to allow linking to specific crafting recipes
  • fixed missing recipes for Metal plates
  • fixed Uranium Blocks + Slabs not having a recipe
  • fixed IE's fluids to always stitch into the sheet and have buckets load correctly
  • fixed missing Hammer Crushing recipes
  • fixed IE recipes using fluids not emptying containers properly & duplicating them
  • fixed recipes for Aluminium and Steel wires
Version 0.12-66 - BUILT
  • fixed the missing dustCharcoal reference in recipes
Version 0.12-65 - BUILT
  • changed crafting recipes to the new json based system!
  • fixed ClientProxy trying to subscribe on the Server side
  • fixed arm sleeves on players not matching arm position. Nothing I can do about armor, I'm afraid.
Version 0.12-64 - BUILT
  • Updated to Minecraft 1.12, fixed a lot of the issues resulting from this update
    • NOTE: Currently, IE's vanilla crafting recipes are not yet JSONs. This will probably change in future releases.
    • NOTE ALSO: Update may be a bit unstable. Feel free to report issues on github.
  • added Advancements to replace Achievements, some even give rewards!
  • added a custom trigger to detect formation of multiblocks
  • added two new Shaders: WAAAGH! and Lusus Naturae
  • added a super fancy spinning animation to Revolvers that use a specific skin.
    • atm limited to two exclusive skins, may be expanded in future.
  • changed holding animations for Revolver, Drill, Chemthrower and Railgun
    • has a config option in case it conflicts with other animation mods
  • changed certain Mineral Veins to output Sulfur Dust
  • changed OneProbe integration a tiny bit, showing SideConfigs on Barrels, Capacitors, etc.
  • fixed Minecart shaders crashing with layer counts over the default
Version 0.11-63 - BUILT
  • added the Heavy Plated Shield!
    • it protects like a normal shield
    • it has awesome upgrades
  • added Vacuum Tubes as a new mid-game crafting material
  • added a manual entry for the new components
  • added Crafttweaker integration for Blueprint recipes
  • changed/fixed HUD displays for Railgun, Chemthrower and Revolver
  • changed Turrets to be interactable from the top block (thanks Malte)
  • changed Arc Furance to distribute inputs evenly again (thanks Malte)
  • changed Sulfur and Saltpeter textures to be Hazards instead of my terrible ones
  • changed recipes for Mechanical components, added Bluepritns for reduced cost
  • changed JEI integration to use newer JEI methods
  • changed Engineer's Workbench to no longer be part of IE's main achievement progression
  • fixed Redstone connectors not properly accepting signals (thanks Malte)
  • fixed OC compat not loading due to incorrect mod ID (thanks Malte)
  • fixed Capacitor Backpack potentially charging itself
  • fixed crashes with Capacitor Backpack and Railgun interacting with capabilities (thanks Malte)
  • fixed localization file getting screwed up to ASCII
  • fixed up interacton between Silos and RefinedStorage (thanks Malte)
  • fixed ghostloading messing up randomizers for a lot of stuff (thanks Malte)
  • fixed a plethora of ghostloading issues (thanks Malte)
  • fixed Capacitor Backpacks being all-around derpy when crafting (thanks Malte)
  • fixed broken Pipe renders (thanks Malte)
  • fixed Turntable not reacting to redstone signals
  • fixed Fluid Outlet outputtign through closed sides
  • fixed render issues with the charging station (thanks Malte)
  • fixed (possibly) Wooden Crates in villages losing their contents on pickup
Version 0.11-62 - BUILT
  • official 1.11.2 release, same changelog as build 59
Version 0.11-59 - UNRELEASED
  • Updated to Minecraft 1.11.2 and all the bugfixes that came with it! (thanks AtomicBlom and Malte for all the help <3)
  • added a migration system to allow loading 1.10 worlds into MC 1.11.2! (thanks Malte)
  • added special chemthrower behaviour for fluid concrete. It's the GLOO cannon from Prey! :D
  • added compat for Forestry's fertilizer to be used in the cloche
  • added the Alloy Kiln!
    • a small multiblock that allows earlygame alloying of metals
    • also features Crafttweaker support (thanks primetoxinz)
  • added new textures for the Dynamo, copper ingots, wirecoils and coil blocks (thanks Mr. Hazard)
  • added the Capacitor Backpack! Supplies your items with power!
  • added Thermal Foundation's Phyto-Grow as a valid Cloche fertilizer
  • added Sulfur & Saltpeter dust to make gunpower. Better texture and more uses soon!
  • changed balance on Drills: Heads have more durability, lubrication reduces wear, augers boost speed
  • changed Turrets to use the improved Tile Renders (thanks Malte)
  • changed outputsize on Coke and Blastbrick recipes, reducing earlygame resource costs
  • changed the Windmills!
    • new model (courtesy of Mr. Hazard)
    • instead of having two types, they are now "upgraded" with sails
  • changed produce&seed output for wheat and beetroot in the Cloche
  • changed Toolboxes and Wooden Crates to keep their enchantments on placement
  • changed Railgun to store less energy (so the Capacitor Backpack actually has a reason to exist), buffed its damage by 50%
  • changed Redstone Connectors to properly connect to Redstone Dust (thanks Malte)
  • fixed recipes for redstone ignoring conveyers
  • fixed render-crash with the Cloche
  • fixed nested configs not generating
  • fixed inventory texture for the LV connector
  • fixed cross-mod compat for the Cloche
  • fixed soil-texture getter for the cloche
  • fixed Covered Conveyors not protecting inserted items against pickup
  • fixed Improved Blast Furnace consuming too much fuel (thanks Malte)
  • fixed Multiblock disassemly code, specifically regarding multi-break-tools like Drills or TCon Hammers (thanks Malte)
  • fixed possible NBT overflows with toolboxes, crates, shulkerboxes, etc (thanks Malte)
  • fixed Fluid Pipe covers not initializing properly (thanks Malte)
  • fixed recipe-wildcard handling in the manual (thanks Landmaster)
  • fixed logic and effects for the Grunt Birthday Party achievement
  • fixed missing sounds for Metal Press and other things
  • fixed JEI display for the Crusher to show secondary output percentages
  • fixed Jerrycan/Sheetmetal Tank interaction (thanks Malte)
  • fixed Arc Furnace not recycling wire coils because wire was an unknown resource
Version 0.10-58 - BUILT
  • added the Fluid Router. It does exactly what the Item Router does, but for fluids.
  • added Crafttweaker integration for the Mixer
  • added the Garden Cloche! It grows a variety of crops!
    • added farming compatability for Actually Additions
    • added farming compatability for Attained Drops
    • added farming compatability for Mystical Agriculture
    • added farming compatability for Harvestcraft
    • added farming compatability for Better With Mods
    • added farming compatability for Extra Utils
  • added Chemthrower compatability for ThermalFoundation fluids
  • added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels
  • added a toggleable option to the Mixer to output all fluids instead of just the bottom one
  • added placeable Toolboxes, they are fully accessible while placed
  • added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin
  • added a visible chunk boundary when holding or looking at the Sample Drill
  • added Redstone Wires to the API (thanks Malte)
  • added a render reset hook to the API (thanks Malte)
  • added the Covered Conveyor, preventing players from picking up items from it
  • added a Conveyor unaffected by redstone
  • added the Fluid Outlet. It puts fluids in the world!
  • added OC compat for Mixer and BottlingMachine (thanks GuyRunningSouth)
  • added a Villager Job to sell Shader Bags
  • added a Crusher recipe to turn slag into sand
  • added a special ItemFrame render for Blueprints
  • added the ability to flip Powered Lanterns using the hammer
  • added the option for Strip Curtains to output a strong RS signal
  • added a sound to the Breaker Switch - Clearly the best feature of this update
  • changed Razorwire to render extended wooden boards when stacked
  • changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage
  • changed metal plates and Sheetmetal to be craftable for any IE-used metal
  • changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal
  • changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe
  • changed fluid potions to have reduced durations in the chemthrower
  • fixed Concrete blocks not applying suffocation damage
  • fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs
  • fixed energy drain on eletrified bullets, reduced drain for multii-projectile cartridges
  • fixed ownerless, tameable entities causing crashes in Turret targeting
  • fixed item in- and outputs on Turrets being unavailable
  • fixed manual entry for Razorwire
  • fixed NullPointer on FluidStacks
  • fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls
  • fixed the Drill taking more damage than intended (thanks Malte)
  • fixed the display of double arrays in the manual (thanks Malte)
  • fixed lang file as per suggestions on github
  • fixed Balloons and Redstone Connectors being invisible in the End
  • fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable
  • fixed invalid connections being made possible due to splitting stacks (thanks Malte)
  • fixed bounding boxes and wire offsets for transformers (thanks Malte)
  • fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination (thanks Malte)
  • fixed the Potion fluid not having textures (thanks Malte)
  • fixed ConcurrentModificationException on Crafttweaker reloads (thanks Malte)
  • fixed the Mixer not working when its internal tank is filled (thanks Malte)
  • fixed IE slag not being usable in ThermalExpansion recipes
  • fixed the Turrets losing its inventory (thanks Malte)
  • fixed NBT sensitive fluids not outputting from barrels properly (thanks Malte)
  • fixed a dupebug of empty fluid containers in the Assembler
  • fixed Assembler outputting damageable craftign items
  • fixed missing sounds on IE explosions
  • fixed Refinery dividing by 0 if timer config is adjusted downwards
  • fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items
  • fixed projectiles ignoring PvP protection within player teams
  • fixed wires not being removed properly if TileDrops are off (thanks Malte)
  • fixed floating Engineer's houses
  • fixed broken Energy Storage tooltips
  • fixed Metal Press not dropping its mold when broken
  • fixed various double-size blocks deleting things above them
  • fixed stuttering on Metal Press and Watermill (thanks Malte)
  • fixed Relays connecting to energy accepting things, to make their role more obvious (thanks Malte)
  • fixed resource reloading on TESRs (thanks Malte)
  • fixed various Turret projectile issues (thanks Malte)
  • fixed a Blast Furnace processing speed bug (thanks Malte)
  • fixed Skyhook being a stupidly powerful weapon (thanks Malte)
  • fixed the Crusher outputting to the wrong side
  • Translations Added/Updated: ru_RU (lex1975) (this time for real, since I forgot it last time), zh_TW (xaxa123)
Version 0.10-57 - BUILT
  • added RazorWire! It pricks and slows, and you can electrify it.
  • added Fluid Concrete. Slows entities down and immobilizes them when it dries
  • added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.
  • added blocks for (almost) all IE Fluids
  • added the Mixer! It mixes solid components into fluids to make concrete or various potions!
  • added Turrets! Configurable targeting, currently allowing for fluids (Chemthrower) or bullets (Revolver) as ammo
  • changed Floodlights to allow inversion of redstone control
  • changed Charging Station to allow charging Forge Energy items as well
  • fixed Bottling Machine recipes not consuming fluid and duping items (thanks Malte)
  • fixed Redstone Wires illegally connecting to relays
  • fixed ArcFurnace recipes causing NPEs when added through Minetweaker
  • fixed JEI handler preventing Draconic Evolution for loading theirs
  • fixed OneProbe showing components of Multiblocks rather than the MB itself
  • fixed derped texture on Metal Press
  • fixed side-solidity for Stone Multiblocks
  • fixed the density of Creosote Oil. A certain Lemming notified me that it's in fact, denser than water.
  • Translations Added/Updated: ru_RU (lex1975)
Version 0.10-56 - BUILT
  • fixed duplication of stacks of items dropped onto the bottling machine
  • fixed EntityDataManager registration (thanks mconwa01)
  • fixed manual entry of the fluidpump citing the use of "wirecutters" instead of "hammer"
  • fixed manual typo in the fermenter entry
Version 0.10-55 - BUILT
  • re-added the Bottling Machine! It bottles things up, like fluids and emotions!
  • added indicative scrollbars to the manual
  • added nullcheck to guard against malformed sound events
  • added a login check to synchronizing Excavator data
  • added a config option for hte drop weight of Hemp Seeds
  • changed IC2 compat to no longer load with IC2 classic
  • changed permission levels on comamnds to allow "/cie resetrenders" for everyone
  • fixed Minetweaker and JEI integration. Arc Furnace reduced to a single categroy, I'm afraid.
  • fixed Automatic Workbench using Pair from JavaFX
  • fixed null-master exceptions for Multiblocks
  • fixed rotations of wooden blocks (Gunpowder Barrel, Item Router)
  • fixed GUI of the Item Router
  • fixed SideOnly exceptions triggered by Chisel&Bits
  • fixed Withers dropping Lootbags. They really shouldn't anymore.
  • fixed world loading caused by connection persistence and validation (thanks Dogboy21)
  • fixed Crusher not collecting drops from low-health entities
  • fixed Assembler and Metal Press not reorienting conveyors when broken
Version 0.10-54 - BUILT
  • added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes
  • added the Turntable, a block that allows rotating of other blocks
  • added the "Dominator" shader
  • changed Wirecoils to change their distance display to red when too far from their linking point
  • changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo
  • changed Assembler to allow crafting IC2 recipes (thanks Malte)
  • fixed issues with lowercasing without locale
  • fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy
  • fixed Shaderbags having their conversion recipes crash
  • fixed duplicate rod recipes in the Metal Press
  • fixed TConstruct book not showing Hemp item
  • fixed multithreading issues (thanks Malte)
  • fixed crash with unknown recipes in the Assembler (thanks Malte)
  • fixed resource overhead with Bucket Wheel rendering (thanks Malte)
  • fixed Manual not handling scrolling lists properly
  • fixed Sheetmetal Tanks not rendering fluids with colour
  • fixed Chemthrower not dropping player-only items (Blazerods)
  • fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource
  • fixed needless chunkupdates caused by Blastfurnace Preheaters
  • fixed Splitting Conveyors flipping directions too early
Version 0.10-53 - BUILT
  • added new shaders
  • fixed Sample Drill crashing upon energy insertion
  • fixed Tesla Coil crashing upon energy insertion
  • fixed Revolver rendering on Tiny Potatoes
  • fixed Refinery not allowing extraction
  • fixed achievement for crafting the Mining Drill not firing
    • retro-actively firing crafting achievements when modifying them in the workbench
  • fixed Lightning Rod not building its fence-net properly
  • fixed bounds and disassembly of the Lightning Rod
  • fixed Splitting Conveyors sometimes not clearing temporary NBT data from entities
  • fixed a bit of log spam by invalid/missing models
  • fixed Blueprints not taking unstacked resources
  • fixed Vertical Conveyors not rendering walls on their base properly
  • fixed a dupebug with InventorySorter
  • fixed Fluids not updating to existing entries when failing to register
Version 0.10-52 - BUILT
  • added the ability for Dropping Conveyors to drop through trapdoors
  • added a new shader
  • fixed Nullpointer for Connectors accepting FUs
Version 0.10-51 - BUILT
  • re-added Festive Crates! Happy Holidays!
  • re-added Botania compat for shaders, Relic rarity lootbags + shaders
  • added the ability for Strip Curtains to emit redstone when an entity passes through
  • added compatability for Forge Energy / Forge Units. End of an era, I guess.
  • fixed a nullpointer on JumpCushions
  • fixed Splitting and Dropping Conveyor not inserting into inventories
  • fixed crashes in the manual due to incomplete tesselation
  • fixed load-cycle with TCon
  • fixed HarvestCraft recipes usign water/milk not working in the assembler
  • fixed Furnace Heater constantly updating the block when insufficiently powered
  • IE now has a Maven (thanks SkySom)
Version 0.10-50 - BUILT
  • added versioncheck for TConstruct to prevent crashes with ranged weapons
  • added Icons for all IE machines to JEI and fixed recipe displays
  • fixed furnace heater constantly updating chunks
  • improved UV maps on the revolver, added a new shader
Version 0.10-49 - BUILT
  • rewrote the shader system
    • improved texture performance
    • changed API integration
    • added listing in the manual, including re-ordering
    • removed the recipe to turn shaders back into bags
  • added the ability to rename wooden crates
  • added IRotationAcceptor interface for dynamos and the things that drive them (thanks Malte)
  • re-added the config for Excavator fail chance (thanks Malte)
  • re-added the ability to dye balloons (thanks Malte)
  • re-added the ability to add shaders to balloons
  • changed the drill's hardness checks to easier dig ores (thanks Malte)
  • fixed duped fluidcontainers on treated wood recipes
  • fixed incompat issue with new versions of TConstruct
  • fixed CraftTweaker compat (thanks mezz)
  • fixed Crusher recipe for sand requiring grass rather than gravel (thanks MalkContent)
  • fixed NPE on inserting items
  • fixed Wirecutters consuming durability and not working properly on transformers
  • fixed various client issues (thanks Malte)
  • fixed Structural Connectors and Redstone Connectors not displaying properly (thanks Malte)
  • fixed Conveyors throwing NPEs on Servers (thanks Malte)
  • fixed dupebug with Charging Station
  • fixed a few missing sounds
  • fixed a concurrent modification in Tesla Coil sounds (thanks Malte)
Version 0.10-48 - BUILT
  • added CTM support to Engineering Blocks and Scaffolds when Chisel is installed (in cooperation with Drullkus)
  • changed Breakers to be rotatable (thanks Malte)
  • changed Conveyor Belts showing walls when having their sides towards a metal press or assembler
  • fixed missing comments in the config file
  • fixed breaker switches crashing on servers (thanks Malte)
  • fixed IE models causing lag on chunk updates (thanks Malte)
  • fixed Breaker Switches not outputting redstone signals (thanks Malte)
  • fixed Redstone Breakers ignoring their inversion (thanks Malte)
  • fixed Ear Defenders being broken (thanks Malte)
  • fixed Squeezers and Fermenters not outputting Items automatically
  • fixed Silo not auto-outputting when supplied with a redstone signal
  • fixed Railgun not shooting alu, iron and steel sticks from other mods
  • fixed Manual on Railguns crashing without Railcraft installed (thanks Malte)
Version 0.10-47 - BUILT
  • moved all clientside references from the config
Version 0.10-46 - BUILT
  • fixed serverside crash due to abstract proxy
  • fixed mcmod.info file
Version 0.10-45 - BUILT
  • change over to Forge's new config system:
    • DELETE YOUR IE CONFIG
    • Or don't, but you'll get a load of duplicate and unnecessary options.
    • If an old config breaks anything, you were warned.
  • added WAILA support for Tesla Coils
  • added The One Probe Compat for machines and energy storage
  • added a config option to disable villagers and their houses
  • added a config option to disable OreDict names in Advanced Tooltips
  • re-added config option for Railgun damage
  • re-added support for Railcrafts rails and rebar to be used as projectiles
  • re-added shader support for Railcraft carts
  • re-added the placement options for Redstone Breakers (thanks Malte)
  • changed blocks with configurable sides (capacitors, barrels) to use unlisted properties and lazy loading. Reduces IE's model count at startup by >75%
  • change Refinery model to have a big power input like Fermenter and Squeezer
  • fixed Refinery not properly accepting fluids
  • fixed crash when crafting cetain items (thanks Malte)
  • fixed Conveyors dropping invalid items (thanks Malte)
  • fixed Pumps not working due to miscalculated XORs (thanks Malte)
  • fixed Watermills having too small models
  • fixed wonky wire rendering (thanks Malte)
  • fixed material list for the Lightning Rod
  • fixed Faraday suit not blocking Tesla damage
  • fixed Floodlight having broken rendering and expanded computer support (thanks Malte)
  • fixed Buckshot projectiles not applying full damage
  • fixed Scaffolding not rendering properly on the inside
  • fixed breakerswitch not emitting redstone
  • fixed force chunkloading through redstone connectors
  • fixed Toolbox voiding items
  • fixed Pipes resetting connection configs (thanks Malte)
  • fixed Silo voiding items and not having Comparator output
  • fixed Pipes not dropping their covers
  • fixed placement logic for multiblock placements (posts, transformers, drill, teslacoil)
  • fixed CraftTweaker integration for the Refinery
  • fixed stair rendering
  • fixed explosion resistance for leaded concrete stairs and slabs
  • fixed Crusher overloading its process queue
  • fixed multiple minor issues
Version 0.10-44 - BUILT
  • fixed clientside exception
Version 0.10-43 - BUILT
  • added version dependency for TCon to prevent further reports of that
  • added Banners! They look awesome! Shoutouts to Tris for making all the textures!
  • added support for TConstructs resourcepack based materials
  • added Strip Curtains. Purely decorative, dyeable, pretty nice for factories!
  • re-added the ability to climb scaffolding on pipes
  • re-added the Lightning Rod!
  • expanded the "allow" and "interdict" functions on the Hammer in regards to multiblocks
  • expanded the API on wires for an addon
  • changed manualpages for Multiblocks to be better at everything (thanks boni)
  • greatly improved renderperformance on waterwheels and windmills (thanks Malte)
  • fixed wooden barrels not being toggleable
  • fixed wooden barrels acceptign invalid fluids
  • fixed side-solidity on pumps
  • fixed changelog display in the Engineer's Manual
  • fixed jerrycans not getting filled properly and beign lost in crafting
  • fixed broken villager trades
  • fixed glitches in the toolbox (hopefully)
  • fixed overlays when WAWLA is installed (thanks Malte)
  • fixed WAILA display for EnergyProviders
  • fixed crash with Phial Cartridges
  • fixed Homing Cartridges not doing damage
  • fixed CraftTweaker method name
  • fixed Balloons not emitting light
  • fixed crash during Arc Furnace recycling calculations (thanks Malte)
  • fixed Bucket Wheel continuing to rotate when the Excavator is broken and desyncing (thanks Malte)
  • fixed LootEntry manipulation (3rd time's the charm?) (thanks Malte)
  • fixed crash with Railcraft (thanks Malte)
Version 0.10-42 - BUILT
  • fixed NPE when throwign items into the crusher
  • attempted fix for render crashes with TESRs and their blockstates
Version 0.10-41 - BUILT
  • added the function to dye conveyor belts!
  • added the splitting conveyor belt, it alternates left and right!
  • re-added the ability to pull recipes from JEI into the assembler
  • re-added charge counter to railgun
  • re-added some missing achievements
  • re-added the ability to cover pipes in scaffold. IMC messages an define additional whitelisted blocks
  • re-added Crafttweaker/Minetweaker integration
  • updated TCon compat to latest TCon
  • removed Fluid Bottles. People can shut up about those now >_>
  • fixed Assembler not crafting and occasionally crashing
  • fixed Arc Furnace rendering, output rates and dupebugs
  • fixed slab rendering
  • fixed wooden crates not updating comparators
  • fixed floodlight being terrible (thanks Malte)
  • fixed lots of bugs with wire models (thanks Malte)
  • fixed crashes with projectiles
  • fixed SkyHook being derpy
  • fixed Transformers not attaching on posts
  • fixed IE blocks not having placement sounds
  • fixed selection and colision bounds on multiple blocks
  • fixed OC comapt on the crusher being borked (thanks Malte)
  • fixed lootentry access error (thanks Malte)
  • fixed wires sometimes not rendering on servers
  • fixed a manual derp (thanks Malte)
Version 0.10-40 - BUILT
  • fixed machines crashing
  • fixed sheetmetal tank not outputting
Version 0.10-39 - BUILT
  • added Bloodmagic compat:
    • demon will bullets. 'nuff said.
  • re-added Chisel Compat. Won't work till Chisel actually brigns IMC integration back in
  • re-added Botania compat:
    • conveyor belts are immune to magnets
    • terrasteel bullets are back
    • armed the potatoes
  • re-added Wolfpack Cartridges!
  • changed Water- and Windmills to use normal TESR again after all
  • changed Lanterns to be rotateable with the hammer
  • changed a load of Assembler functionality. Fixed fluid crafting and container items
  • changed multiblocks in the manual to indicate whether the components are in your inventory
  • changed arcfurnace to output slag faster
  • fixed lighting on wires and connectors (thanks Malte)
  • fixed wire rendering accross chunks; they split into two renders to at least give indication now (thanks Malte)
  • fixed recipes for Faraday Armor
  • fixed incorrect checks for empty lists when creating ingredient stacks
  • fixed Universal Bucket being initialized too late
  • fixed crashes relating to missign Railgun ammo
  • fixed Wooden Posts not extending arms
  • fixed derpy looking railgun and missing sounds on the Revolver
  • fixed windmills not recognizing walls properly
  • fixed JEI rendering for Metal Press and Crusher
  • fixed multiple capability issues on IE tiles
  • fixed conveyors shooting items out to the sides when inserted into
  • fixed floodlights crashing on placement
  • fixed balloons not being consumed when placed in the air and suffocating players
  • fixed conveyors from the creative menu being unplaceable
  • fixed dieselgen crashing for invalid fuel
  • fixed rotations on the bucket wheel
  • fixed broken renderign on the ear defenders
  • fixed drill and chemthrower losing fluid when modifying
  • fixed shiftclicking bullets into the revolver
  • fixed dieselgen and refinery not accepting fluids when mirrored
  • fixed hemp being plantable on non-farmland
  • fixed arcfurnace consuming too many additives
  • various other small fixes!
Version 0.10-38 - BUILT
  • added the new IConveyorBelt system
    • fully dynamic conveyor system, with custom models and all
    • addon mods can easily add their own!
    • features magnet prevention. Works on EIO, in future BM and Reliquary (?)
  • added Crusher recipe for coke blocks
  • re-added EIO compat, mostly Arc Recipes
  • fixed Assembler not assembling (thanks Alex)
  • fixed Chemthrower Projectiles making arrow noises
  • possible fix for the black rendering wires
  • fixed (finally, hopefully) the desync caused by forming Coke Oven and Blast Furnace
Version 0.10-37 - BUILT
  • added the new IBullet system!
    • bullets are no longer based on metadata, but use NBT tags to differentiate types, their abilities are handled externally
    • updated manual accordingly
  • added recipe for leaded concrete
  • changed Conveyors to have a better placement system
  • fixed crashes when shiftclicking in revolver gui
  • fixed slots not assignign properly in revolver gui
  • fixed a bunch of manual things
Version 0.10-36 - BUILT
  • added Hemp Seeds to Forestry's bags
  • changed Windmill and Improved Windmill to have models with 90% less polys. PERFORMANCE!
  • removed unnecesary debug outprints
  • fixed NPE in manual
  • fixed issues on the manual's mineral pages
  • fixed models for coresamples
Version 0.10-35 - BUILT
  • re-added Open Computers compat
  • cahnged waterwheel and windmills to use FastTESR
  • fixed NPE in ShapedIngredientRecipe
  • fixed Treated Wood display in the TCon Book
Version 0.10-34 - BUILT
  • added TCon alloy recipes
  • fixed crash in earmuff recipe, using a client access method
  • fixed arc alloy recipes having too little output
  • prepping for FastTESR hopefully soon!
Version 0.10-33 - BUILT
  • fixed crashes when break smart models, parsed texture into baked builder
  • fixed ItemRenders for multiblocks
  • fixed rendering of Wind- and Watermills
  • fixed entrylsits in the manual being short
  • fixed the forming of multiblocks scrambling the player's inventory
  • fixed treated wood recipe consuming buckets (Forge Bug, really...)
  • fixed machines crashign when fillign buckets internally
Version 0.10-31 - BUILT
  • added Redstone Wire connector
  • cleaned up recipes and manual a little
  • fixed wire rendering
  • fixed crash with cart shaders
Version 0.10-30 - BUILT
  • UPDATE TO 1.10.2
Version 0.9-29 - BUILT
  • UPDATE TO 1.9.4
  • mostly port, movign stuff to new fluid systems, capabilities, etc
  • moved 3D Maneuver gear. It didn't fit the style of hte mod and was incredibly glitchy
Version 0.8-28 - BUILT
  • re-added the Floodlight back in
  • re-added the transformers that can attach to posts (thanks Malte)
  • re-added the ability for the pump to not create cobblestone and improved the pump (thanks Malte)
  • added the Faraday Suit, an armor to survive tesla coils and allow for lightshows! (code by Malte, art by Mr. Hazard)
  • added sound and nicer animations to the metal press
  • added new textures for the Capacitors! Celebrating IE's one year of public release! :D
  • changed recipes for WireCoil. They now take wire which is made out of plate with shears/wirecutters or with the metal press
  • changed wirecutters to take durability damage when removing wires from connectors
  • added fluorescent tubes. They glow when near a tesla coil! (thanks Malte)
  • added a "Bad Eyesight" config to make the manual render in darker, bold font. Can mess up formatting
  • fixed a crash and dupe bug with the toolbox (thanks Malte)
  • fixed weird render issues and crashes with multiblocks (thanks Malte)
  • fixed silo voiding items (thanks Malte)
  • fixed a crash when exploding bullets hit reactive creatures like endermen (thanks Malte)
  • fixed a crash when pumping fluids out of sheetmetal tanks (thanks Malte)
  • fixed rotation bug on the bucketwheel (thanks Malte)
  • fixed a bug where houses try to spawn the nonexistent villager
  • fixed most IE blocks letting through light when they shouldn't (thanks Malte)
Version 0.8-27 - BUILT
  • re-added documentation on biodiesel (thanks Malte)
  • re-added the Assembler! For all your autocrafting needs!
  • changed the plantoil value for hemp seeds back to what it was in 1.7.10
  • changed internal rendering of connectors to use vflip again rather than flipped textures (thanks Malte)
  • changed conveyor belts to halt their animation when red
  • added comparator support to the current transformer (thanks Malte)
  • added a hacky workaround for WAILA making wires look bad (WAILA should fix this, but we'll manage) (thanks Malte)
  • added a manual page for Uranium Ore
  • added a proper sound to the revolver firing
  • added the Tesla Coil! It will shock you!
  • added the ability to allow Tinkers Tools to the toolbox, as well as a better API to allow adding them (thanks Malte)
  • fixed sheetmetal tanks showing the wrong structure in the manual
  • fixed recipe for leaded concrete stairs
  • fixed gunpowder barrels exploding when punched
  • fixed pipes not visually connecting to refinery
  • fixed the arc furnace only processing one item at a time (thanks Malte)
  • fixed the arc furnace voiding items if the first output slot is full (thanks Malte)
  • fixed TESR render crash (I still totally blame Vanilla/Forge for that) (thanks Malte)
  • fixed invisible molten metals in Tinkers compat (thanks Malte)
  • fixed pipes not transferring properly (thanks Malte)
  • fixed invisible wires on balloons (thanks Malte)
  • fixed balloons not being placeable in mid air (thanks Malte)
  • fixed bottles not getting filled in squeezer/fermenter (thanks Malte)
  • fixed Skyhook pulling people into walls (thanks Malte)
  • fixed Dropping Conveyors not dropping (thanks Malte)
  • fixed entities getting stuck on uphill conveyors (thanks Malte)
  • fixed scaffolding not beign climbable (thanks Malte)
  • fixed the crusher still hurting entities even when turned off (thanks Malte)
  • fixed IE blocks not being chiselable (thanks Malte)
  • fixed maneuver gear dupe bug (thanks Malte)
  • fixed furnaces not lighting up when using external heater (thanks Malte)
  • fixed scaffolding not being placeable while jumping (thanks Malte)
  • fixed preheaters not consuming power correctly and not having a manual entry
  • fixed crusher crushing entities on collision
Version 0.8-26 - BUILT
  • IE REQUIRES JAVA 8 NOW!
  • added a load of Tinkers Construct compat:
    • Treated Wood tool material. Similar to normal wood, but no splinters
    • Constantan tool material. Additional weapon effects based on biome temperature
    • Slime Fluids works in the chemthrower again
    • fixed smeltery alloy recipe for Constantan
  • re-added InvTweaks compat to the Wooden Crates
  • re-added Railgun and Chemthrower documentation to the manual
  • buffed the default damage of the Railgun
  • changed silver bullets to do extra damage to undead (Witchery isn't updated, so they'd be useless otherwise)
  • fixed Multiblocks looking derpy when formed (thanks Malte)
  • fixed connection offsets on transformers (thanks Malte)
  • improved connections on transformers (thanks Malte)
  • fixed connections on pipes looking weird and broken (thanks Malte)
Version 0.8-25 - BUILT
  • wires can transfer across unloaded chunks now! :D (thanks Malte)
  • added reinforced (creeper-proof) storage crates
  • changed voltmeter to allow measuring between two non-output points (thanks Malte)
  • fixed an NPE in rendering
  • fixed fluid pipes not rendering properly
  • fixed invalidly added recipe to create dusts where no ignots exist
  • fixed missing coke dust recipe
  • fixed Arc Furnace not having solid sides
  • fixed NPE in Improve Blast Furnace's capabilities
  • fixed Crash with the Mining Drill (thanks Malte)
  • fixed watermill outputting less than it should because of broken math (thanks Malte)
  • fixed extremely high losses on wires (thanks Malte)
  • fixed insulating glass being opaque (thanks Malte)
  • ported miscellaneous other fixes from 1.7 (thanks Malte)
  • added zh_CN localization (thanks to 3TUSK, Amamiya-Nagisa, bakaxyf, CannonFotter, crafteverywhere, IamAchang, Joccob, LYDfalse, UUUii)
Version 0.8-24 - BUILT
  • massive shoutout to Malte for figuring out some proper wire rendering! :D
  • added compat for DenseOres (crushing/smelting)
  • fixed lanterns not emitting light
  • fixed silver bullets causing a crash
  • fixed gunpowder barrels crashing because of a duplicate datamarker
  • fixed gunpowder barrels dropping from explosions
  • fixed CokeOvens not interacting with hoppers
  • fixed wires not outputting to RF-only receivers (thanks Malte)
  • fixed connections on HV relays (thanks Malte)
  • fixed a crash caused by hammering the top/bottom of a wooden post
  • fixed the stackoverflow in sheetmetal tanks
  • fixed the themoelectric gen crashing (thanks Malte)
  • fixed the waterwheels breaking more other wheels (thanks Malte)
  • fixed textures on stone slabs (thanks Malte)
Version 0.8-23 - BUILT

I lost all my changelog before this point. Whoops. basically: Initial git push with a lot of the machines and tools implemented. But not done yet.