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So I was dabbling today with an app that keeps getting bigger and bigger. So big that my Android library module's DEX had grown into the dreaded 65K method limit [1], and I wanted to optimize it because builds were taking ages [2]. So I went on and created two flavors of my app:

  • dev: build-time optimized, using modern versions of Android.

  • prod: compatibility optimized, with compatibility modes active.

Problem was, my app module completely stopped picking up the lib when I tried to sync with Gradle. After a lot of investigation, I reached the conclusion that I needed a compile step for both dev and prod flavors.



android {
    productFlavors {
        dev {
            // Your dev tweaks here
        prod {
            // Your prod tweaks here


dependencies {
    compile ':mylib'


mylib/build.gradle stays the same, but...


dependencies {
    devCompile project(path: ':mylib', configuration: 'devDebug')
    prodCompile project(path: ':mylib', configuration: 'prodDebug')

This solution, even though it works, is not optimal. We are losing one very important dimension in our build variants. As you can see, for both debug and release build types, app will take the debug build type of mylib all the time. This is obviously not very good, since we'd lose all the possible optimizations we can include while building our library for release (e.g. Proguard).

###Even better: adding custom configs

The solution to this issue is adding a custom config inside app/build.gradle, the following way:

configurations {

dependencies {
    devDebugCompile project(path: ':mylib', configuration: 'devDebug')
    prodDebugCompile project(path: ':mylib', configuration: 'prodDebug')

    devReleaseCompile project(path: ':mylib', configuration: 'devRelease')
    prodReleaseCompile project(path: ':mylib', configuration: 'prodRelease')

By adding our custom configurations, we can support all build variants. This is easily extensible to many other cases in which you might find a need to support multiple app/library flavors (e.g. free app vs. paid app). You can easily select your build variants in Android Studio and it'll all work like a charm.

{<1>}Build Variants

Just with a little bit of Gradle code, we achieved quite a few things:

  • Multidex support. 65K-method limit is not a lot, and if you have a few big library dependencies.
  • Optimized dev builds. I measures Gradle times for building mylib equivalents with and without productFlavors and it makes the difference between a couple seconds and three minutes, at least on my laptop. We can work at an optimized environment without hassle.
  • Flexible builds. We can mix-and-match flavors inside libraries, apps. Lots of variants for achieving the goal of a tight, single-codebase project [3].

Sample app available on Github:





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