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AlarmClock.py
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AlarmClock.py
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#!/usr/bin/python
import time
import pygame
import math
class AlarmClock(object):
COLOR_TRANSPARENT=0
COLOR_GREEN=1
COLOR_RED=2
COLOR_YELLOW=3
current_color=1
bg_color=0
alarm_time='06:30'
org_alarm_time='06:30'
alarm_text='ALARM!'
snooze_time=1
org_snooze_time=10
snooze_count=0
start=0
end=0
debug=False
flash=True
sound='/home/pi/alarm.mp3'
alarm_triggered=False
sound_paused=True
def __init__(self, debug=False):
self.debug=debug
#copy over originals
self.org_alarm_time=self.alarm_time
self.org_snooze_time=self.snooze_time
#Debug Set Alarm for 2 minutes from now
#if(self.debug):
# self.set_snooze()
def set_alarm_text(self, text):
if self.debug:
print("Setting Alarm Text to '%s'" % text)
self.alarm_text = text
return True
def set_alarm(self, time=False):
" Set alarm time in Hours : Minutes (05:59) "
if self.debug:
print('Setting Alarm Time %s ' % time)
if(time):
self.alarm_time=time
else:
self.alarm_time=self.get_time()
self.org_alarm_time=self.alarm_time
def set_snooze_time(self, mins=10):
" Set Snooze time, format in minutes "
self.snooze_time=int(mins)
self.org_snooze_time=self.snooze_time
def set_snooze(self):
" Set snooze "
if(self.debug):
print("Setting snooze")
++self.snooze_count
# Increment Alarm Time
hrs = int(time.strftime('%H'))
mins = int(time.strftime('%M')) + self.snooze_time
if(mins > 59):
r = mins % 60
hrs += (mins - r) / 60
mins = r
if(hrs > 12):
hrs = hrs - 12
if(hrs < 10):
hrs = "0" + str(hrs)
if(mins < 10):
mins = "0" + str(mins)
#Set alarm time
self.alarm_time="%s:%s"%(hrs, mins)
if(self.debug):
print("New Alarm Time %s" % self.alarm_time)
if(self.snooze_time > 3):
--self.snooze_time
self.alarm_triggered=False
#Stop Sound
self.trigger_sound(False)
def stop_alarm(self):
" Stop Alarm and reset object "
if(self.debug):
print("Stopping alarm")
self.alarm_triggered=False
self.end = time.time()
if self.org_alarm_time == self.get_time():
self.alarm_time=self.set_time_plus()
else:
self.alarm_time=self.org_alarm_time
self.snooze_time=self.org_snooze_time
self.trigger_sound(False)
data = {'end' : int(round(self.end)), 'start' : int(round(self.start)), 'snooze_count' : self.snooze_count}
self.end = 0
self.start = 0
self.snooze_count = 0
return data
def set_time_plus(minutes=1, time=False):
if not time:
time = self.org_alarm_time
arr = time.split(':')
hrs = int(arr[0]);
mins = int(arr[1])
mins += minutes
if hrs < 10:
hrs = str('0') + str(hrs)
if mins < 10:
mins = str('0') + str(mins)
return hrs + ':' + mins
def start_alarm(self):
" Start the Alarm "
if(self.debug):
print("Starting alarm " + self.get_time())
self.trigger_sound(True)
self.start = time.time()
self.alarm_triggered = True
def self_destruct(self):
' Stop Sound '
if not pygame.mixer.get_init() == None:
pygame.mixer.stop()
pygame.mixer.quit()
def trigger_sound(self, on):
" Trigger Sound "
if pygame.mixer.get_init() == None:
pygame.mixer.init()
pygame.mixer.music.load(self.sound)
if on:
if not self.sound_paused:
return
if self.debug:
print("Playing sound")
# Play sound up to 25 times
self.sound_paused=False
pygame.mixer.music.play(25)
else:
if(self.debug):
print("Pausing sound")
# Pause sound
self.sound_paused=True
pygame.mixer.music.stop()
def get_time(self):
" Get Time "
return time.strftime("%H:%M")
def get_dsp_time(self):
" GetDisplay Time "
return time.strftime("%I:%M%p")[:-1]
def is_am(self):
" Returns true if it is AM "
return time.strftime("%p") == 'AM'
def check_alarm(self):
" Check to see if the alarm should be triggered "
if self.alarm_triggered:
return True
if self.get_time() == self.alarm_time:
return True
return False
def display_msg(self):
" Get the Current Display MSG"
self.set_colors()
if(self.check_alarm()):
if not self.alarm_triggered:
self.start_alarm()
return self.alarm_text
else:
return self.get_dsp_time()
def set_colors(self):
" Get the Current Colors "
#Set the default BG to transparent
self.bg_color=self.COLOR_TRANSPARENT
if(self.is_am()):
self.current_color=self.COLOR_GREEN
else:
self.current_color=self.COLOR_YELLOW
#Check if alarm triggered
if(self.check_alarm()):
if(self.flash):
self.current_color=self.COLOR_TRANSPARENT
self.bg_color=self.COLOR_RED
self.flash=False
else:
self.current_color=self.COLOR_RED
self.bg_color=self.COLOR_TRANSPARENT
self.flash=True
def get_color(self):
" Get the Current Color "
return self.current_color
def get_bg(self):
" Get the Current BG "
return self.bg_color