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Peter Evans edited this page Feb 13, 2021
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2 revisions
Rendering graphics is done through ebiten, but generally abstracted through the gfx.FrameBuffer type.
Ebiten renders graphics according to some frames-per-second logic; when the computer we emulate boots up, we'll use that computer's FrameBuffer for updates to the screen. Whatever's in the FrameBuffer at that time will be rendered to screen.