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Mod Objective:

This mod aims to rebalance the conviction drift for Roman Republic factions.

Addressing the Imbalance:

In the vanilla game, I noticed that some factions have their conviction swayed by two attributes, while others are influenced by only one. This creates an uneven playing field, particularly when playing as a Greek polis. For example, the Traditionalist party tends to dominate due to a lack of Oligarch characters to fill positions and shift the Senate balance.

The Rebalancing Solution:

This mod assigns two attributes to each faction, with varying influence on conviction drift.

Primary Attribute: This attribute has a stronger influence (0.02 multiplier) on the associated party's conviction. Secondary Attribute: This attribute has a weaker influence (0.01 multiplier) on the associated party's conviction.

Modified Party Conviction Drift:

Attribute Finesse Charisma Martial Zeal Oligarchic Party 0.01 - 0.02 - Optimates Party 0.01 - 0.02 - Democratic Party 0.01 0.02 - - Populares Party 0.01 0.02 - - Traditionalist Party - 0.01 - 0.02 Boni Party - 0.01 - 0.02

Additional Balancing:

To further balance the system, the mod introduces a governor_martial_mod with a 0.015 local_output_modifier.

Comments and suggestions in the comment sections or on github repository

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Imperator: Rome Mod for rebalancing conviction drift

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