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interface.py~
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interface.py~
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# -*- coding: utf-8 -*-
# Form implementation generated from reading ui file 'projetMajeure.ui'
#
# Created by: PyQt5 UI code generator 5.6
#
# WARNING! All changes made in this file will be lost!
from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtWidgets import QWidget, QPushButton, QApplication
from PyQt5.QtGui import QPainter, QColor, QFont, QBrush, QPixmap
from PyQt5.QtCore import Qt, QTimer
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 500
# ATTENTION : Ces variables sont également définies dans projetMajeure.py.
# Pensez à les modifier là-bas aussi ou à faire une variable partagée
GAME_AREA_WIDTH = 500
GAME_AREA_HEIGHT = 500
# valeurs initialles de l'interface
INIT_NB_E1 = 1
INIT_NB_E2 = 1
INIT_LEARNING_RATE = 0.1
INIT_RESOURCE_SPAWNING_RATE = 0.02
INIT_RANDOM_PATH_PROB = 0.1
INIT_TIME_PERIOD = 100 # miliseconds entre frames
INIT_TIME_MODULO = 1
IMAGEPATH_BACKGROUND = "Images/background.jpg"
class Ui_MainWindow(object):
# classe cree par QtDesigner
MainWindow = None # ajoutee
def setupUi(self, MainWindow):
self.MainWindow = MainWindow
self.MainWindow.setObjectName("MainWindow")
self.MainWindow.resize(845, 583)
self.centralwidget = QtWidgets.QWidget(self.MainWindow)
self.centralwidget.setObjectName("centralwidget")
self.playpause = QtWidgets.QPushButton(self.centralwidget)
self.playpause.clicked.connect(self.MainWindow.game.playPause) # ajoutee
self.playpause.setGeometry(QtCore.QRect(530, 30, 141, 27))
self.playpause.setObjectName("playpause")
self.reset = QtWidgets.QPushButton(self.centralwidget)
self.reset.clicked.connect(self.MainWindow.game.reset) # ajoutee
self.reset.setGeometry(QtCore.QRect(700, 30, 131, 27))
self.reset.setObjectName("reset")
self.gameWidget = gameWidget(self.centralwidget, self.MainWindow.game)
self.gameWidget.setGeometry(QtCore.QRect(20, 20, 500, 500))
self.gameWidget.setObjectName("gameWidget")
self.nbAgents = QtWidgets.QLabel(self.centralwidget)
self.nbAgents.setGeometry(QtCore.QRect(530, 70, 131, 17))
self.nbAgents.setObjectName("nbAgents")
self.e1 = QtWidgets.QLabel(self.centralwidget)
self.e1.setGeometry(QtCore.QRect(530, 110, 71, 17))
self.e1.setObjectName("e1")
self.e2 = QtWidgets.QLabel(self.centralwidget)
self.e2.setGeometry(QtCore.QRect(710, 110, 61, 17))
self.e2.setObjectName("e2")
self.timePeriod = QtWidgets.QLabel(self.centralwidget)
self.timePeriod.setGeometry(QtCore.QRect(530, 330, 151, 17))
self.timePeriod.setObjectName("timePeriod")
self.timeModulo = QtWidgets.QLabel(self.centralwidget)
self.timeModulo.setGeometry(QtCore.QRect(530, 360, 151, 17))
self.timeModulo.setObjectName("timeModulo")
self.spinBoxE1 = QtWidgets.QSpinBox(self.centralwidget)
self.spinBoxE1.valueChanged.connect(self.updateNbE1) # ajoutee
self.spinBoxE1.setGeometry(QtCore.QRect(600, 100, 51, 27))
self.spinBoxE1.setObjectName("spinBoxE1")
self.spinBoxE1.setValue(INIT_NB_E1) #ajoutee
self.spinBoxE2 = QtWidgets.QSpinBox(self.centralwidget)
self.spinBoxE2.valueChanged.connect(self.updateNbE2) # ajoutee
self.spinBoxE2.setGeometry(QtCore.QRect(780, 100, 51, 27))
self.spinBoxE2.setObjectName("spinBoxE2")
self.spinBoxE2.setValue(INIT_NB_E2) #ajoutee
self.SpinBoxTimePeriod = QtWidgets.QDoubleSpinBox(self.centralwidget)
self.SpinBoxTimePeriod.valueChanged.connect(self.updateTimePeriod) # ajoutee
self.SpinBoxTimePeriod.setGeometry(QtCore.QRect(650, 320, 91, 27))
self.SpinBoxTimePeriod.setDecimals(4)
self.SpinBoxTimePeriod.setObjectName("SpinBoxTimePeriod")
self.SpinBoxTimePeriod.setRange(1,99999) #ajoutee
self.SpinBoxTimePeriod.setValue(INIT_TIME_PERIOD) #ajoutee
self.spinBoxModulo = QtWidgets.QSpinBox(self.centralwidget)
self.spinBoxModulo.valueChanged.connect(self.updateTimeModulo) # ajoutee
self.spinBoxModulo.setGeometry(QtCore.QRect(650, 360, 100, 27))
self.spinBoxModulo.setObjectName("spinBoxModulo")
self.spinBoxModulo.setRange(1,99999) #ajoutee
self.spinBoxModulo.setValue(INIT_TIME_MODULO) #ajoutee
self.MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(self.MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 845, 25))
self.menubar.setObjectName("menubar")
self.MainWindow.setMenuBar(self.menubar)
self.statusbar = QtWidgets.QStatusBar(self.MainWindow)
self.statusbar.setObjectName("statusbar")
self.MainWindow.setStatusBar(self.statusbar)
self.retranslateUi()
QtCore.QMetaObject.connectSlotsByName(self.MainWindow)
def retranslateUi(self):
_translate = QtCore.QCoreApplication.translate
self.MainWindow.setWindowTitle(_translate("MainWindow", "MainWindow"))
self.playpause.setText(_translate("MainWindow", "Play / Pause"))
self.reset.setText(_translate("MainWindow", "Reset"))
self.nbAgents.setText(_translate("MainWindow", "Nombre d\'Agents"))
self.e1.setText(_translate("MainWindow", "Equipe 1:"))
self.learningRate.setText(_translate("MainWindow", "Learning rate : "))
self.e2.setText(_translate("MainWindow", "Equipe 2:"))
self.rSpawnRate.setText(_translate("MainWindow", "Resource spawn rate : "))
self.rdmPathProb.setText(_translate("MainWindow", "Random path prob:"))
self.timePeriod.setText(_translate("MainWindow", "Time period:"))
self.timeModulo.setText(_translate("MainWindow", "Time modulo:"))
self.nbEpisodesLabel.setText(_translate("MainWindow", "Nombre d\'Episodes:"))
self.nbEpisodes.setText(_translate("MainWindow", "<html><head/><body><p><span style=\" font-size:18pt; font-weight:600;\">0</span></p></body></html>"))
def updateNbE1(self): # fonction pour le spinbox
self.MainWindow.game.window_nb_agents_E1 = self.spinBoxE1.value()
def updateNbE2(self): # fonction pour le spinbox
self.MainWindow.game.window_nb_agents_E2 = self.spinBoxE2.value()
def updateTimePeriod(self): # fonction pour le spinbox
self.MainWindow.game.window_time_period = self.SpinBoxTimePeriod.value()
def updateTimeModulo(self): # fonction pour le spinbox
self.MainWindow.game.window_time_modulo = self.spinBoxModulo.value()
class gameWidget(QWidget):
#classe de l'aire d'affichage
qp = None # Q painter
brush = None # Q brush
background_pm = None # pixmap pour le background
game = None
def __init__(self, parent, game):
super().__init__(parent)
self.qp = QPainter()
self.game = game
self.background_pm = QPixmap()
self.background_pm.load(IMAGEPATH_BACKGROUND)
#self.background_pm = QPixmap()
#self.brush = QBrush(Qt.SolidPattern)
self.setGeometry(0, 0, 100, 100)
#self.resize(WINDOW_WIDTH, WINDOW_HEIGHT)
self.resize(GAME_AREA_WIDTH, GAME_AREA_HEIGHT)
self.move(300, 300)
self.show()
def paintEvent(self, event):
self.qp.begin(self)
#self.qp.setBrush(self.brush)
#afficher le background
#self.qp.drawRect(0, 0, 10000, 10000)
self.qp.drawPixmap(0,0, GAME_AREA_WIDTH, GAME_AREA_HEIGHT,self.background_pm)
#afficher les objets
for objet in self.game.objectsList:
objet.draw(self.qp)
# ___
self.qp.end()
class Fenetre(QtWidgets.QMainWindow):
#classe d'affichage
game = None
def __init__(self, game):
super().__init__()
self.game = game
self.setGeometry(300, 300, 350, 100)
self.setWindowTitle('REINFORCEMENT LEARNING')
self.resize(WINDOW_WIDTH, WINDOW_HEIGHT)
self.move(300, 300)
self.show()