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Collection of Bubzia's blindfolded speedrun strat documents

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Blindfolded Speedrun Strats by Bubzia

This is a collection of all blindfolded speedrun strat documents that I have published over the years.

There is no universal reading to the notation, though the following abbreviation table can be used as a general reference:

Inputs/Movement:

  • TB = TextBox

  • U,D,L,R = Analog Stick Directions (up,down,left,right and corresponding combinations UR = upright etc.)

  • C + Direction = camera c-button direction

  • Direction + W (+C) = until wall f.e. UW = up until wall (also applicable with Corners : UWC = up until wall until corner)

  • Direction (+W) + C = Corner of two walls (determined by the swoosh or no sound)

  • WS = Wall Slide Sound

  • S = steps

  • LJ = LongJump

  • FJ = FullJump (A Pressed as long as possible)

  • SJ = ShortJump (A Pressed a bit)

  • DJ = DoubleJump

  • TJ = TripleJump

  • SF = SideFlip

  • BF = BackFlip

  • WK = WallKick

  • LG = LedgeGrab

  • Pswim = Perfect swim

  • PB = PauseBuffer

  • MC = MusicCue

  • Number x + s = x seconds

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Collection of Bubzia's blindfolded speedrun strat documents

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