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Test.cs
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Test.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.IO;
public class Test : MonoBehaviour {
public UnityEngine.UI.Text Log;
public UnityEngine.UI.InputField InputPath;
// Use this for initialization
void Start () {
InputPath.text = Application.persistentDataPath;
}
// Update is called once per frame
void Update () {
}
public void BtnTestUnity()
{
if(File.Exists(InputPath.text))
{
Log.text += "文件已存在\n";
}else
{
try
{
FileStream fs = new FileStream(InputPath.text, FileMode.OpenOrCreate, FileAccess.ReadWrite);
fs.Close();
fs.Dispose();
}catch(Exception e)
{
Log.text += "文件创建失败:" + e.Message;
}
}
}
public void BtnTestJava()
{
Log.text += "Unity Call :";
try
{
AndroidJavaClass jc = new AndroidJavaClass("com.unity.androidplugin.FileController");
AndroidJavaClass jc_UnityDefault = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo_UnityActivity = jc_UnityDefault.GetStatic<AndroidJavaObject>("currentActivity");
jc.CallStatic("SetContext",jo_UnityActivity);
jc.CallStatic("ShowToast", "Unity Call");
jc.CallStatic("CreateFileTest","JavaCreatTest");
//Log.text += jc.CallStatic<int>("Test", 3) + "\n";
//AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("com.unity.standard.FileActivity");
//jo.Call("ShowToast", "Unity Call");
}
catch (Exception e)
{
Log.text += e.Message + " \n";
}
finally
{
Log.text += " Success\n";
}
}
}