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VMMachineCodeDebugger.class.st
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VMMachineCodeDebugger.class.st
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Class {
#name : #VMMachineCodeDebugger,
#superclass : #SpPresenter,
#instVars : [
'cogit',
'machineSimulator',
'instructions',
'stepButton',
'disassembleAtPCButton',
'machineState',
'initialInstructionToDisassemble',
'stack',
'ipInput',
'jumpToButton'
],
#category : #'VMMaker-Tools'
}
{ #category : #specs }
VMMachineCodeDebugger class >> defaultSpec [
^ SpPanedLayout newHorizontal
add: #instructions;
add: (SpPanedLayout newHorizontal
add: (SpBoxLayout newVertical
add: #machineState;
add: (SpBoxLayout newHorizontal
add: #ipInput;
add: #jumpToButton);
add: #stepButton;
add: #disassembleAtPCButton;
yourself);
add: #stack;
yourself)
yourself
]
{ #category : #'as yet unclassified' }
VMMachineCodeDebugger class >> openOnCogit: aCogit [
self openOnCogit: aCogit ip: aCogit processor machineSimulator pc
]
{ #category : #'as yet unclassified' }
VMMachineCodeDebugger class >> openOnCogit: aCogit ip: anInstructionPointer [
self new
cogit: aCogit;
machineSimulator: aCogit processor machineSimulator;
initialInstructionToDisassemble: anInstructionPointer;
openWithSpec.
]
{ #category : #accessing }
VMMachineCodeDebugger >> cogit [
^ cogit
]
{ #category : #accessing }
VMMachineCodeDebugger >> cogit: anObject [
cogit := anObject
]
{ #category : #initialization }
VMMachineCodeDebugger >> connectMachineStatePresenter [
| contextMenu |
contextMenu := SpMenuPresenter new.
contextMenu addItem: [ :item |
item
name: 'Inspect Value';
action: [ machineState selection selectedItem inspectValue ] ].
contextMenu addItem: [ :item |
item
name: 'Copy Value to Clipboard';
action: [ machineState selection selectedItem copyValueToClipboard ] ].
contextMenu addItem: [ :item |
item
name: 'Print Value';
action: [ machineState selection selectedItem printValue ] ].
machineState contextMenu: contextMenu.
]
{ #category : #initialization }
VMMachineCodeDebugger >> connectPresenters [
| instructionsContextMenu |
stepButton action: [ self step ].
disassembleAtPCButton action: [ self disassembleAtPC ].
instructionsContextMenu := SpMenuPresenter new.
instructionsContextMenu addItem: [ :item |
item
name: 'Set Intruction Pointer Here';
action: [ self setInstructionPointerToSelectedInstruction ] ].
instructionsContextMenu addItem: [ :item |
item
name: 'Run to Here';
action: [ self runToSelectedInstruction ] ].
instructionsContextMenu addItem: [ :item |
item
name: 'Inspect';
action: [ self inspectSelectedInstruction ] ].
instructions contextMenu: instructionsContextMenu.
self connectMachineStatePresenter.
jumpToButton action: [ self jump ].
]
{ #category : #actions }
VMMachineCodeDebugger >> disassembleAtPC [
self initialInstructionToDisassemble: machineSimulator instructionPointerValue.
self refreshInstructions.
]
{ #category : #showing }
VMMachineCodeDebugger >> doInitialDisassemble [
^ machineSimulator disassembler
printImmediatesInHexa;
useAlternatePrinterVariant;
disassembleNext: 150
instructionsIn: (cogit objectMemory memory memoryObject
copyFrom: self initialInstructionToDisassemble - cogit objectMemory memory initialAddress + 1
to: self initialInstructionToDisassemble - cogit objectMemory memory initialAddress + 600)
startAddress: self initialInstructionToDisassemble
pc: machineSimulator instructionPointerValue
]
{ #category : #showing }
VMMachineCodeDebugger >> initialDisassembly [
^ self doInitialDisassemble collect: [ :anInstruction |
VMMachineCodeDebuggerInstruction new
instruction: anInstruction;
bytes: (anInstruction codeBytes: cogit objectMemory memory);
debugger: self;
machineSimulator: machineSimulator;
yourself ]
]
{ #category : #showing }
VMMachineCodeDebugger >> initialExtent [
^ 1000@1000
]
{ #category : #showing }
VMMachineCodeDebugger >> initialInstructionToDisassemble [
^ initialInstructionToDisassemble
ifNil: [ machineSimulator instructionPointerValue ]
]
{ #category : #showing }
VMMachineCodeDebugger >> initialInstructionToDisassemble: anInstructionAddress [
initialInstructionToDisassemble := anInstructionAddress
]
{ #category : #initialization }
VMMachineCodeDebugger >> initializePresenters [
machineState := self newTable.
machineState
addColumn: (SpStringTableColumn evaluated: #name);
addColumn: (SpStringTableColumn evaluated: #alias);
addColumn: (SpStringTableColumn evaluated: [ :register | register printString ]).
instructions := self newTable.
instructions
isResizable: true;
addColumn: ((SpStringTableColumn
title: 'Address'
evaluated: #addressString)
isSortable: false;
yourself);
addColumn:
((SpImageTableColumn
title: ''
evaluated: #icon )
width: 50;
beNotExpandable;
yourself);
addColumn: ((SpStringTableColumn
title: 'ASM'
evaluated: #assemblyCodeString)
isSortable: false;
yourself);
addColumn: ((SpStringTableColumn title: 'Bytes'
evaluated: #bytesString)
isSortable: false;
yourself);
showColumnHeaders.
stack := self newTable.
stack
addColumn: (SpStringTableColumn evaluated: [ :aPosition | aPosition specialRegister ] );
addColumn: (SpStringTableColumn evaluated: [ :aPosition | aPosition address hex ] );
addColumn: (SpStringTableColumn evaluated: [ :aPosition |
[aPosition value hex] on: Error do: [ 'Error' ] ]).
stepButton := self newButton.
stepButton label: 'Step'.
disassembleAtPCButton := self newButton.
disassembleAtPCButton label: 'Disassemble at PC'.
ipInput := self newTextInput.
jumpToButton := self newButton.
jumpToButton label: 'Jump to'
]
{ #category : #actions }
VMMachineCodeDebugger >> inspectSelectedInstruction [
instructions selection selectedItem inspect
]
{ #category : #actions }
VMMachineCodeDebugger >> jump [
machineSimulator instructionPointerValue: (NumberParser parse: ipInput text).
self refreshInstructions.
self refreshRegisters.
]
{ #category : #accessing }
VMMachineCodeDebugger >> machineSimulator [
^ machineSimulator
]
{ #category : #accessing }
VMMachineCodeDebugger >> machineSimulator: anObject [
machineSimulator := anObject
]
{ #category : #showing }
VMMachineCodeDebugger >> openWithSpec [
self refreshRegisters.
self refreshInstructions.
self refreshStack.
super openWithSpec.
]
{ #category : #showing }
VMMachineCodeDebugger >> refreshInstructions [
instructions items: self initialDisassembly
]
{ #category : #showing }
VMMachineCodeDebugger >> refreshRegisters [
machineState items: machineSimulator registerDescriptors
]
{ #category : #showing }
VMMachineCodeDebugger >> refreshStack [
stack items: machineSimulator stackValues
]
{ #category : #'as yet unclassified' }
VMMachineCodeDebugger >> runToSelectedInstruction [
| selectedInstruction |
selectedInstruction := self selectedInstruction.
machineSimulator startAt: machineSimulator instructionPointerValue until: selectedInstruction address timeout: 1000 count: 0.
self refreshStack.
]
{ #category : #'as yet unclassified' }
VMMachineCodeDebugger >> selectedInstruction [
^ instructions selection selectedItem
]
{ #category : #actions }
VMMachineCodeDebugger >> setInstructionPointerToSelectedInstruction [
machineSimulator instructionPointerValue: instructions selection selectedItem address
]
{ #category : #actions }
VMMachineCodeDebugger >> step [
machineSimulator step.
self refreshStack.
self refreshRegisters
]