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The completion menu was updated on every key down (even unrelated, like a lone control key down) but the menuMorph was not refreshed (because refreshing cause the selection to be reset).
This caused graphical glitches when the menu content did not fit the initial completion menu area.
This PR store the current completion token into the completion context, so it becomes easy to see if the completion need an update and the menu need a refresh.
This should remove the last GUI issue with the completion menu (no issue number but I wanted to fix it anyway)
Feel free to open new ones :)