Minecraft remade in Kotlin!
Minekraft is made using Kotlin's Java interopabillity, which allows us to use Java classes in Kotlin & Kotlin classes in Java.
This will be compatible with Minecraft, since I'm making it in mostly the same way and using the same packet system.
##Timeline This is the Timeline/TODO List.
- Project Started (4/1/15)
#####Connections
- Client-Server Connection (5/27/15)
- Client-Server Chat
- Player Movement on Server
- Packet Hacks (Flying, FastBreak, etc.)
#####Backend
- Block Backend (6/5/15)
- Chunk Backend (6/5/15)
- World Backend
- Entity Backend (5/31/15)
- Player Backend (6/5/15)
- Get Player Inventory from Server
#####Graphics
- GUIs/Menus/HUD
- Rendering Chunks
- Rendering Blocks
- Rendering Entities
- Rendering Players on Server
- Custom 3d models
#####SinglePlayer
- World Loading
- SP-only blocks
- SP-only entities
#####After it all
- New Name
- New Packet System
- Original Server Software (Python? Java?)
- Mod API (JavaScript? JRuby?)
##Credits