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Update sprite alpha example to use ES6 format #355

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36 changes: 18 additions & 18 deletions public/src/game objects/sprites/sprite alpha.js
Original file line number Diff line number Diff line change
@@ -1,24 +1,24 @@
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
class Example extends Phaser.Scene
{
preload ()
{
this.load.image('bunny', 'assets/sprites/bunny.png');
}
};

var game = new Phaser.Game(config);
create ()
{
const bunny = this.add.sprite(400, 300, 'bunny');

function preload ()
{
this.load.image('bunny', 'assets/sprites/bunny.png');
bunny.alpha = 0.5;
}
}

function create ()
{
var bunny = this.add.sprite(400, 300, 'bunny');
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
scene: [ Example ]
};

bunny.alpha = 0.5;
}
const game = new Phaser.Game(config);