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Originaly post as an issue on the phaser repository : phaserjs/phaser#1072
http://examples.phaser.io/_site/view_full.html?d=p2%20physics&f=platformer+material.js&t=platformer%20material It seems that each time the player object collides, it gets accelerated more, making this >demo unuseable.
http://examples.phaser.io/_site/view_full.html?d=p2%20physics&f=platformer+material.js&t=platformer%20material
It seems that each time the player object collides, it gets accelerated more, making this >demo unuseable.
I thinks the issue is on the line 63 the stiffness is too high, setting it to 1e3 solve the problem.
The text was updated successfully, but these errors were encountered:
Merge pull request #51 from greynaert/master
7a698c3
reducing stiffness to solve issue #50 (platformer material example is not working correctly)
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Originaly post as an issue on the phaser repository :
phaserjs/phaser#1072
I thinks the issue is on the line 63 the stiffness is too high, setting it to 1e3 solve the problem.
The text was updated successfully, but these errors were encountered: