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In IE (10 & 11 tested), a failed audio file load isn't detected until after other files have continued to load. Once the error has been detected the fileError function is called on the wrong _fileIndex.
Related to this, The following line probably doesn't remove the event listener correctly, but I don't know of any adverse behavior caused by the event listener not being removed.
file.data.removeEventListener('canplaythrough', Phaser.GAMES[this.game.id].load.fileComplete);
In IE (10 & 11 tested), a failed audio file load isn't detected until after other files have continued to load. Once the error has been detected the fileError function is called on the wrong _fileIndex.
The problem is demonstrated here, http://jsfiddle.net/stupot/84b6x7s4/
The problem was initially presented in the forum here:
http://www.html5gamedevs.com/topic/9557-failed-audio-file-request-gets-reported-as-failed-image-request-in-ie/
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