Bugfix, reuse emitter when parameter explode=false #2187
Merged
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There is a bug when calling emitter.start() consecutively with parameter explode=false. The bug will cummulatively add particles, so for example when quantity=10, the first call to .start() will emit 10 particles, but the next call also with quantity=10 will spawn 20 particles, then 30, 40 etc.
Also see forum post here
http://www.html5gamedevs.com/topic/3920-repeated-calls-to-emitterstart-spawns-increasing-number-of-particles/