Fix #5828, improve GameObject#disableInteractive() and InputPlugin#disable() #5839
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This PR
Describe the changes below:
Changed the
GameObject.disableInteractive()
method behavior to be more similar to theGameObject.removeInteractive()
.Now, when
GameObject.disableInteractive()
orInputPlugin.disable(gameObject)
is called,gameObject
is being immediately removed from the sensitive temporary arrays involved in event processing.Another possible solution is to revise the internal logic of
InputPlugin
class event processing procedures, changingif (input) { /* FIRE EVENT */ }
checks toif (input && input.enabled)
.Everyone can test this PR in the updated CodeSandbox
Resolves #5828