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Revert "Skip intersects check by argument" #5956

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merged 1 commit into from
Feb 3, 2022

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samme
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@samme samme commented Dec 23, 2021

This PR

  • Fixes a bug

d80e4f5 was wrong — the intersects() check should not be skipped — but because it includes a logical mistake it didn't cause any problems. Nevertheless I want to get rid of it.

So this removes the optional intersects argument in Phaser.Physics.Arcade.World#separate(). Phaser no longer uses it and it never worked so this isn't really a breaking change.

@photonstorm photonstorm merged commit e3ff03f into phaserjs:master Feb 3, 2022
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