Revert "Skip intersects check by argument" #5956
Merged
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This PR
d80e4f5 was wrong — the
intersects()
check should not be skipped — but because it includes a logical mistake it didn't cause any problems. Nevertheless I want to get rid of it.So this removes the optional
intersects
argument inPhaser.Physics.Arcade.World#separate()
. Phaser no longer uses it and it never worked so this isn't really a breaking change.