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Fix Phaser.Line.intersectsPoints for floating point inaccuracy. #865

Merged
merged 1 commit into from
Jun 1, 2014
Merged

Fix Phaser.Line.intersectsPoints for floating point inaccuracy. #865

merged 1 commit into from
Jun 1, 2014

Commits on May 31, 2014

  1. Fix Phaser.Line.intersectsPoints for floating point inaccuracy. Round…

    … the result to 3 decimals, should be enough precision and solves the problems.
    
    See: http://www.html5gamedevs.com/topic/6840-phaserlineintersects-does-not-work-for-floats/
    Wouter Commandeur committed May 31, 2014
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