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We will be prioritizing enhancing the virtual experience. One solution we discussed in design meeting was to revamp the Camera screen itself to allow users to swap between the physical+virtual+camera or the virtual-only experience.
Ideas and mockups to go into this issue.
@brettfiedler to detail out needs for two-state screen and provide mockups
The text was updated successfully, but these errors were encountered:
If we're replacing the current camera interface with a scenery display, we need to consider how we switch between the camera and virtual display, and how we ensure current features related to the preview programs and to camera calibration are retained/integrated. The biggest question I have is: Which features are best to integrate into a scenery display for reduced complexity and maintenance? Which are best left in the React framework?
Preview Program Features in Sidebar
Add Virtual Papers
Add Virtual Markers
Hide/Display virtual paper Whiskers (in Detection > Overlays currently)
Camera Detection Features in Sidebar
Calibration Circles
Detection Parameters
Display/Hide Keypoint Circles, Detected Corner Numbers, & other Overlays
Flip X/Y
Camera Selection
Space Management Features
Space selection dropdown
Create new space
Open JS editor page
((create new JS))
((preview editor))
((delete program))
((save to DB))
Misc Features
Print paper
Printing size
Simplest Change to Camera
The simplest change would involve leaving as much of the React interface intact and replacing only the camera feed/area around the camera feed with a scenery display. Adding/removing Programs, markers, etc would exist as they are in the sidebar. I'm not sure how much complexity this adds in connecting the react components to the scenery display.
Button or tabs to switch between Camera and Virtual play.
Camera is turned off when switched to Virtual for performance increase.
(optionally) Camera sidebar features are hidden when Virtual play is selected.
More complex and integrated display
We could also try embedding more of the sidebar into the display. There's been interest in a "drag-n-drop" interface for papers, so this could be placed in the display itself. Then Preview Markers and whisker enabling could also appear there.
We will be prioritizing enhancing the virtual experience. One solution we discussed in design meeting was to revamp the Camera screen itself to allow users to swap between the physical+virtual+camera or the virtual-only experience.
Ideas and mockups to go into this issue.
@brettfiedler to detail out needs for two-state screen and provide mockups
The text was updated successfully, but these errors were encountered: