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This repository has been archived by the owner on Apr 25, 2024. It is now read-only.
Any thoughts on how to implement buildings that grant a player to basically make moves anytime?
I'd say the game should not allow it really at any time, but e.g. before or after placing the worker.
How about having those actions in the MoveSelect component? If the player has no dark-green building, this would be grayed out. If the player has at least one, it is clickable, the player is allowed to choose what building to activate, and can e.g. select how many times the action should be performed.
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at any time, convert 2 wool into 1 clay and 1 peat cut
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