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Building action for colonistsHouse #128

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philihp opened this issue Oct 31, 2018 · 1 comment
Open

Building action for colonistsHouse #128

philihp opened this issue Oct 31, 2018 · 1 comment

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@philihp
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philihp commented Oct 31, 2018

at any time, convert 2 wool into 1 clay and 1 peat cut

@philihp philihp added this to the Buildings Expansion milestone Oct 31, 2018
@philihp philihp removed this from the Buildings Expansion milestone Nov 1, 2018
@Stefan-Hanke
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Any thoughts on how to implement buildings that grant a player to basically make moves anytime?
I'd say the game should not allow it really at any time, but e.g. before or after placing the worker.

How about having those actions in the MoveSelect component? If the player has no dark-green building, this would be grayed out. If the player has at least one, it is clickable, the player is allowed to choose what building to activate, and can e.g. select how many times the action should be performed.

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