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Allow for handling of LoggedOnEvent manually #50

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belak opened this issue Oct 19, 2015 · 0 comments
Closed

Allow for handling of LoggedOnEvent manually #50

belak opened this issue Oct 19, 2015 · 0 comments

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@belak
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belak commented Oct 19, 2015

Currently, no matter what in the LoggedOnEvent if the result isn't "OK", a.client.Fatalf("Login error: %v", result) is called. There's no simple way to determine if it was a SteamAuth error or an invalid password. It would be nice to handle this in a way that wouldn't involve parsing the error or manually pulling the information out of the packet and ignoring an error.

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