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Currently, no matter what in the LoggedOnEvent if the result isn't "OK", a.client.Fatalf("Login error: %v", result) is called. There's no simple way to determine if it was a SteamAuth error or an invalid password. It would be nice to handle this in a way that wouldn't involve parsing the error or manually pulling the information out of the packet and ignoring an error.
The text was updated successfully, but these errors were encountered:
Currently, no matter what in the LoggedOnEvent if the result isn't "OK",
a.client.Fatalf("Login error: %v", result)
is called. There's no simple way to determine if it was a SteamAuth error or an invalid password. It would be nice to handle this in a way that wouldn't involve parsing the error or manually pulling the information out of the packet and ignoring an error.The text was updated successfully, but these errors were encountered: