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Releases: phoenixprojectsoftware/zamnhlmp

Half-Life: Zombies Ate My Neighbours Multiplayer

28 Dec 02:56
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ZAMNHLMP 2.8.1

Changelog

  • Updated the User Manual
  • Fixed the Displacer not existing on the Linux version
  • Fixed incorrect textures & lack of lighting on Boot Camp

Half-Life: Zombies Ate My Neighbours Multiplayer

22 Dec 23:28
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ZAMNHLMP 2.8 - Season 8: Black Mesa Inbound

Changelog

Additions

  • Added Barnacles Only gamemode
  • Added Hex from Deathmatch Classic
  • Added Mall map
  • Added drop flag key in the Controls page & the command menu
  • Added mini scoreboard options in advanced user options
  • Added suit power regeneration
  • Added suit regeneration option in Create Server options
  • New shotgun sound
  • Set time-of-day to dusk in Gasworks
  • Added Domination gamemode
  • Unique icon that appears in the window and Steam library
  • Added binds for quickly swapping to individual weapons
  • Added control bind for calling out your current location in a map
  • Added SWAT gamemode
  • Added teamplay variants of Arcade, Barnacles and Crowbar Arena
  • Added binds and option for automatically recording, starting and stopping demos
  • Overhauled HUD assets
  • Overhauled VGUI [Half-Life 25th Anniversary Update]
  • Proto-Barney, Ivan the Space Biker, Too Much Coffee Man and Skeleton playermodels [Half-Life 25th Anniversary Update]
  • Intro Video
  • Contamination, Disposal (labelled at Radiated), Pool Party and Rocket Frenzy maps [Half-Life 25th Anniversary Update]

Experimental (not for recreational use yet, for testing purposes only)

  • Hide & Seek gametype
  • Lowered crosshair

Changes & Fixes

  • Added lighting to Base
  • Adjustments to ambient sound in Subtransit
  • Adjustments to lighting in Crossfire
  • Corpses now function as intended
  • Fixed broken player animations
  • Fixed lighting issues on Subtransit
  • Fixed performance issues in Kasino2
  • Fixed reversed conveyer belts on Subtransit
  • Improved lighting on City
  • Kasino2 no longer strips weapons on spawn
  • Minor audio changes to Kasino2
  • Replaced broken DMC wad
  • Stopped Penguin Wars gamemode dropping banned items
  • Fixed the Barnacle being the default weapon on gamemodes with all weapons such as Arcade. The 9mmAR is now the default weapon.
  • Overhauled lighting for Kasino, and removed provocative textures
  • New textures for the flag models
  • New textures for the team-based playermodels
  • Multiplayer tab in Settings moved to the far left
  • The Guardian map has been overhauled
  • Slight adjustments to the viewbob
  • HUD now scales correctly on 4K+ screens

Removals

  • Removed un-needed entities from Subtransit
  • Removed unused models
  • Removed cbcup.cfg gamemode
  • Removed test maps

Special thanks to @SamVanheer & @slavemaster on Github for making this release possible

Half-Life: Zombies Ate My Neighbours Multiplayer Public Playtest

23 Nov 06:12
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Half-Life: Zombies Ate My Neighbours Multiplayer Public Playtest

01 Oct 04:16
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ZAMNHLMP 2.8-PPT2 - Season 8: Legends of New Roma

Changelog

Additions

  • New menu font and background
  • Set time-of-day to dusk in Gasworks
  • Added mini scoreboard options in advanced user options
  • Added suit regeneration option in Create Server options
  • Added drop flag key in the Controls page & the command menu
  • New shotgun sound
  • Added Domination gamemode
  • Unique icon that appears in the window and Steam library
  • Added binds for quickly swapping to individual weapons
  • Added control bind for calling out your current location in a map

Changes & Fixes

  • Added lighting to Base
  • Adjustments to ambient sound in Subtransit
  • Adjustments to lighting in Crossfire
  • Fixed performance issues in Kasino2
  • Kasino2 no longer strips weapons on spawn
  • Fixed the Barnacle being the default weapon on gamemodes with all weapons such as Arcade. The 9mmAR is now the default weapon.
  • Overhauled lighting for Kasino, and removed provocative textures
  • New textures for the flag models
  • New textures for the team-based playermodels
  • Multiplayer tab in Settings moved to the far left
  • The Guardian map has been overhauled

Removals

  • Removed test maps

Half-Life: Zombies Ate My Neighbours Multiplayer Public Playtest

16 Jun 06:01
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ZAMNHLMP 2.8-PPT1 - Season 8: Legends of New Roma

Changelog

Additions

  • Added suit power regeneration
  • Added Hex from Deathmatch Classic
  • Added Barnacles Only gamemode
  • Added Mall map

Fixes

  • Fixed lighting issues on Subtransit
  • Fixed reversed conveyer belts on Subtransit
  • Minor audio changes to Kasino2
  • Improved lighting on City
  • Stopped Penguin Wars gamemode dropping banned items
  • Replaced broken DMC wad
  • Fixed broken player animations
  • Corpses now function as intended

Removals

  • Removed un-needed entities from Subtransit
  • Removed unused models
  • Removed cbcup.cfg gamemode

Half-Life: Zombies Ate My Neighbours Multiplayer

13 Oct 10:52
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Changelog

  • Restored Blimpboom in the game files
  • Removed broken Kasino2 WADs
  • Fixed some texture mapping issues on the rail in Subransit

Half-Life: Zombies Ate My Neighbours Multiplayer

19 Sep 13:27
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What's Changed

New Contributors

Full Changelog: 2.7...2.7.1

Half-Life: Zombies Ate My Neighbours Multiplayer

18 Sep 23:14
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ZAMNHLMP 2.7 - Season 7: Black Ops

Changelog

Additions

  • Added 'Theatre' option to the main menu
  • Added FOV settings to Advanced Options
  • Added monster_wesley NPC
  • Added music to Cove
  • Added options to change the height of the jumpspeed and speedometer counts on the HUD [OpenAG Hotfix 3]
  • New menu music
  • Added more ambience to Crossfire
  • Added missing maps for Discord RPC (rich presence)
  • Added tools for developers [see bin folder]
  • New menu background
  • Added 'Player List' to menu (easily allows you to mute other players)
  • Added 'hud_speedometer' and 'hud_jumpspeed' to the Command Menu
  • Added option to play a sound when you kill a player
  • Added descriptions for all built-in maps
  • Map descriptions and RPC images for the Further Data maps
  • Added HUD sway
  • Added Infinite Ammo command (sv_aura_infinite_ammo)
  • Added ambience for Bounce_Day
  • Added voting options in the Command Menu
  • Add missing ALLSTAR map (Xendance)
  • Added a music playback system

Changes/Fixes

  • Fixed playermodel previews not matching the users colours
  • Fixed loud DSP issue on Dyce
  • Changed the ambience on Dyce
  • Fixed some minor audio issues
  • Changed the HUD colour
  • Updated the music on Kasino
  • Changed the music on Kasino2
  • Overhauled the lighting on Datacore
  • Fixed broken invisible barriers/kill plains on Crossfire
  • Overhauled the lighting on Boot Camp (does not apply to CTF Boot Camp)
  • Fixed a DSP issue on Subtransit
  • Blue Opposing Force weapon crosshairs
  • Blue spectator mode crosshairs
  • Fixed performance issues on Kasino2
  • Fixed CTF_Outland missing its skybox
  • Fixed CTF_Gauntlet missing its skybox
  • Fixed Doublecross missing a sound file
  • Revamped the lighting on Subtransit. The map is now set in the night-time.
  • Update outdated Discord RPC images
  • Fixed robo model in TDM using wrong name
  • Penguin Wars now has a frag limit of 7
  • Fixed NoOP4 gamemodes not working

Removals

  • Removed gauss.cfg

Aura hotfix 2 (notable changes highlighted in bold)

  • Removed hardcoded admin
  • Removed agosinfo command to prevent security exploits
  • Added command to auto-skip intermission at the end of matches - mp_intermission_skip_auto (can also be set in listen server settings)
  • Removed un-used allow_spectators command
  • The game now tells the min/max timelimit upon failing to vote
  • You can now vote to extend the timelimit

Season 7 - Black Ops

  • Added Rust map (from Call of Duty: Modern Warfare 2)
  • Added Cove Night
  • Added Shipment map (from Call of Duty 4: Modern Warfare)
  • Added all maps from the PS2 version of Half-Life
  • Added Further Data maps rustmill, team9 and thehill
  • Added Further Data models cannibal, ken, skeleton and tmcm
  • Added Displacement gamemode. Displacers only!
  • Added 3 maps - Base, Compound & Overpass by Mr.Slavik

Half-Life: Zombies Ate My Neighbours Multiplayer Public Playtest

25 May 23:55
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ZAMNHLMP 2.7 - Season 7: Black Ops

Changelog (since 2.7-PPT2)

Additions

  • Added missing maps for Discord RPC (rich presence)
  • Added tools for developers [see bin folder]
  • New menu background
  • Added Player List to menu (easily allows you to mute other players)
  • Added 'hud_speedometer' and 'hud_jumpspeed' to the Command Menu
  • Added all maps from the PS2 version of Half-Life
  • Added descriptions for all built-in maps
  • Added Further Data maps rustmill, team9 and thehill
  • Added Further Data models cannibal, ken, skeleton and tmcm
  • Added ambience to Subtransit

Changes/Fixes

  • Updated Rust
  • Fixed a DSP issue on Subtransit
  • Redux of lighting on Subtransit
  • Blue Opposing Force weapon crosshairs
  • Blue spectator mode crosshairs
  • Fixed performance issues on Kasino2
  • Fixed CTF_Outland missing its skybox
  • Fixed CTF_Gauntlet missing its skybox
  • Fixed Doublecross missing a sound file

Removals

  • Removed non-functional pre-Season 6 gamemode options from the Command Menu

Aura hotfix 2 (notable changes highlighted in bold)

  • Removed hardcoded admin
  • Removed agosinfo command to prevent security exploits
  • Added command to auto-skip intermission at the end of matches - mp_intermission_skip_auto (can also be set in listen server settings)
  • Removed un-used allow_spectators command
  • The game now tells the min/max timelimit upon failing to vote
  • You can now vote to extend the timelimit

Season 7 - Black Ops

  • Added Rust map (from Call of Duty: Modern Warfare 2)
  • Added Shipment map (from Call of Duty 4: Modern Warfare)

Known issues

  • When the speed/jumpometer is not set to appear below the crosshair, they appear in the same
    place, even when the height is changed - Aura-CL#30
  • Game crashes when playing any demo file - Aura-CL#27
  • Dynamic lighting shows for all players when another player is firing a weapon - Aura-CL#24
  • Playermodel anims do not work on LAN games - #27
  • Changing viewmodel FOV causes weapon effects to go off - #24
  • Running version_aura crashes the engine on Linux - #15

Half-Life: Zombies Ate My Neighbours Multiplayer Public Playtest

20 Feb 00:52
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ZAMNHLMP 2.7

Changelog (since 2.7-PPT1)

  • Removed Geisha map
  • Overhauled the lighting on Datacore
  • Added more ambience to Crossfire
  • Fixed broken invisible barriers/kill plains on Crossfire
  • Overhauled the lighting on Boot Camp (does not apply to CTF Boot Camp)
  • Fixed an issue where the jump/speedometer would appear in the same place

Season 7 - Black Ops

  • Added Rust map (from Call of Duty: Modern Warfare 2)

Known issues

  • When the speed/jumpometer is not set to appear below the crosshair, they appear in the same
    place, even when the height is changed - Aura-CL#30
  • Controller vibration does not work - Aura-CL#28
  • Game crashes when playing any demo file - Aura-CL#27
  • Discord invites launch the HL engine on gamedir ag, not zamnhlmp - Aura-CL#25
  • Dynamic lighting shows for all players when another player is firing a weapon - Aura-CL#24
  • Playermodel anims do not work on LAN games - #27
  • Changing viewmodel FOV causes weapon effects to go off - #24
  • Kasino2 runs at a very low framerate on HD resolutions - #22
  • Player colours affecting some playermodel .bmp previews - #18 (thanks @ry13y04 for reporting)
  • Running version_aura crashes the engine on Linux - #15