Releases: phoenixprojectsoftware/zamnhlmp
Releases · phoenixprojectsoftware/zamnhlmp
Half-Life: Zombies Ate My Neighbours Multiplayer
ZAMNHLMP 2.8.1
Changelog
- Updated the User Manual
- Fixed the Displacer not existing on the Linux version
- Fixed incorrect textures & lack of lighting on Boot Camp
Half-Life: Zombies Ate My Neighbours Multiplayer
ZAMNHLMP 2.8 - Season 8: Black Mesa Inbound
Changelog
Additions
- Added Barnacles Only gamemode
- Added Hex from Deathmatch Classic
- Added Mall map
- Added drop flag key in the Controls page & the command menu
- Added mini scoreboard options in advanced user options
- Added suit power regeneration
- Added suit regeneration option in Create Server options
- New shotgun sound
- Set time-of-day to dusk in Gasworks
- Added Domination gamemode
- Unique icon that appears in the window and Steam library
- Added binds for quickly swapping to individual weapons
- Added control bind for calling out your current location in a map
- Added SWAT gamemode
- Added teamplay variants of Arcade, Barnacles and Crowbar Arena
- Added binds and option for automatically recording, starting and stopping demos
- Overhauled HUD assets
- Overhauled VGUI [Half-Life 25th Anniversary Update]
- Proto-Barney, Ivan the Space Biker, Too Much Coffee Man and Skeleton playermodels [Half-Life 25th Anniversary Update]
- Intro Video
- Contamination, Disposal (labelled at Radiated), Pool Party and Rocket Frenzy maps [Half-Life 25th Anniversary Update]
Experimental (not for recreational use yet, for testing purposes only)
- Hide & Seek gametype
- Lowered crosshair
Changes & Fixes
- Added lighting to Base
- Adjustments to ambient sound in Subtransit
- Adjustments to lighting in Crossfire
- Corpses now function as intended
- Fixed broken player animations
- Fixed lighting issues on Subtransit
- Fixed performance issues in Kasino2
- Fixed reversed conveyer belts on Subtransit
- Improved lighting on City
- Kasino2 no longer strips weapons on spawn
- Minor audio changes to Kasino2
- Replaced broken DMC wad
- Stopped Penguin Wars gamemode dropping banned items
- Fixed the Barnacle being the default weapon on gamemodes with all weapons such as Arcade. The 9mmAR is now the default weapon.
- Overhauled lighting for Kasino, and removed provocative textures
- New textures for the flag models
- New textures for the team-based playermodels
- Multiplayer tab in Settings moved to the far left
- The Guardian map has been overhauled
- Slight adjustments to the viewbob
- HUD now scales correctly on 4K+ screens
Removals
- Removed un-needed entities from Subtransit
- Removed unused models
- Removed cbcup.cfg gamemode
- Removed test maps
Special thanks to @SamVanheer & @slavemaster on Github for making this release possible
Half-Life: Zombies Ate My Neighbours Multiplayer Public Playtest
Full Changelog: 2.7.2...2.8-PPT3
Half-Life: Zombies Ate My Neighbours Multiplayer Public Playtest
ZAMNHLMP 2.8-PPT2 - Season 8: Legends of New Roma
Changelog
Additions
- New menu font and background
- Set time-of-day to dusk in Gasworks
- Added mini scoreboard options in advanced user options
- Added suit regeneration option in Create Server options
- Added drop flag key in the Controls page & the command menu
- New shotgun sound
- Added Domination gamemode
- Unique icon that appears in the window and Steam library
- Added binds for quickly swapping to individual weapons
- Added control bind for calling out your current location in a map
Changes & Fixes
- Added lighting to Base
- Adjustments to ambient sound in Subtransit
- Adjustments to lighting in Crossfire
- Fixed performance issues in Kasino2
- Kasino2 no longer strips weapons on spawn
- Fixed the Barnacle being the default weapon on gamemodes with all weapons such as Arcade. The 9mmAR is now the default weapon.
- Overhauled lighting for Kasino, and removed provocative textures
- New textures for the flag models
- New textures for the team-based playermodels
- Multiplayer tab in Settings moved to the far left
- The Guardian map has been overhauled
Removals
- Removed test maps
Half-Life: Zombies Ate My Neighbours Multiplayer Public Playtest
ZAMNHLMP 2.8-PPT1 - Season 8: Legends of New Roma
Changelog
Additions
- Added suit power regeneration
- Added Hex from Deathmatch Classic
- Added Barnacles Only gamemode
- Added Mall map
Fixes
- Fixed lighting issues on Subtransit
- Fixed reversed conveyer belts on Subtransit
- Minor audio changes to Kasino2
- Improved lighting on City
- Stopped Penguin Wars gamemode dropping banned items
- Replaced broken DMC wad
- Fixed broken player animations
- Corpses now function as intended
Removals
- Removed un-needed entities from Subtransit
- Removed unused models
- Removed cbcup.cfg gamemode
Half-Life: Zombies Ate My Neighbours Multiplayer
Changelog
- Restored Blimpboom in the game files
- Removed broken Kasino2 WADs
- Fixed some texture mapping issues on the rail in Subransit
Half-Life: Zombies Ate My Neighbours Multiplayer
What's Changed
- Master commits unto Dev by @sabianroberts in #42
- 2.7 Dev Branch into Release Branch by @sabianroberts in #29
New Contributors
- @sabianroberts made their first contribution in #42
Full Changelog: 2.7...2.7.1
Half-Life: Zombies Ate My Neighbours Multiplayer
ZAMNHLMP 2.7 - Season 7: Black Ops
Changelog
Additions
- Added 'Theatre' option to the main menu
- Added FOV settings to Advanced Options
- Added
monster_wesley
NPC - Added music to Cove
- Added options to change the height of the jumpspeed and speedometer counts on the HUD [OpenAG Hotfix 3]
- New menu music
- Added more ambience to Crossfire
- Added missing maps for Discord RPC (rich presence)
- Added tools for developers [see
bin
folder] - New menu background
- Added 'Player List' to menu (easily allows you to mute other players)
- Added 'hud_speedometer' and 'hud_jumpspeed' to the Command Menu
- Added option to play a sound when you kill a player
- Added descriptions for all built-in maps
- Map descriptions and RPC images for the Further Data maps
- Added HUD sway
- Added Infinite Ammo command (
sv_aura_infinite_ammo
) - Added ambience for
Bounce_Day
- Added voting options in the Command Menu
- Add missing ALLSTAR map (
Xendance
) - Added a music playback system
Changes/Fixes
- Fixed playermodel previews not matching the users colours
- Fixed loud DSP issue on Dyce
- Changed the ambience on Dyce
- Fixed some minor audio issues
- Changed the HUD colour
- Updated the music on Kasino
- Changed the music on Kasino2
- Overhauled the lighting on Datacore
- Fixed broken invisible barriers/kill plains on Crossfire
- Overhauled the lighting on Boot Camp (does not apply to CTF Boot Camp)
- Fixed a DSP issue on Subtransit
- Blue Opposing Force weapon crosshairs
- Blue spectator mode crosshairs
- Fixed performance issues on Kasino2
- Fixed CTF_Outland missing its skybox
- Fixed CTF_Gauntlet missing its skybox
- Fixed Doublecross missing a sound file
- Revamped the lighting on Subtransit. The map is now set in the night-time.
- Update outdated Discord RPC images
- Fixed robo model in TDM using wrong name
- Penguin Wars now has a frag limit of 7
- Fixed NoOP4 gamemodes not working
Removals
- Removed gauss.cfg
Aura hotfix 2 (notable changes highlighted in bold)
- Removed hardcoded admin
- Removed
agosinfo
command to prevent security exploits - Added command to auto-skip intermission at the end of matches -
mp_intermission_skip_auto
(can also be set in listen server settings) - Removed un-used
allow_spectators
command - The game now tells the min/max timelimit upon failing to vote
- You can now vote to extend the timelimit
Season 7 - Black Ops
- Added Rust map (from Call of Duty: Modern Warfare 2)
- Added Cove Night
- Added Shipment map (from Call of Duty 4: Modern Warfare)
- Added all maps from the PS2 version of Half-Life
- Added Further Data maps
rustmill
,team9
andthehill
- Added Further Data models
cannibal
,ken
,skeleton
andtmcm
- Added Displacement gamemode. Displacers only!
- Added 3 maps - Base, Compound & Overpass by Mr.Slavik
Half-Life: Zombies Ate My Neighbours Multiplayer Public Playtest
ZAMNHLMP 2.7 - Season 7: Black Ops
Changelog (since 2.7-PPT2
)
Additions
- Added missing maps for Discord RPC (rich presence)
- Added tools for developers [see
bin
folder] - New menu background
- Added
Player List
to menu (easily allows you to mute other players) - Added 'hud_speedometer' and 'hud_jumpspeed' to the Command Menu
- Added all maps from the PS2 version of Half-Life
- Added descriptions for all built-in maps
- Added Further Data maps
rustmill
,team9
andthehill
- Added Further Data models
cannibal
,ken
,skeleton
andtmcm
- Added ambience to Subtransit
Changes/Fixes
- Updated Rust
- Fixed a DSP issue on Subtransit
- Redux of lighting on Subtransit
- Blue Opposing Force weapon crosshairs
- Blue spectator mode crosshairs
- Fixed performance issues on Kasino2
- Fixed CTF_Outland missing its skybox
- Fixed CTF_Gauntlet missing its skybox
- Fixed Doublecross missing a sound file
Removals
- Removed non-functional pre-Season 6 gamemode options from the Command Menu
Aura hotfix 2 (notable changes highlighted in bold)
- Removed hardcoded admin
- Removed
agosinfo
command to prevent security exploits - Added command to auto-skip intermission at the end of matches -
mp_intermission_skip_auto
(can also be set in listen server settings) - Removed un-used
allow_spectators
command - The game now tells the min/max timelimit upon failing to vote
- You can now vote to extend the timelimit
Season 7 - Black Ops
- Added Rust map (from Call of Duty: Modern Warfare 2)
- Added Shipment map (from Call of Duty 4: Modern Warfare)
Known issues
- When the speed/jumpometer is not set to appear below the crosshair, they appear in the same
place, even when the height is changed - Aura-CL#30 - Game crashes when playing any demo file - Aura-CL#27
- Dynamic lighting shows for all players when another player is firing a weapon - Aura-CL#24
- Playermodel anims do not work on LAN games - #27
- Changing viewmodel FOV causes weapon effects to go off - #24
- Running version_aura crashes the engine on Linux - #15
Half-Life: Zombies Ate My Neighbours Multiplayer Public Playtest
ZAMNHLMP 2.7
Changelog (since 2.7-PPT1
)
- Removed Geisha map
- Overhauled the lighting on Datacore
- Added more ambience to Crossfire
- Fixed broken invisible barriers/kill plains on Crossfire
- Overhauled the lighting on Boot Camp (does not apply to CTF Boot Camp)
- Fixed an issue where the jump/speedometer would appear in the same place
Season 7 - Black Ops
- Added Rust map (from Call of Duty: Modern Warfare 2)
Known issues
- When the speed/jumpometer is not set to appear below the crosshair, they appear in the same
place, even when the height is changed - Aura-CL#30 - Controller vibration does not work - Aura-CL#28
- Game crashes when playing any demo file - Aura-CL#27
- Discord invites launch the HL engine on gamedir ag, not zamnhlmp - Aura-CL#25
- Dynamic lighting shows for all players when another player is firing a weapon - Aura-CL#24
- Playermodel anims do not work on LAN games - #27
- Changing viewmodel FOV causes weapon effects to go off - #24
- Kasino2 runs at a very low framerate on HD resolutions - #22
- Player colours affecting some playermodel .bmp previews - #18 (thanks @ry13y04 for reporting)
- Running version_aura crashes the engine on Linux - #15