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# ZAMNHLMP 2.7: Season 7 - Black Ops | ||
# ZAMNHLMP 2.7 | ||
## Changelog (since `2.7-PPT1`) | ||
- Removed Geisha map | ||
- Overhauled the lighting on Datacore | ||
- Added more ambience to Crossfire | ||
- Fixed broken invisible barriers/kill plains on Crossfire | ||
- Overhauled the lighting on Boot Camp (does not apply to CTF Boot Camp) | ||
- Added Rust map (from *Call of Duty: Modern Warfare 2*) | ||
- Fixed an issue where the jump/speedometer would appear in the same place | ||
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### Season 7 - Black Ops | ||
- Added Rust map (from *Call of Duty: Modern Warfare 2*) | ||
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## Known issues | ||
- When the speed/jumpometer is not set to appear below the crosshair, they appear in the same | ||
place, even when the height is changed - [Aura-CL#30](https://github.com/phoenixprojectsoftware/Aura-CL/issues/30) | ||
- Controller vibration does not work - [Aura-CL#28](https://github.com/phoenixprojectsoftware/Aura-CL/issues/28) | ||
- Game crashes when playing any demo file - [Aura-CL#27](https://github.com/phoenixprojectsoftware/Aura-CL/issues/27) | ||
- Discord invites launch the HL engine on gamedir ag, not zamnhlmp - [Aura-CL#25](https://github.com/phoenixprojectsoftware/Aura-CL/issues/25) | ||
- Dynamic lighting shows for all players when another player is firing a weapon - [Aura-CL#24](https://github.com/phoenixprojectsoftware/Aura-CL/issues/24) | ||
- Playermodel anims do not work on LAN games - #27 | ||
- Changing viewmodel FOV causes weapon effects to go off - #24 | ||
- Kasino2 runs at a very low framerate on HD resolutions - #22 | ||
- Player colours affecting some playermodel .bmp previews - #18 (thanks @Ry13y04 for reporting) | ||
- Running version_aura crashes the engine on Linux - #15 |