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Game Developer Roadmap

Roadmap to becoming a game developer in 2018, inspired by web-developer-roadmap.

Below you find a set of charts demonstrating the paths that you can take and the technologies that you would want to adopt in order to become a frontend, backend or a devops. I made these charts for an old professor of mine who wanted something to share with his college students to give them a perspective.

Check out my Github and say "hi" on Twitter.

Disclaimer

The purpose of this roadmap is to give you an idea about the landscape and to guide you if you are confused about what to learn next and not to encourage you to pick what is hip and trendy. You should grow some understanding of why one tool would better suited for some cases than the other and remember hip and trendy never means best suited for the job

🚀 Introduction

🎨 Client Roadmap for 2018 (WIP)

🎨 Client Roadmap

👽 Server Roadmap (Thanks to Heo Lyn)

📑 Game Tester (QA) Roadmap

🚦 Wrap Up

If you think any of the roadmaps can be improved, please do open a PR with any updates and submit any issues. Also, I will continue to improve this, so you might want to watch/star this repository to revisit.

☑ TODO

  • Add Introduction
  • Add Client Programmer Roadmap
  • Add Server Programmer Roadmap
  • Add Designer Roadmap
  • Add Artist Roadmap
  • Add Game Tester (QA) Roadmap
  • Add relevant resources for each

👬 Contribution

The roadmaps are built using Balsamiq. Project file can be found at /project-files directory. To modify any of the roadmaps, open Balsamiq, click Project > Import > Mockup JSON, it will open the roadmap for you, update it, upload and update the images in readme and create a PR.

  • Open pull request with improvements
  • Discuss ideas in issues
  • Spread the word
  • Reach out to me directly at utilforever@gmail.com or Twitter URL

License

The class is licensed under the MIT License:

Copyright © 2018 Chris Ohk.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Roadmap to becoming a game developer in 2018

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