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A known side-effect of 3.12 changes can be found when getting game resolution to a value other than 1 and setting the Camera zoom to a value other than 1, input detection will be missed.
To be addressed as priority, along with recoding the transform system to avoid errors like this in the future (re: Containers)
The text was updated successfully, but these errors were encountered:
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
A known side-effect of 3.12 changes can be found when getting game
resolution
to a value other than 1 and setting the Camerazoom
to a value other than 1, input detection will be missed.To be addressed as priority, along with recoding the transform system to avoid errors like this in the future (re: Containers)
The text was updated successfully, but these errors were encountered: