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Issue with resolution > 1 + Camera.zoom !== 1 input detection #4010

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photonstorm opened this issue Sep 4, 2018 · 2 comments
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Issue with resolution > 1 + Camera.zoom !== 1 input detection #4010

photonstorm opened this issue Sep 4, 2018 · 2 comments

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@photonstorm
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photonstorm commented Sep 4, 2018

A known side-effect of 3.12 changes can be found when getting game resolution to a value other than 1 and setting the Camera zoom to a value other than 1, input detection will be missed.

To be addressed as priority, along with recoding the transform system to avoid errors like this in the future (re: Containers)

@alexeymolchan
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alexeymolchan commented Sep 12, 2018

also i have problems on CANVAS with dynamic tilemaps / particleEmitters with resolution > 1 or camera zoom !== 1

s-s added a commit to s-s/phaser that referenced this issue Sep 24, 2018
Both values are already scaled to resolution.
@s-s s-s mentioned this issue Sep 24, 2018
photonstorm added a commit that referenced this issue Sep 25, 2018
@photonstorm
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Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.

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