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password_fixtures.go
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/
password_fixtures.go
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package entity
type PasswordMap map[string]Password
func (m PasswordMap) Get(name string) Password {
if result, ok := m[name]; ok {
return result
}
return Password{}
}
func (m PasswordMap) Pointer(name string) *Password {
if result, ok := m[name]; ok {
return &result
}
return &Password{}
}
var PasswordFixtures = PasswordMap{
"alice": NewPassword("uqxetse3cy5eo9z2", "Alice123!", false),
"bob": NewPassword("uqxc08w3d0ej2283", "Bobbob123!", false),
"friend": NewPassword("uqxqg7i1kperxvu7", "!Friend321", false),
"fowler": NewPassword("urinotv3d6jedvlm", "PleaseChange$42", false),
"jane": NewPassword("usamyuogp49vd4lh", "Jane123!", false),
"deleted": NewPassword("uqxqg7i1kperxvu8", "Deleted123!", false),
"metrics": NewPassword("cs5cpu17n6gj2qo5", "xcCbOrw6I0vcoXzhnOmXhjpVSyFq0l0e", false),
}
// CreatePasswordFixtures inserts known entities into the database for testing.
func CreatePasswordFixtures() {
for _, entity := range PasswordFixtures {
Db().Create(&entity)
}
}