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I hate Lua 5.3. Please compiles with compatibility flags for future releases. (including bit32 library)
function log2(x) return math.log(x) / math.log(2) end function lshift(x, by) -- bit32 free, Lua 5.2, 5.3 compatible lshift if log2(x) + by < 31 then return x * 2 ^ by else return 2147483648 + (x - 2 ^ math.floor(log2(x))) * 2 ^ by end end function Str2Val(Str, Start) local ret = 0 for i = 0, 3 do if string.len(Str) >= Start + i then ret = ret + lshift(string.byte(Str, Start+i), 8*i) end end return ret end function isname(player, name) local p = ParsePlayer(player) local t = {} t[#t+1] = Memory(0x57EEE8 + 36 * p, AtLeast, lshift(string.byte(name, 1), 24)) t[#t+1] = Memory(0x57EEE8 + 36 * p, AtMost, lshift(string.byte(name, 1), 24) + 16777215) for i = 2, string.len(name), 4 do t[#t+1] = Memory(0x57EEE8 + 36 * p + (i+2), Exactly, Str2Val(name, i)) end return t end Trigger { players = {P1}, conditions = { isname(P1, "ㄱㄴㄷㄹㅁ") }, actions = { Comment(" "); } } -- TEP 0.083.1 works as expected Trigger { -- players = {P1}, conditions = { Memory(0x57EEE8, AtLeast, -1543503872); -- 0xA400 0000 Memory(0x57EEE8, AtMost, -1526726657); -- 0xA4FF FFFF Memory(0x57EEEC, Exactly, -1532713823); -- 0xA4A4 A4A1 Memory(0x57EEF0, Exactly, -1532386137); -- 0xA4A9 A4A7 Memory(0x57EEF4, Exactly, 177); -- 0xB1 }, actions = { Comment(" "); }, } -- in TEP 0.085.1, big number loses its precision Trigger { -- players = {P1}, conditions = { Memory(0x57EEE8, AtLeast, 0xA4000000); Memory(0x57EEE8, AtMost, 0xA5000000); Memory(0x57EEEC, Exactly, 0xA4A4A480); Memory(0x57EEF0, Exactly, 0xA4A9A480); Memory(0x57EEF4, Exactly, 0x000000B1); }, actions = { Comment(" "); }, }
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I hate Lua 5.3. Please compiles with compatibility flags for future releases. (including bit32 library)
The text was updated successfully, but these errors were encountered: