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AbstractSpawnManager.h
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AbstractSpawnManager.h
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/*
* Phusion Passenger - http://www.modrails.com/
* Copyright (c) 2010 Phusion
*
* "Phusion Passenger" is a trademark of Hongli Lai & Ninh Bui.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef _PASSENGER_ABSTRACT_SPAWN_MANAGER_H_
#define _PASSENGER_ABSTRACT_SPAWN_MANAGER_H_
#include <string>
#include <boost/shared_ptr.hpp>
#include <unistd.h>
#include "Process.h"
#include "PoolOptions.h"
namespace Passenger {
using namespace std;
using namespace boost;
/**
* @brief Spawning of application processes.
*
* An AbstractSpawnManager is responsible for spawning new application processes.
* Use the spawn() method to do so. AbstractSpawnManager is guaranteed to be thread-safe.
*
* AbstractSpawnManager is just an interface. There are two concrete implementations,
* namely SpawnManager and StubSpawnManager. The former is the one that's usually used,
* while the latter exists for unit testing purposes.
*
* @ingroup Support
*/
class AbstractSpawnManager {
public:
virtual ~AbstractSpawnManager() { }
/**
* Spawn a new application process. Spawning details are to be passed
* via the <tt>options</tt> argument.
*
* If the spawn server died during the spawning process, then the server
* will be automatically restarted, and another spawn attempt will be made.
* If restarting the server fails, or if the second spawn attempt fails,
* then an exception will be thrown.
*
* @param options An object containing the details for this spawn operation,
* such as which application to spawn. See PoolOptions for details.
* @return A smart pointer to a Process object, which represents the application
* process that has been spawned. Use this object to communicate with the
* spawned process.
* @throws SpawnException Something went wrong.
* @throws boost::thread_interrupted
* @throws Anything thrown by options.environmentVariables->getItems().
*/
virtual ProcessPtr spawn(const PoolOptions &options) = 0;
/**
* Shutdown the ApplicationSpawner server that's running at the given
* application root. This method should be called when it's time to reload
* an application.
*
* @throws SystemException Unable to communicate with the spawn server,
* even after a restart.
* @throws SpawnException The spawn server died unexpectedly, and a
* restart was attempted, but it failed.
*/
virtual void reload(const string &appRoot) = 0;
/**
* Forcefully kill the spawn server. This AbstractSpawnManager's state will
* not be modified, so that it won't know that the spawn server is killed
* until next time it sends a command to it.
*
* Used within unit tests.
*/
virtual void killSpawnServer() const = 0;
/**
* Returns the spawn server's PID. Used within unit tests.
*/
virtual pid_t getServerPid() const = 0;
};
/** Convenient alias for AbstractSpawnManager smart pointer. */
typedef shared_ptr<AbstractSpawnManager> AbstractSpawnManagerPtr;
} // namespace Passenger
#endif /* _PASSENGER_ABSTRACT_SPAWN_MANAGER_H_ */