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This line of code is causing a few errors for me wherever it is used:
const TArray< TWeakObjectPtr<UObject> >&SelectedObjects = DetailLayout.GetDetailsView().GetSelectedObjects();
Errors: C2228 C2530 "Left of '.GetSelectedObjects' must have class/struct/union" "'SelectedObjects': references must be initialized"
The text was updated successfully, but these errors were encountered:
Seems you are using UE 4.18. Please make sure you downloaded the corresponding branch: https://github.com/Phyronnaz/Voxel/tree/4.18/
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This line of code is causing a few errors for me wherever it is used:
const TArray< TWeakObjectPtr<UObject> >&SelectedObjects = DetailLayout.GetDetailsView().GetSelectedObjects();
Errors: C2228 C2530
"Left of '.GetSelectedObjects' must have class/struct/union"
"'SelectedObjects': references must be initialized"
The text was updated successfully, but these errors were encountered: