Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Documentation needed #4

Closed
mhoangvslev opened this issue Sep 8, 2017 · 1 comment
Closed

Documentation needed #4

mhoangvslev opened this issue Sep 8, 2017 · 1 comment

Comments

@mhoangvslev
Copy link

This plugin is pure gold! I am looking to integrate this plugin into my FPS project and want to make it response to damage. However, browsing code is very difficult and time consuming. Would you please build a small code reference page?

Please tell me what (set of) function(s) allow(s) to sculpt terrain?

@Phyronnaz
Copy link
Owner

Phyronnaz commented Sep 8, 2017

You should only need VoxelTools.h, where high level editing functions are, and VoxelWorld.h for lower level.

If you want you can also look at all header files in the Classes folder, but avoid the Private one, as it only contains internal functionality.

If you find functions that are missing doc, please report them.

You can also look at the VoxelPlayerController blueprint for use examples.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants