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player old.py
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player old.py
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#-------------------------------------------------------------------------------
# Name: search
# Purpose:
#
# Author: CHRISTOPHER_IRWIN
#
# Created: 24/03/2013
#maybe a genetic algorithm version of the arena? Need to pass constants to __init__
#which constants?
#defended weight
#undefended weight
#popularity weight
#center of mass weight
#all vulnerability does is decrease undefended weight in an overly-complicated way. remove it.
#eliminate the addition of uw and dw in evaluate pos (add in possible)
#make player1 the same as player0 except possible and evaluatepos, make sure they score words the same.
#gotta be a way to program parity... choosing between a few words on the border between occupations (take the last word!)
from string import ascii_uppercase, digits
from random import choice
from itertools import combinations, count
from time import clock
from math import sqrt
import os
import sys
import logging
class player0:
def __init__(self, difficulty=['A',5,25,'S']): #this represents maximum difficulty
'''difficulty:#'A' for all words, 'R' for reduced. numbers for span limit and word length limit'''
self.difficulty = difficulty
self.name = 'stable - player0'
#load word lists
listfile = open('en14.txt','r')
reducedfile = open('reduced.txt','r')
wordset = set()
reducedset = set()
for word in [word.upper().strip() for word in listfile]:
wordset.add(word)
for word in [word.upper().strip() for word in reducedfile]:
reducedset.add(word)
listfile.close()
reducedfile.close()
self.wordlist = list(wordset)
self.reducedlist = list(reducedset)
#initialize cache (memory of games, words available for each game, words played, values for tiles)
self.cache = dict() #dict of {letters:(words,played,defendedscore,undefendedscore)}
#save reference neighbor dictionary
self.neighbors= dict() #dict of square:[map]. square is a number 0-24, map is a bitmap of all its neighbors
def saveneighbor(square, nsquare):
if nsquare in range(25):
if square in self.neighbors:
self.neighbors[square] = self.neighbors[square] | (1 << nsquare)
else:
self.neighbors[square] = (1 << nsquare)
for square in range(25):
saveneighbor(square,square)
saveneighbor(square,square-5)
if square % 5 != 4:
saveneighbor(square,square+1)
if square % 5 != 0:
saveneighbor(square,square-1)
saveneighbor(square,square+5)
def changedifficulty(self, diff):
self.difficulty = diff
self.cache = dict() #cache saves the word list for the board, which can change if we are using one dictionary vs another
def possible(self, letters):
'''Returns words using only these letters. Also saves constants used for position evaluation later'''
letters = letters.upper()
if letters in self.cache:
return [x for x in self.cache[letters][0] if x not in self.cache[letters][1]] #so we don't suggest words that have already been played
else:
found = list()
wordsizelimit = self.difficulty[2]
if self.difficulty[0] == 'A':
for word in [x for x in self.wordlist if len(x) <= wordsizelimit]:
good = True
for l in word:
if letters.count(l) < word.count(l):
good = False
break
if good:
found.append(word)
else:
for word in [x for x in self.reducedlist if len(x) <= wordsizelimit]:
good = True
for l in word:
if letters.count(l) < word.count(l):
good = False
break
if good:
found.append(word)
#calculate the popularity of each letter
letterdict = dict()
for word in found:
for letter in word:
if letter in letterdict:
letterdict[letter] += 1
else:
letterdict[letter] = 1
letterlst = []
cnt = []
for letter in letterdict.keys():
letterlst.append(letter)
cnt.append(letterdict[letter])
mincnt = min(cnt)
for i,num in enumerate(cnt):
cnt[i] = num/mincnt #gets it into range 1-max/min
maxcnt = max(cnt)
for i,num in enumerate(cnt):
cnt[i] = num/maxcnt #gets it into range 0-1
for i,letter in enumerate(letterlst):
letterdict[letter] = round(cnt[i],2)
for l in ascii_uppercase:
if l not in letterdict:
letterdict[l] = 0
#calculate defended scores (same as popularity)
d = [0 for x in range(25)]
for i,l in enumerate(letters):
d[i] = letterdict[l]
#calculate undefended scores (average of neighbor popularity and 1-popularity of square)
u = [0 for x in range(25)]
for row in range(5):
for col in range(5):
neighborlist = []
if row-1 in range(5):
neighborlist.append(d[(row-1)*5+col])
if col+1 in range(5):
neighborlist.append(d[row*5+col+1])
if row+1 in range(5):
neighborlist.append(d[(row+1)*5+col])
if col-1 in range(5):
neighborlist.append(d[row*5+col-1])
size = len(neighborlist)
for x in range(size):
neighborlist.append(1-d[row*5+col]) #prefer non-usable undefended squares
u[row*5+col] = round(sum(neighborlist) / len(neighborlist),2)
self.cache[letters] = [tuple(found),[],d,u] #valid words, played words, defended scores, undefended scores
return found
def concentrate(self, allletters, needletters='', notletters='', anyletters=''):
'''filter possible(allletters) for those that use all needletters, not notletters, and any of anyletters.
Also removes words that are prefixes of played words'''
allletters = allletters.upper()
needletters = needletters.upper()
found = self.possible(allletters)
allletterlist = list()
if needletters != '':
for word in found: #find words that use all needletters
good = True
for l in needletters:
if word.count(l) < needletters.count(l):
good = False
break
if good:
allletterlist.append(word.strip())
else:
allletterlist = found
notletterlist = list()
if notletters != '': #remove words that use the notletters
for word in allletterlist:
good = True
for l in notletters:
if word.count(l) > allletters.count(l) - notletters.count(l): #using 1 R when there are two Rs is fine
good = False
break
if good:
notletterlist.append(word)
else:
notletterlist = allletterlist
anyletterlist = list()
if anyletters != '': #remove words that don't use anyletters
for word in notletterlist:
good = False
for l in anyletters:
if l in word:
good = True
break
if good:
anyletterlist.append(word)
else:
anyletterlist = notletterlist
anyletterlist.sort(key=len)
goodlist = list()
for i,word1 in enumerate(anyletterlist): #remove words that are prefixes of played words
good = True
lenword1 = len(word1)
for word2 in self.cache[allletters][1]:
if word2[:lenword1] == word1:
good = False
break
if good:
goodlist.append(word1)
return tuple(sorted(goodlist,key=lambda x:(len(x),x)))
def evaluatepos(self, allletters, blue, red):
'''returns a number indicating who is winning, and by how much. Positive, blue; negative, red. Also returns bitmaps of blue defended and red defended squares'''
bluedef = reddef = 0
ending = (bin(blue|red).count('1') == 25)
dw = 2
uw = 1
d = self.cache[allletters][2] #defended
u = self.cache[allletters][3] #undefended
bluescore = redscore = 0
vulnerableRed = 0
vulnerableBlue = 0
for i in range(25):
if blue & (1<<i):
if (blue & self.neighbors[i]) == self.neighbors[i]:
bluescore += (dw + d[i])
bluedef = bluedef | (1<<i)
else:
bluescore += (uw + u[i])
vulnerableBlue |= (self.neighbors[i] & ~blue)
if red & (1<<i):
if (red & self.neighbors[i]) == self.neighbors[i]:
redscore += (dw + d[i])
reddef = reddef | (1<<i)
else:
redscore += (uw + u[i])
vulnerableRed |= (self.neighbors[i] & ~red)
vulnerableBlue = bin(vulnerableBlue).count('1')
vulnerableRed = bin(vulnerableRed).count('1')
total = bluescore - redscore - vulnerableBlue/5 + vulnerableRed/5
if not ending:
return total,bluedef,reddef
else: #game over
total = bin(blue).count('1') - bin(red).count('1')
return total * 1000,bluedef,reddef
#TODO: is it possible to write arrange as a loop instead of recursion? might be better for performance
def arrange(self,allletters,word,blue,red,targets,scores=dict(),used=[],move=1):
'''recursive function to determine the best placement of word'''
#most of the time figuring out what to do is spent here
if len(word) == 0:
score,bluedef,reddef = self.evaluatepos(allletters,blue,red)
if (blue,red) not in scores:
scores[(blue,red)] = (score,bluedef,reddef)
else:
l = word[0]
listindex = list()
i = allletters.find(l)
oldred = red
oldblue = blue
while i >= 0:
if i not in used and ((1<<i) & targets): #only care about tiles that change the score
used.append(i)
if move == 1:
blue = blue | (1<<i) #set 1 to position i
red = red & ~(1<<i) #set 0 to position i
else:
blue = blue & ~(1<<i) #set 0 to position i
red = red | (1<<i) #set 1 to position i
self.arrange(allletters,word[1:],blue,red,targets,scores,used,move)
red = oldred
blue = oldblue
used.pop()
i = allletters.find(l, i + 1)
def convertboardscore(self, rbscore):
'''produces bitmaps from string of 25 characters representing the colors'''
i = 0
prevchar = 'W'
blue = 0 #bitmap of blue's occupied tiles
bluedef = 0 #bitmap of blue's defended tiles
red = 0 #bitmap of red's occupied tiles
reddef = 0 #bitmap of red's defended tiles
for char in rbscore:
if char == 'B':
blue = blue | (1 << i) #assign 1 to that position in the bitmap
prevchar = char
i += 1
elif char == 'R':
red = red | (1 << i) #assign 1 to that position in the bitmap
prevchar = char
i += 1
elif char in digits:
num = int(char)
for x in range(num-1):
if prevchar == 'R':
red = red | (1 << i)
elif prevchar == 'B':
blue = blue | (1 << i)
i+=1
else:
prevchar = 'W'
i+=1
for i in range(25): #check defended
if (blue & self.neighbors[i]) == self.neighbors[i]:
bluedef = bluedef | (1 << i) #assign 1 to that position in the bitmap
if (red & self.neighbors[i]) == self.neighbors[i]:
reddef = reddef | (1 << i) #assign 1 to that position in the bitmap
return (blue,red,bluedef,reddef)
def displayscore(self, blue, red, bluedef, reddef):
'''produces string of bB-rR from numeric score'''
s = ''
for i in range(25):
if (blue & self.neighbors[i]) == self.neighbors[i]:
s += 'B'
elif (red & self.neighbors[i]) == self.neighbors[i]:
s += 'R'
elif blue & (1<<i):
s += 'b'
elif red & (1<<i):
s += 'r'
else:
s += '-'
if i % 5 == 4:
s += ' '
return s
def groupwords(self, words, anyl):
'''groups words to limit the number of calls to arrange (optimization added after using cProfile.run)'''
wordgroups = dict() #{'groupletters': [word1, word2, etc]}
for word in words:
group = [l for l in word if l in anyl]
newgroup = group[:]
for letter in group: #remove letters that are duplicated by defended or occupied tiles
while newgroup.count(letter) > anyl.count(letter):
newgroup.remove(letter)
group = tuple(sorted(newgroup))
if group in wordgroups:
wordgroups[group].append(word)
else:
wordgroups[group]=[word]
return wordgroups
def endgamecheck(self, allletters, blue, red, bluedef, reddef, move):
zeroletters = ''
anyl = ''
zeros = (~blue & ~red)
if move == 1: #reversed here for opponent's reply
targets = (blue & ~bluedef) | zeros
else:
targets = (red & ~reddef) | zeros
for i in range(25):
if (1<<i) & targets:
anyl += allletters[i]
if (1<<i) & zeros:
zeroletters += allletters[i]
gameendingwords = []
losing = False
endingsoon = False
newscore = None
if zeroletters != '': #don't check if we've already finished the game
if allletters+zeroletters in self.cache:
gameendingwords = self.cache[allletters+zeroletters]
else:
gameendingwords = self.concentrate(allletters,needletters=zeroletters)
self.cache[allletters+zeroletters] = gameendingwords
wordgroups = tuple(self.groupwords(gameendingwords,anyl))
for gameendingword in wordgroups:
scores = dict()
used = []
self.arrange(allletters,gameendingword,blue,red,targets,scores,used,-move)
if move == 1:
newscore = min(x[0] for x in scores.values())
if newscore < -999:
losing = True
break
else:
newscore = max(x[0] for x in scores.values())
if newscore > 999:
losing = True
break
if len(gameendingwords) > 0:
endingsoon = True
else:
endingsoon = False
return (zeroletters,endingsoon,losing,newscore)
def ply2(self, allletters, blue, red, bluedef, reddef, move):
rbscore = self.displayscore(blue,red,bluedef,reddef)
newrbscore = rbscore.replace(' ','').upper()
oppscores = self.decide(allletters, newrbscore, '','', -move)
if move == 1:
newscore = min(x[0] for x in oppscores)
else:
newscore = max(x[0] for x in oppscores)
#print(rbscore,newscore)
return newscore
def decide(self, allletters,score,needletters,notletters,move):
'''judges the merit of possible words for this board'''
blue,red,bluedef,reddef = self.convertboardscore(score)
#letters to focus on are undefended opponent and unclaimed
if move == 1:
targets = (red & ~reddef) | (~blue & ~red)
else:
targets = (blue & ~bluedef) | (~blue & ~red)
anyl = ''
for i in range(25):
if (1 << i) & targets:
anyl += allletters[i]
words = self.concentrate(allletters,needletters,notletters,anyl)
wordgroups = self.groupwords(words,anyl)
#print(len(words),'words')
#print(len(wordgroups),'groups')
wordscores = list()
for x,group in enumerate(wordgroups.keys()):
#wordscore = [row[:] for row in board] #much faster than deepcopy!
scores = dict() #scores formed by different arrangements of the same group
#entries of the form (red,blue):(score,bluedef,reddef)
self.arrange(allletters,group,blue,red,targets,scores,[],move)
for playblue,playred in scores:
playscore, playbluedef, playreddef = scores[(playblue,playred)]
groupsize = len(wordgroups[group])
for word in wordgroups[group]:
wordscores.append((round(playscore,3),word,groupsize,playblue,playred,playbluedef,playreddef))
#print(len(wordscores),'plays')
return wordscores
def playword(self, allletters, word):
self.cache[allletters][1].append(word)
def resetplayed(self, allletters, words):
self.cache[allletters][1] = words
def unplayword(self, allletters, word):
if word in self.cache[allletters][1]:
self.cache[allletters][1].remove(word)
def turn(self, allletters, score='wwwwwwwwwwwwwwwwwwwwwwwww', move=1, logger=None):
if logger:
self.logger = logger
'''selects a result from decide'''
allletters = allletters.upper()
score = score.upper()
score = score.replace(' ','')
if len(allletters) != 25:
raise ValueError('allletters must be 25 letters')
wordscores = self.decide(allletters,score,'','',move)
#wordscores is a list of tuples: (playscore,word,groupsize,playblue,playred,playbluedef,playreddef)
#look at the highest scores, return first word that doesn't lose
if self.difficulty[3] == 'S': # not random difficulty
if move == 1:
wordscores.sort(reverse=True, key=lambda x: (x[0],len(x[1])))
else:
wordscores.sort(key=lambda x: (x[0],-len(x[1])))
play = 0
for wordnum,(numScore,word,groupsize,blue,red,bluedef,reddef) in enumerate(wordscores[:200]):
zeroletters,endingsoon,losing,newscore = self.endgamecheck(allletters,blue,red,bluedef,reddef,move)
if not losing:
if move == 1:
if numScore > -999:
play = wordnum
break
else:
break
else:
if numScore < 999:
play = wordnum
break
else:
break
else:
play = choice(range(len(wordscores))) #random difficulty
if len(wordscores) > 0:
word = wordscores[play][1]
board = self.displayscore(wordscores[play][3],wordscores[play][4],wordscores[play][5],wordscores[play][6])
numScore = wordscores[play][0]
self.playword(allletters,word)
return word,board,numScore
else:
blue, red, bluedef, reddef = self.convertboardscore(score)
numScore, bluedef, reddef = self.evaluatepos(allletters, blue, red)
return '', self.displayscore(blue, red, bluedef, reddef), numScore
class player1(player0):
def __init__(self, difficulty=['A',5,25,'S']):
super().__init__(difficulty)
self.name = 'beta - player1'
self.endgamearrangecount= 0
def evaluatepos(self, allletters, blue, red, move):
'''returns a number indicating who is winning, and by how much. Positive, blue; negative, red. Also returns bitmaps of blue defended and red defended squares'''
bluedef = reddef = 0
ending = (bin(blue|red).count('1') == 25)
dw = 2
uw = 1
d = self.cache[allletters][2] #defended
u = self.cache[allletters][3] #undefended
bluescore = redscore = 0
vulnerableRed = 0
vulnerableBlue = 0
for i in range(25):
if blue & (1<<i):
if (blue & self.neighbors[i]) == self.neighbors[i]:
bluescore += (dw + d[i])
bluedef = bluedef | (1<<i)
else:
bluescore += (uw + u[i])
vulnerableBlue |= (self.neighbors[i] & ~blue)
if red & (1<<i):
if (red & self.neighbors[i]) == self.neighbors[i]:
redscore += (dw + d[i])
reddef = reddef | (1<<i)
else:
redscore += (uw + u[i])
vulnerableRed |= (self.neighbors[i] & ~red)
vulnerableBlue = bin(vulnerableBlue).count('1')
vulnerableRed = bin(vulnerableRed).count('1')
if not ending:
#bonus for being away from the zeroletters
if move == 1:
mycenter = self.centroid(blue)
theircenter = self.centroid(red)
else:
mycenter = self.centroid(red)
theircenter = self.centroid(blue)
zerocenter = self.centroid(~(red|blue))
mydiff = self.vectordiff(mycenter,zerocenter)
theirdiff = self.vectordiff(theircenter,zerocenter)
zerodiff = mydiff - theirdiff
total = bluescore - redscore - vulnerableBlue/5 + vulnerableRed/5 + zerodiff*move
return total,bluedef,reddef
else: #game over
total = bin(blue).count('1') - bin(red).count('1')
return total * 1000,bluedef,reddef
def arrange(self,allletters,word,blue,red,origbluedef,origreddef,scores=dict(),used=[],move=1):
'''recursive function to determine the best placement of word'''
if len(word) == 0:
score,bluedef,reddef = self.evaluatepos(allletters,blue,red,move)
if (blue,red) not in scores:
scores[(blue,red)] = (score,bluedef,reddef)
else:
l = word[0]
listindex = list()
i = allletters.find(l)
oldred = red
oldblue = blue
while i >= 0:
if i not in used:
used.append(i)
if move == 1 and (1<<i & origreddef == 0):
blue = blue | (1<<i) #set 1 to position i
red = red & ~(1<<i) #set 0 to position i
elif move == -1 and (1<<i & origbluedef == 0):
blue = blue & ~(1<<i) #set 0 to position i
red = red | (1<<i) #set 1 to position i
self.arrange(allletters,word[1:],blue,red,origbluedef,origreddef,scores,used,move)
red = oldred
blue = oldblue
used.pop()
i = allletters.find(l, i + 1)
def groupwords(self, words, anyl):
'''groups words to limit the number of calls to arrange (optimization added after using cProfile.run)'''
wordgroups = dict() #{'groupletters': [word1, word2, etc]}
for word in words:
group = ''.join(sorted([l for l in word if l in anyl]))
if group in wordgroups:
wordgroups[group].append(word)
else:
wordgroups[group]=[word]
return wordgroups
def endgamecheck(self, allletters, blue, red, bluedef, reddef, move):
zeroletters = ''
zeros = (~blue & ~red)
anyl = ''
if move == 1: #reversed here for opponent's reply
targets = (blue & ~bluedef) | zeros
else:
targets = (red & ~reddef) | zeros
for i in range(25):
if (1<<i) & targets:
anyl += allletters[i]
if (1<<i) & zeros:
zeroletters += allletters[i]
gameendingwords = []
losing = False
endingsoon = False
newscore = None
if zeroletters != '': #don't check if we've already finished the game
if allletters+zeroletters in self.cache:
gameendingwords = self.cache[allletters+zeroletters]
else:
gameendingwords = self.concentrate(allletters,needletters=zeroletters)
self.cache[allletters+zeroletters] = gameendingwords
wordgroups = tuple(self.groupwords(gameendingwords,anyl))
for gameendingword in wordgroups:
scores = dict()
used = []
self.arrange(allletters,gameendingword,blue,red,bluedef,reddef, scores,used,-move)
self.endgamearrangecount += len(scores)
if move == 1:
newscore = min(x[0] for x in scores.values())
if newscore < -999:
losing = True
break
else:
newscore = max(x[0] for x in scores.values())
if newscore > 999:
losing = True
break
if len(gameendingwords) > 0:
endingsoon = True
else:
endingsoon = False
return (zeroletters,endingsoon,losing,newscore)
def decide(self, allletters,score,needletters,notletters,move):
'''judges the merit of possible words for this board'''
blue,red,bluedef,reddef = self.convertboardscore(score)
#find goal for notletters
goal = self.computegoal(allletters, blue, red, move)
#letters to focus on are undefended opponent and unclaimed
if move == 1:
targets = (red & ~reddef) | (~blue & ~red)
else:
targets = (blue & ~bluedef) | (~blue & ~red)
anyl = ''
dontuse = []
notletters = ''
for i,l in enumerate(allletters):
if (1<<i) & targets:
anyl += allletters[i]
if (1<<i) & goal:
dontuse.append(i)
notletters += l
#if goal:
#self.logger.debug('goal: '+notletters+' '+str(goal))
#print('goal:',notletters,bin(goal))
words = self.concentrate(allletters,needletters,notletters,anyl)
wordgroups = self.groupwords(words,anyl)
#print(len(words),'words')
#print(len(wordgroups),'groups')
wordscores = list()
for x,group in enumerate(wordgroups.keys()):
scores = dict() #scores formed by different arrangements of the same group
#entries of the form (red,blue):(score,bluedef,reddef)
self.arrange(allletters,group,blue,red,bluedef,reddef,scores,dontuse,move)
for playblue,playred in scores:
playscore, playbluedef, playreddef = scores[(playblue,playred)]
groupsize = len(wordgroups[group])
for word in wordgroups[group]:
wordscores.append((playscore,word,groupsize,playblue,playred,playbluedef,playreddef))
#print(len(wordscores),'plays')
return wordscores
def turn(self, allletters, score='wwwwwwwwwwwwwwwwwwwwwwwww', move=1, logger=None):
if logger:
self.logger = logger
else:
self.logger = logging.getLogger()
'''selects a result from decide'''
allletters = allletters.upper()
score = score.upper()
score = score.replace(' ','')
if len(allletters) != 25:
raise ValueError('allletters must be 25 letters')
wordscores = self.decide(allletters,score,'','',move)
#wordscores is a list of tuples: (playscore,word,groupsize,playblue,playred,playbluedef,playreddef)
#look at the highest scores, return first word that doesn't lose
if self.difficulty[3] == 'S': # not random difficulty
if move == 1:
wordscores.sort(reverse=True, key=lambda x: (x[0],len(x[1])))
else:
wordscores.sort(key=lambda x: (x[0],-len(x[1])))
play = 0
for wordnum,(numScore,word,groupsize,blue,red,bluedef,reddef) in enumerate(wordscores[:200]):
zeroletters,endingsoon,losing,newscore = self.endgamecheck(allletters,blue,red,bluedef,reddef,move)
if not losing:
if move == 1:
if numScore > -999:
play = wordnum
break
else:
break
else:
if numScore < 999:
play = wordnum
break
else:
break
else:
play = choice(range(len(wordscores))) #random difficulty
if len(wordscores) > 0:
word = wordscores[play][1]
board = self.displayscore(wordscores[play][3],wordscores[play][4],wordscores[play][5],wordscores[play][6])
numScore = wordscores[play][0]
self.playword(allletters,word)
return word,board,numScore
else:
blue, red, bluedef, reddef = self.convertboardscore(score)
numScore, bluedef, reddef = self.evaluatepos(allletters, blue, red, move)
return '', self.displayscore(blue, red, bluedef, reddef), numScore
def computegoal(self, allletters, blue, red, move):
'''return the favorite smallest group of letters that have no playable spanning words'''
goodgoals = []
unoccupiedmap= ~(blue|red)
unoccupied = []
for x in range(25):
if 1<<x & unoccupiedmap == 1<<x:
unoccupied.append(x)
lst = self.possible(allletters)
for r in range(2,len(unoccupied)):
#print('r =',r)
for goal in combinations(unoccupied,r):
goalstr = ''.join(allletters[i] for i in goal)
goodgoal = True
for word in lst: #find one word that uses all the goal letters
goodword = True
for l in goalstr:
if word.count(l) < goalstr.count(l):
goodword = False
break
if goodword: #we found a word that uses all the goal letters
goodgoal = False
break
if goodgoal:
goalmap = 0
for i in goal:
goalmap |= 1<<i
goodgoals.append(goalmap)
if goodgoals!=[]:
break
#once we get here, we've got either an empty list, or a list of equally-sized goals
#we choose the "best" goal by using the goalvalue function
if goodgoals == []:
return 0
else:
#self.logger.debug('goal count: '+str(len(goodgoals)))
return max(goodgoals,key=lambda goal:self.goalvalue(goal, blue, red, move))
def goalvalue(self, goal, blue, red, move):
#strict letter popularity reduced the strength of the program
#testing centroid analysis now
val = 0
if move == 1:
#compute distance between blue centroid and goal centroid = goal value
if blue:
v1 = self.centroid(blue)
else:
v1 = (2,2)
v2 = self.centroid(goal)
else:
#compute distance between red centroid and goal centroid = goal value
if red:
v1 = self.centroid(red)
else:
v1 = (2,2)
v2 = self.centroid(goal)
val = self.vectordiff(v1, v2)
#print('blue:',str(self.centroid(blue)),'red:',str(self.centroid(red)),'goal:',str(self.centroid(goal)),'val:',val)
#self.printmap(blue, red, goal)
return val
def vectordiff(self, v1, v2):
return sqrt((v1[0]-v2[0])**2 + (v1[1]-v2[1])**2)
def centroid(self, map):
cnt = 0
ysum = 0
xsum = 0
for i in range(25):
if (1<<i & map):
y = i//5
x = i%5
ysum+=y
xsum+=x
cnt += 1
if cnt > 0:
return (xsum/cnt, ysum/cnt)
else:
return (2,2)
## def centroid(self, map):
## ylst = []
## xlst = []
## for x in range(5):
## for y in range(5):
## i = y*5+x
## if (1<<i & map) == 1<<i:
## ylst.append(y)
## xlst.append(x)
## if xlst != []:
## return (sum(xlst)/len(xlst), sum(ylst)/len(ylst))
## else:
## return (2,2)
class player2(player0):
def __init__(self, difficulty=['A',5,25,'S'], weights = (5.15, -2.75, 3.09, 5.72)):
super().__init__(difficulty)
self.name = 'beta - player2'
self.endgamearrangecount= 0
self.weights= weights
self.dw = weights[0]
self.uw = 1
self.dpw = weights[1]
self.upw = weights[2]
self.mw = weights[3]
def evaluatepos(self, allletters, blue, red, move):
'''returns a number indicating who is winning, and by how much. Positive, blue; negative, red. Also returns bitmaps of blue defended and red defended squares'''
bluedef = reddef = 0
ending = (bin(blue|red).count('1') == 25)
d = self.cache[allletters][2] #defended
u = self.cache[allletters][3] #undefended
bluescore = redscore = 0
for i in range(25):
if blue & (1<<i):
if (blue & self.neighbors[i]) == self.neighbors[i]:
bluescore += (self.dw + self.dpw*d[i])
bluedef = bluedef | (1<<i)
else:
bluescore += (self.uw + self.upw*u[i])
if red & (1<<i):
if (red & self.neighbors[i]) == self.neighbors[i]:
redscore += (self.dw + self.dpw*d[i])
reddef = reddef | (1<<i)
else:
redscore += (self.uw + self.upw*u[i])
if not ending:
#bonus for being away from the zeroletters
if move == 1:
mycenter = self.centroid(blue)
theircenter = self.centroid(red)
else:
mycenter = self.centroid(red)
theircenter = self.centroid(blue)
zerocenter = self.centroid(~(red|blue))
mydiff = self.vectordiff(mycenter,zerocenter)
theirdiff = self.vectordiff(theircenter,zerocenter)
zerodiff = mydiff - theirdiff
total = bluescore - redscore + self.mw*zerodiff*move
return total,bluedef,reddef
else: #game over
total = bin(blue).count('1') - bin(red).count('1')
return total * 1000,bluedef,reddef
def arrange(self,allletters,word,blue,red,origbluedef,origreddef,scores=dict(),used=[],move=1):
'''recursive function to determine the best placement of word'''
if len(word) == 0:
score,bluedef,reddef = self.evaluatepos(allletters,blue,red,move)
if (blue,red) not in scores:
scores[(blue,red)] = (score,bluedef,reddef)
else:
l = word[0]
listindex = list()
i = allletters.find(l)
oldred = red
oldblue = blue
while i >= 0:
if i not in used:
used.append(i)
if move == 1 and (1<<i & origreddef == 0):
blue = blue | (1<<i) #set 1 to position i
red = red & ~(1<<i) #set 0 to position i
elif move == -1 and (1<<i & origbluedef == 0):
blue = blue & ~(1<<i) #set 0 to position i
red = red | (1<<i) #set 1 to position i
self.arrange(allletters,word[1:],blue,red,origbluedef,origreddef,scores,used,move)
red = oldred
blue = oldblue
used.pop()
i = allletters.find(l, i + 1)
def groupwords(self, words, anyl):
'''groups words to limit the number of calls to arrange (optimization added after using cProfile.run)'''
wordgroups = dict() #{'groupletters': [word1, word2, etc]}
for word in words:
group = ''.join(sorted([l for l in word if l in anyl]))
if group in wordgroups:
wordgroups[group].append(word)
else:
wordgroups[group]=[word]
return wordgroups
def endgamecheck(self, allletters, blue, red, bluedef, reddef, move):
zeroletters = ''
zeros = (~blue & ~red)
anyl = ''
if move == 1: #reversed here for opponent's reply
targets = (blue & ~bluedef) | zeros
else:
targets = (red & ~reddef) | zeros
for i in range(25):
if (1<<i) & targets:
anyl += allletters[i]
if (1<<i) & zeros:
zeroletters += allletters[i]
gameendingwords = []
losing = False
endingsoon = False
newscore = None
if zeroletters != '': #don't check if we've already finished the game
if allletters+zeroletters in self.cache:
gameendingwords = self.cache[allletters+zeroletters]
else:
gameendingwords = self.concentrate(allletters,needletters=zeroletters)
self.cache[allletters+zeroletters] = gameendingwords
wordgroups = tuple(self.groupwords(gameendingwords,anyl))
for gameendingword in wordgroups:
scores = dict()
used = []
self.arrange(allletters,gameendingword,blue,red,bluedef,reddef,scores,used,-move)
self.endgamearrangecount += len(scores)
if move == 1:
newscore = min(x[0] for x in scores.values())
if newscore < -999:
losing = True
break
else:
newscore = max(x[0] for x in scores.values())
if newscore > 999:
losing = True
break
if len(gameendingwords) > 0:
endingsoon = True
else:
endingsoon = False
return (zeroletters,endingsoon,losing,newscore)
def decide(self, allletters,score,needletters,notletters,move):
'''judges the merit of possible words for this board'''
blue,red,bluedef,reddef = self.convertboardscore(score)
#find goal for notletters
maxwordsizepossible = max(len(x) for x in self.possible(allletters))
#print('max word size',maxwordsizepossible)
if maxwordsizepossible < 13: #based on testing goal vs flexible version
goal = self.computegoal(allletters, blue, red, move)
else:
goal = 0
#letters to focus on are undefended opponent and unclaimed
if move == 1:
targets = (red & ~reddef) | (~blue & ~red)
else:
targets = (blue & ~bluedef) | (~blue & ~red)
anyl = ''
dontuse = []
notletters = ''
for i,l in enumerate(allletters):
if (1<<i) & targets:
anyl += l
if (1<<i) & goal:
dontuse.append(i)
notletters += l
#if goal:
#self.logger.debug('goal: '+notletters+' '+str(goal))
words = self.concentrate(allletters,needletters,notletters,anyl)
wordgroups = self.groupwords(words,anyl)
#print(len(words),'words')
#print(len(wordgroups),'groups')
wordscores = list()
for x,group in enumerate(wordgroups.keys()):
scores = dict() #scores formed by different arrangements of the same group
#entries of the form (red,blue):(score,bluedef,reddef)
self.arrange(allletters,group,blue,red,bluedef,reddef,scores,dontuse,move)
for playblue,playred in scores:
playscore, playbluedef, playreddef = scores[(playblue,playred)]
groupsize = len(wordgroups[group])
for word in wordgroups[group]:
wordscores.append((playscore,word,groupsize,playblue,playred,playbluedef,playreddef))
#print(len(wordscores),'plays')
return wordscores
def turn(self, allletters, score='wwwwwwwwwwwwwwwwwwwwwwwww', move=1, logger=None):
if logger:
self.logger = logger
else:
self.logger = logging.getLogger()
'''selects a result from decide'''
allletters = allletters.upper()
score = score.upper()
score = score.replace(' ','')
if len(allletters) != 25:
raise ValueError('allletters must be 25 letters')
wordscores = self.decide(allletters,score,'','',move)
#wordscores is a list of tuples: (playscore,word,groupsize,playblue,playred,playbluedef,playreddef)
#look at the highest scores, return first word that doesn't lose
if self.difficulty[3] == 'S': # not random difficulty
if move == 1:
wordscores.sort(reverse=True, key=lambda x: (x[0],len(x[1])))