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Veletrix Engine

A game engine I wrote when I was around the age of 16. It is written in C++ and OpenGL, while being designed to allow for Direct3D and Vulkan implementations. I used it for many of my game prototypes, even though many of its features are incomplete.

Features

  • A self-written math library including vectors, matrices and quaternions
  • Window creation through either SDL or GLFW
  • OpenGL graphics with support for textures, shaders, framebuffers and more
  • Basic audio support with OpenAL
  • Basic physics support with Bullet
  • Basic networking support through datagram sockets

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Game Engine written in C++ and OpenGL

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