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Rename containsGlyph to isValidGlyph Change the approach to checking if a font can handle a glyph. The original approach was to pass the valid glyph range to the constructor. When it's not found by ImGui we call AddGlyph where we check if it's valid for the font. In the event where ImGui couldn't handle a glyph that was defined as valid in the constructor, that led to constant re-baking of fonts. The new approach is to change m_ranges (which used to contain valid glyph ranges) to m_invalid_glyphs, which contains only invalid glyphs that we tried to add to the font but failed. The next time AddGlyph is called, we skip the font since it's unable to handle the glyph.
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