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Create only one shader using Eclipse code or not. #2497

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merged 1 commit into from
Oct 15, 2013

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fluffyfreak
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Robn was right, it makes more sense to just choose to use the eclipse code or not when creating a single shader.

If in the future we want to pick and choose for planets that can have eclipses or not then we can add it at that time.

Hopefully this should work in more cases and resolve #2190

… code or not when creating a single shader.

If in the future we want to pick and choose for planets that can have eclipses or not then we can add it at that time.
@johnbartholomew johnbartholomew merged commit 7f576a8 into pioneerspacesim:master Oct 15, 2013
@fluffyfreak fluffyfreak deleted the RobnWasRight branch October 15, 2013 20:07
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"Error compiling shader..." - Radeon X1950 - WinXP_32
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