-
-
Notifications
You must be signed in to change notification settings - Fork 363
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Pioneer with neither run nor compile on OSX #2702
Comments
Maybe #2610 helps you. Seems to be the same issue. |
What compiler (version) are you using? This is a C++11 feature that was very recently introduced into the code base. |
Thanks for the replies!
I wouldn't know how to do that :) I'm happy to give it a go if you could direct me to some instructions. My compiler is whatever was installed after following the instructions in COMPILING.txt.
... which I guess is what Xcode installs. Is there no working executable for OSX? |
Sorry, I have absolutely no clue about Mac OS X and have never used it, so can not give you detailed directions. I think, "Brewed my own libassimp" refers to the Mac OS X packet manager homebrew and the associated command
That's strange. LLVM should have
I guess, the binary you tried, would work if you had the right version of @Vakarias: You mentioned in #2610 that you got it working, maybe you can help @neokio |
(Ping @Philbywhizz) |
Ok ... I installed Homebrew, and ran
I checked out sourceforge, and noticed that they changed it from EDIT: #1: I was mistaken, there's a bz2 also, but the default mirror doesn't respond. After editing the formula to reference a specific mirror in the URL, |
Great to hear you got it working. Since the builds we do clearly aren't working, and I had no way to fix them myself (I don't really have access to a Mac) I'm going to stop producing them. They can come back if and when someone can produce a working set of steps to build and bundle the game from scratch - something that I can turn into a build script. If you or anyone on reading this feels up to the challenge it would be a huge help. |
Moved to the forum for discussion: |
The trailer on youtube piqued my interest. The homepage http://pioneerspacesim.net/download had a big download link for pioneer-20140128-osx.tar.bz2, so I download and unarchive it. I see no app or icon in the directory, but eventually I double click
pioneer
, and after a moment of graphic, it dies with this error:So I think, Ok, what else can I try? I see that sourceforge may have other versions, so I check out http://sourceforge.net/projects/pioneerspacesim/ ... I click the big green "Download" button, and get
pioneer-alpha33.dmg
... which crashes immediately without any kind of report.So then I try my luck with the source code. I grab the zip from https://github.com/pioneerspacesim/pioneer and read
COMPILING.txt
. I install Xcode, install the Xcode command line tools, download macports, and began going down the list of libraries mentioned in COMPILING.txt.I get as far as
sudo port install libsdl2_sound
, which reports "Error: Port libsdl2_sound not found". Googlinglibsdl2_sound
reveals pretty much no results whatsoever, so I trylibsdl_sound
instead, and it seems to go through. The rest of the libraries install fine. I run./bootstrap
, I make the OpenGL symbolic link (though I have to manually create/usr/local/include/
first), and I run./configure
with the suggested command line flags.Step 6 says "Now you can run make as per normal." Well, I've never run make, but I give it a go.
make
. It compiles for a while, then I get 2 warnings and a fatal error.So then I see that a new release is out on http://pioneerspacesim.net ... Oh thank god, click and play. But even the latest version – pioneer-20140131-osx.tar.bz2 – crashes with this error ...
Obviously lots of people are playing this game without having to jump through these crazy hoops, but are any of them on a mac? I'm on OSX 10.8.5. If anyone can help me get started, I'd be very grateful.
The text was updated successfully, but these errors were encountered: