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Added stepped and scaled wind rushing sounds. #2365
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First attempt at stepped implementation.
…ght, seems to work just fine :D
Update shield hit sound. Tried to tidy the AmbientSounds.cpp a little bit. Move some things out to static const arrays and suchlike.
Would it be possible for Staniol to also give us some lossless version Fluffy, thanks for all the work \o/ |
Dunno, might be a good idea to ask him. Which I just have :) |
It can be resolved with some careful diffing work. Get the file @49d775a, convert it to CRLF, take a diff between the working copy and @ccb82e5, convert the diff back to LF, then apply that patch. Something like that. I can try it on my trip in to work tomorrow if you need help. Just let me know. |
I should have just committed the line endings in a separate PR. |
Oh yes, as a way to test, just try plowing into the atmosphere of Venus at high speed :) |
Just tested on Venus, cool effect :) |
Merged |
Thanks to "Staniol" we've got some stepped and scaled ferocity to the wind rushing sounds.
Very effective if entering an atmosphere a bit... energetically.
The final values I've chosen might take some tweaking but as I have it now you are VERY aware of when you've come in too fast! However it also doesn't deafen you when you're just cruising along through the atmosphere.
Also added new sounds for cockpit crew but these haven't yet been hooked up to anything.