Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix small errors, adjust orbitscanner balance #5515

Merged
merged 7 commits into from Feb 1, 2023

Conversation

Web-eWorks
Copy link
Member

@Web-eWorks Web-eWorks commented Jan 31, 2023

Fixes #5512, by refreshing the BBS if the player tries to click on a negative-time ad. A more in-depth fix will need to be deferred to the next patch.
Fixes #5511, prevents an erroneous overwrite of the CrewRoster table on game start. Also generates enough crew to take off with the starting ship, in case we or others setup a start with a ship requiring multiple crew members.
Fixes #5508, displays orbital distance relative to sea-level-radius of the body rather than body's surface. Provides a true "distance to surface" display.
Fixes #5521, increase Skipjack sensor slots to 3 to make it an "exploration" themed medium courier.

This PR also adjusts the parameters of the expensive orbital scanner to provide a generally faster scan rate than a cheap scanner, and make it a little bit more useful when scanning small-to-medium moons.

- The crew table was thrown away on start and new crew generated on accident
- Only give the player enough crew on start to ensure they can take off from the station
- Increase scan resolution, decrease minimum altitude, increase aperture
- Should result in faster data acquisition than the cheap scanner, even in high orbit with slower orbital speed
- Doesn't fully fix the UX related to expired items, but prevents an error
- Instead of switching to distance-to-center altitude, display distance to surface of target relative to target's sea level radius instead
@impaktor
Copy link
Member

impaktor commented Feb 1, 2023

Could you also squeeze in a commit for the Q/R keys change as default?

@Web-eWorks
Copy link
Member Author

Yes, will do that in the morning. Thanks for the reminder!

- Skipjack is intended to be a medium courier / exploration ship with additional sensor packages
- Provide it some extra flexibility for scanners and sensors
@Web-eWorks Web-eWorks merged commit 77d5aa5 into pioneerspacesim:master Feb 1, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
3 participants