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Newground station cleanup and new textures #5704

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merged 3 commits into from Jan 7, 2024

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nozmajner
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@nozmajner nozmajner commented Jan 3, 2024

I've cleaned up the meshes of the new_ground station, added some details here and there (bevels, more detailed towers with recessed windows), and re-UV-ed it.
Then @Keeper1st created new textures for it.

New tri counts: 123k, 40k, 20k. I kept the original collision mesh.
New textures are much larger resolution, 4k and 4k*2k diffs and normals, half sized glows and quarter size specs. Mipmaps are generated for them. (Which is pretty much the same as the other stations, size-wise it sits between them at 85mb)

Before:

screenshot-20240103-140152

After:

screenshot-20240103-141726
screenshot-20240103-141828
screenshot-20240103-135955
screenshot-20240103-140006
screenshot-20240103-135923
screenshot-20240103-135928

nozmajner and others added 3 commits January 3, 2024 13:53
Adding the updat4ed and cleaned up model files
Adding the textures made by @Keeper1st
Excluded the patterns for now, they were rather too big

Co-Authored-By: Keeper1st <36057442+Keeper1st@users.noreply.github.com>
Co-Authored-By: Keeper1st <36057442+Keeper1st@users.noreply.github.com>
@nozmajner nozmajner added the Art label Jan 3, 2024
@impaktor
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impaktor commented Jan 5, 2024

Nice!

@Web-eWorks
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Looking much, MUCH better!

@Web-eWorks Web-eWorks merged commit ad32175 into pioneerspacesim:master Jan 7, 2024
@nozmajner nozmajner deleted the keeper_newground branch January 7, 2024 19:34
@Keeper1st
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If anyone is interested in the color patterns that I made but were not included here: http://www.keeper1st.com/pioneer/new_ground-patterns.zip (note the included .model file -- if you already ran the model compiler you'll need to re-run it for pattern loading to be active). One of these days I need to figure out how to make my own branch of pioneer so all my other new pattern textures for the other ground station and several ships can have a home other than on my hard drive...

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4 participants