Newground station cleanup and new textures #5704
Merged
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I've cleaned up the meshes of the new_ground station, added some details here and there (bevels, more detailed towers with recessed windows), and re-UV-ed it.
Then @Keeper1st created new textures for it.
New tri counts: 123k, 40k, 20k. I kept the original collision mesh.
New textures are much larger resolution, 4k and 4k*2k diffs and normals, half sized glows and quarter size specs. Mipmaps are generated for them. (Which is pretty much the same as the other stations, size-wise it sits between them at 85mb)
Before:
After: