Adding landing spike to Mola Ramsayi collision mesh #5785
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Adding a collision spike to the Mola Ramsayi collision mesh. It turns out they weren't captured by stations and hovered over pads indefinitelly, causing slowdowns if one lingeret in a system for long.
Tested by landing with autopilot, and then waiting around. I saw landed Ramsayis, and the Tradeship list shows quite a few docked as well. Some were colliding (cowering?) at the beginning of the game, but then those disappeared.
Refering to #5783