MSCLoader 0.3
Major update for MSCLoader. Some mods may break after this update, if you have any questions please ask.
What's new:
- Mods is now listed in main menu under settings
(CTRL+M)
screen. - New GUI look for mods using
OnGUI()
- Going back to main menu will reload mods (no need to restart game) (#9)
- Disable mods using checkbox in settings screen (only in main menu) (#3)
- Assets folder for custom content (to keep Mods folder clean, see documentation, remember to set:
public override bool UseAssetsFolder => true;
) - Fix: UI scale bug (#10)
- Asset Bundles - load unity files, prefabs, etc. (for modders)
- Texture importer
(*.png, *.tga, *.dds)
(for modders) - Object importer
(*.obj)
(for modders)
(If you are using custom texture/obj importer, please migrate to LoadAssets class) - Bugfixes and lot of changes under the hood.
- Patcher: Save MSC game location folder (no need to select game folder every time)
- Patcher: Create selected mods folder (not need to start game)
- Experimental feature: Every mod can now check for updates (if new version is available)
(If you want to notify users about new version of your mod, you can join this experimental feature, send me PM for more details) - Updated Visual Studio Templates
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